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Thread: z3n's Combined Animations Pack

  1. #1
    z3n's Avatar State of Mind
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    Default z3n's Combined Animations Pack

    To INSTALL these animations follow these instructions.

    Instructions

    Make a backup of the descr_model_battle text you are about to modify.

    ( I am assuming that you've placed the pack.dat & idx + skeleton.dat & idx in the animations folder of the mod you want to implement them in; follow these steps...post in this thread for help)
    Animations folder located in> RTW\(your mod folder)\data\animations

    Open up your DMB (descr_model_battle.txt). Found in
    RTW\(mod folder)\data

    copy the skeleton(s) you wish to have in your mod from suggested skeleton usage or the skeleton list.
    skeleton(s)=bolded part.

    Spoiler Alert, click show to read: 
    type greek_hoplite
    skeleton fs_o_f_spearman, fs_swordsman_shield
    indiv_range 40
    texture slave, catw/data/models_unit/textures/unit_greek_hoplite_slave.tga
    texture romans_scipii, catw/data/models_unit/textures/unit_greek_hoplite_epirus.tga
    texture macedon, catw/data/models_unit/textures/unit_symmachoi_hoplitai.tga
    texture romans_brutii, catw/data/models_unit/textures/unit_greek_hoplite_illyria.tga
    texture greek_cities, catw/data/models_unit/textures/unit_greek_hoplite_bosporan.tga
    texture merc, catw/data/models_unit/textures/unit_greek_hoplite_mercs.tga
    model_flexi catw/data/models_unit/catw_greek_hoplite.cas, 15
    model_flexi catw/data/models_unit/catw_greek_hoplite.cas, 30
    model_flexi catw/data/models_unit/catw_greek_hoplite.cas, 40
    model_flexi catw/data/models_unit/catw_greek_hoplite.cas, max
    model_sprite 60.0, data/sprites/slave_greek_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    And then for to get them into the DMB use notepads replace tool. found in Edit>Replace.

    To use the Replace Tool: Type in or paste in the skeleton that you wish to replace in the
    find section.

    Type or paste the skeleton you wish to replace it with (a skeleton for this animations pack, e.g. fs2hbill) into the replace section. then click replace and save.



    current version
    http://depositfiles.com/files/ti6lralfj



    (link doesn't work apparently depositfiles updated their files code, keeping in case it works for some)
    old link http://depositfiles.com/new/files/xwfahws2o


    Stand Idle Animations



    Battle Animations


    Shield Wall For RTW/Alex Exe (through animations)







    -shield positioning back to RTW (rome medieval animations weren't designed for RTW models)
    - new attack animations or replacements for existing ones
    - Skeleton wide tweaks to idle animations and changes too stand ready positions
    - RTW running back in
    - changes to the shield positions for spearmen
    - changes to the attack variations for swordsmen
    - reduced frequency of a specific animation for swordsmen
    - bug fix for horse swordsmen idle animations
    - update too swordsmen idle animations (no more christian cross animation with their swords)
    - additional attack variations for horse spearmen and replacements
    - some replacements and additions to spearmen attack animations
    - additional bugfixes and new revised animations

    And much much more.



    Credits

    z3n
    Rome Medieval Team
    EB animations Team
    Signifier1
    Prometheus




    Full List Animations List
    Spoiler Alert, click show to read: 

