- New icons and descriptions for upgrading settlements. The ones in vanilla actually never matched reality. They were wall images, but when you upgrade the settlement you dont upgrade just the wall but all the settlment itself. For TATW, there is custom settlements wich dont even has walls. And as now factions like gondor will have stone walls for places where there was wooden ones before (large_towns), I've changed all these images to a generic building image. Each upgrade will show new descriptions matching the new system. The same goes to castles. So now upgrades in settlements will really worth a read on their descriptions! No more orc encampments with wooden palisades showing large stone walls descriptions, no more "God" quoted in fortress descriptions etc. Now everything is more to the LOTR mood.
-New descriptions for each faction on the faction choose menu, at the start of the campaign, showing its settlement features.
-Each faction will now have a more unique settlement characteristic. Some factions will not be able to upgrade certain types of settlements anymore, their building techtrees will be unlocked via 3 events, so they can upgrade all buildings, level after level with a new time/turn restriction, but they cannot upgrade the settlement itself. A proper analysis on that new system will prove it is lore accurate and also gives more uniqueness to each faction, beeing also a immersion booster. Settlements will be now a really different feature for each faction, like units are. This is how it will be:
GONDOR (ALL STRONG SETTLEMENTS)
-No restrictions about upgrading cities or castles.
-No wooden palisade walls in large towns but stone walls.
-No wooden wall in any castle level.
HARAD, RHUN, DALE
No restrictions about upgrading cities or castles.
FPPO (NORMAL)
No restrictions about upgrading cities or castles.
"Large_Castle" will load a "Castle" settlement, "Large_City" will load a "City" Settlement, and no ability to build ballista towers. After restoring Eriador, there will be no such restrictions anymore. That really makes the Restoring Arnor feature more interesting.
OOG, OOTMM, MORDOR and ISENGARD (WEAK CITIES, NO CASTLES)
Can upgrade all cities but no castles.
Cannot build balista towers, no building icon shown. (Their custom cities battlemaps has no towers, and that is lore accurate at all).
HIGH ELVES (NORMAL CITIES, NO CASTLES)
Can upgrade cities but no castles.
SILVAN ELVES (NORMAL CITIES, NO CASTLES)
Cannot upgrade castles or have stone walls in cities (city and large_city will load large_town model).
Cannot build ballista towers.
DWARVES (NORMAL)
Can upgrade everything. (But their city models are very limitated, see the preview)
ROHAN (WEAK CITIES, WOODEN CASTLE)
-Can upgrade all cities but is not able to have stone walls, even if the settlement upgrades to city or large city, it will still be a large town in the battle map. (weird siege engine animations in large cities but works anyway)
-Can upgrade castles until "wooden_castle". (Lore...)
-Cannot build balista towers, no building icon shown. (Lore reasons).