    fs_2h_swordsman
    fs_2h_swordsman_big
    fs_2h_swordsman_verybig
    fs_2h_swordsman_small
    fs_2handed
    fs_2handed_big
    fs_2handed_verybig
    fs_2handed_small
    fs_2handed_berserker
    fs_african_elephant
    fs_archer
    fs_archer_big
    fs_archer_verybig
    fs_archer_small
    fs_foot_archer
    fs_foot_archer_big
    fs_foot_archer_verybig
    fs_foot_archer_small
    fs_big_elephant_rider
    fs_big_elephant_rider_big
    fs_big_elephant_rider_verybig
    fs_big_elephant_rider_small
    fs_big_elephant_rider_javelinman
    fs_big_elephant_rider_javelinman_big
    fs_big_elephant_rider_javelinman_verybig
    fs_big_elephant_rider_javelinman_small
    fs_camel
    fs_carriage_ballistae_crew
    fs_cataphract_horse
    fs_cataphract_horse_big
    fs_chariot_archer
    fs_chariot_archer_big
    fs_chariot_archer_verybig
    fs_chariot_archer_small
    fs_chariot_archer_seated
    fs_chariot_archer_seated_big
    fs_chariot_archer_seated_verybig
    fs_chariot_archer_seated_small
    fs_chariot_javelinman
    fs_chariot_javelinman_big
    fs_chariot_javelinman_verybig
    fs_chariot_javelinman_small
    fs_chariot_javelinman_seated
    fs_chariot_javelinman_seated_big
    fs_chariot_javelinman_seated_verybig
    fs_chariot_javelinman_seated_small
    fs_chariot_spearman
    fs_chariot_spearman_big
    fs_chariot_spearman_verybig
    fs_chariot_spearman_small
    fs_chariot_spearman_seated
    fs_chariot_spearman_seated_big
    fs_chariot_spearman_seated_verybig
    fs_chariot_spearman_seated_small
    fs_chariot_sword
    fs_chariot_sword_big
    fs_chariot_sword_verybig
    fs_chariot_sword_small
    fs_chariot_sword_seated
    fs_chariot_sword_seated_big
    fs_chariot_sword_seated_verybig
    fs_chariot_sword_seated_small
    fs_crossbow
    fs_crossbow_big
    fs_crossbow_verybig
    fs_crossbow_small
    fs_dagger
    fs_dagger_big
    fs_dagger_verybig
    fs_dagger_small
    fs_dog
    fs_fast_archer
    fs_fast_archer_big
    fs_fast_archer_verybig
    fs_fast_archer_small
    fs_fast_foot_archer
    fs_fast_foot_archer_big
    fs_fast_foot_archer_verybig
    fs_fast_foot_archer_small
    fs_fast_dagger
    fs_fast_dagger_big
    fs_fast_dagger_verybig
    fs_fast_dagger_small
    fs_fast_gladius
    fs_fast_gladius_big
    fs_fast_gladius_verybig
    fs_fast_gladius_small
    fs_fast_horse
    fs_fast_horse_big
    fs_fast_horse_small
    fs_fast_javelinman
    fs_fast_javelinman_big
    fs_fast_javelinman_verybig
    fs_fast_javelinman_small
    fs_fast_pilum
    fs_fast_pilum_big
    fs_fast_pilum_verybig
    fs_fast_pilum_small
    fs_fast_spearman
    fs_fast_spearman_big
    fs_fast_spearman_verybig
    fs_fast_spearman_small
    fs_fast_o_f_spearman
    fs_fast_o_f_spearman_big
    fs_fast_o_f_spearman_verybig
    fs_fast_o_f_spearman_small
    fs_fast_swordsman
    fs_fast_swordsman_big
    fs_fast_swordsman_verybig
    fs_fast_swordsman_small
    fs_fast_swordsman_barb
    fs_fast_swordsman_barb_big
    fs_fast_swordsman_barb_verybig
    fs_fast_swordsman_barb_small
    fs_fast_swordsman_barb_slash
    fs_fast_swordsman_barb_slash_big
    fs_fast_swordsman_barb_slash_verybig
    fs_fast_swordsman_barb_slash_small
    fs_fast_thp_f_spearman
    fs_fast_thp_f_spearman_big
    fs_fast_thp_f_spearman_verybig
    fs_fast_thp_f_spearman_small
    fs_forest_elephant
    fs_forest_elephant_rider
    fs_forest_elephant_rider_big
    fs_forest_elephant_rider_verybig
    fs_forest_elephant_rider_small
    fs_forest_elephant_rider_javelinman
    fs_forest_elephant_rider_javelinman_big
    fs_forest_elephant_rider_javelinman_verybig
    fs_forest_elephant_rider_javelinman_small
    fs_mounted_archer
    fs_mounted_archer_big
    fs_mounted_archer_verybig
    fs_mounted_archer_small
    fs_hc_archer
    fs_hc_archer_big
    fs_hc_archer_verybig
    fs_hc_archer_small
    fs_hc_javelinman
    fs_hc_javelinman_big
    fs_hc_javelinman_verybig
    fs_hc_javelinman_small
    fs_hc_spearman
    fs_hc_spearman_big
    fs_hc_spearman_verybig
    fs_hc_spearman_small
    fs_o_m_spearman
    fs_o_m_spearman_big
    fs_o_m_spearman_verybig
    fs_o_m_spearman_small
    fs_thp_m_spearman
    fs_thp_m_spearman_big
    fs_thp_m_spearman_verybig
    fs_thp_m_spearman_small
    fs_hc_swordsman
    fs_hc_swordsman_big
    fs_hc_swordsman_verybig
    fs_hc_swordsman_small
    fs_mounted_swordsman
    fs_mounted_swordsman_big
    fs_mounted_swordsman_verybig
    fs_mounted_swordsman_small
    fs_horse
    fs_horse_big
    fs_horse_small
    fs_indian_elephant
    fs_indian_giant_elephant
    fs_javelinman
    fs_javelinman_big
    fs_javelinman_verybig
    fs_javelinman_small
    fs_pilum
    fs_pilum_big
    fs_pilum_verybig
    fs_pilum_small
    fs_medium_horse
    fs_medium_horse_big
    fs_medium_horse_small
    fs_pig
    fs_semi_fast_archer
    fs_semi_fast_archer_big
    fs_semi_fast_archer_verybig
    fs_semi_fast_archer_small
    fs_semi_fast_foot_archer
    fs_semi_fast_foot_archer
    fs_semi_fast_foot_archer
    fs_semi_fast_foot_archer
    fs_semi_fast_dagger
    fs_semi_fast_dagger_big
    fs_semi_fast_dagger_verybig
    fs_semi_fast_dagger_small
    fs_semi_fast_javelinman
    fs_semi_fast_javelinman_big
    fs_semi_fast_javelinman_verybig
    fs_semi_fast_javelinman_small
    fs_semi_fast_pilum
    fs_semi_fast_pilum_big
    fs_semi_fast_pilum_verybig
    fs_semi_fast_pilum_small
    fs_semi_fast_spearman
    fs_semi_fast_spearman_big
    fs_semi_fast_spearman_verybig
    fs_semi_fast_spearman_small
    fs_semi_fast_swordsman
    fs_semi_fast_swordsman_big
    fs_semi_fast_swordsman_verybig
    fs_semi_fast_swordsman_small
    fs_semi_fast_swordsman_barb
    fs_semi_fast_swordsman_barb_big
    fs_semi_fast_swordsman_barb_verybig
    fs_semi_fast_swordsman_barb_small
    fs_semi_fast_swordsman_barb_slash
    fs_semi_fast_swordsman_barb_slash_big
    fs_semi_fast_swordsman_barb_slash_verybig
    fs_semi_fast_swordsman_barb_slash_small
    fs_slinger
    fs_slinger_big
    fs_slinger_verybig
    fs_slinger_small
    fs_slow_2handed
    fs_slow_2handed_big
    fs_slow_2handed_verybig
    fs_slow_2handed_small
    fs_slow_spearman
    fs_slow_spearman_big
    fs_slow_spearman_verybig
    fs_slow_spearman_small
    fs_slow_swordsman
    fs_slow_swordsman_big
    fs_slow_swordsman_verybig
    fs_slow_swordsman_small
    fs_slow_swordsman_barb
    fs_slow_swordsman_barb_big
    fs_slow_swordsman_barb_verybig
    fs_slow_swordsman_barb_small
    fs_slow_swordsman_barb_slash
    fs_slow_swordsman_barb_slash_big
    fs_slow_swordsman_barb_slash_verybig
    fs_slow_swordsman_barb_slash_small
    fs_spearman
    fs_spearman_big
    fs_spearman_verybig
    fs_spearman_small
    fs_o_f_spearman
    fs_o_f_spearman_big
    fs_o_f_spearman_verybig
    fs_o_f_spearman_small
    fs_thp_f_spearman
    fs_thp_f_spearman_big
    fs_thp_f_spearman_verybig
    fs_thp_f_spearman_small
    fs_thp_f_spearman_p
    fs_thp_f_spearman_p_big
    fs_thp_f_spearman_p_verybig
    fs_thp_f_spearman_p_small
    fs_standard_bearer
    fs_standard_bearer_big
    fs_standard_bearer_verybig
    fs_standard_bearer_small
    fs_m_bearer
    fs_m_bearer_big
    fs_m_bearer_verybig
    fs_m_bearer_small
    fs_gladius
    fs_gladius_big
    fs_gladius_verybig
    fs_gladius_small
    fs_swordsman
    fs_swordsman_big
    fs_swordsman_verybig
    fs_swordsman_small
    fs_swordsman_barb
    fs_swordsman_barb_big
    fs_swordsman_barb_verybig
    fs_swordsman_barb_small
    fs_swordsman_barb_slash
    fs_swordsman_barb_slash_big
    fs_swordsman_barb_slash_verybig
    fs_swordsman_barb_slash_small
    general_legion_pole
    legion_pole
    plaza_large_vertical_flag
    standard_legion_pole
    strat_assassin
    strat_diplomat
    strat_named_with_army
    strat_navy
    strat_spy
    fs_triari
    fs_s1_gladius
    fs_s1_slow_gladius
    fs_s1_hoplite
    fs_s1_slow_hoplite
    fs_s1_archer
    fs_s1_barbswordsman
    fs_s1_fast_archer
    fs_s1_fast_javelinman
    fs_s1_fast_swordsman
    fs_s1_forest_elephant_javelinrider
    fs_s1_hc_archer
    fs_s1_javelinman
    fs_s1_semi_fast_archer
    fs_s1_semi_fast_barbswordsman
    fs_s1_semi_fast_javelinman
    fs_s1_semi_fast_swordsman
    fs_s1_slow_barbswordsman
    fs_s1_slow_swordsman
    fs_s1_standard_bearer
    fs_s1_swordsman
    fs_slinger_new
    fs_RM_pike
    fs_RM_hc_swordsman
    fs_swordsman_shield
    fs_spearman_shield
    fs_hc_spearman2
    fs_RM_hc_javelinman
    fs_RM_hc_archer
    fs_Prome_hc_spearman
    fs_RM_javelinman
    fs_archer_sidebag_right
    fs_2hsw
    fs_2hbill
    fs_hc_glaive_thrust
    fs_hc_glaive_swing


    Suggested Skeleton Usage
    fs_thp_f_spearman** all pikemen, has slight and perhaps unnoticeable bug but looks best
    fs_thp_f_spearman_p** alternate if you happen to notice the unnoticeable bug
    fs_RM_hc_swordsman ** horse swordsmen
    fs_swordsman_shield ** swordmen/daggermen
    fs_spearman_shield ** spearmen
    fs_RM_hc_archer ** horse archers, warning may not work with some models which have large shields
    fs_RM_javelinman ** javelinmen/pilummen
    fs_archer_sidebag_right ** archers
    fs_2hsw ** 2h swords
    fs_hc_glaive_swing ** horse spearmen
    fs_s1_hoplite ** hoplites (a small animation rework to this)
    fs_o_f_spearman ** alternate hoplites spear must be reversed from vanilla spear placement
    fs_gladius** gladius users or short sword stabbing elites/imiatation legions
    fs_2hsw ** 2h swords
    fs_2hbill **l long polearm like units **naginta's,large 2h falx's etc (for falx's 2hsw may be better)
    fs_hc_glaive_swing or fs_Prome_hc_spearman ** can use either (depending on preference) for horse spearman units




    Permission
    The RM:K part is still public release as is SigniferOne's part. For the EB animations part you will have to talk to Alin or an EB animations team member. And also speak to Prometheus about permission. Cheers guys.
    Last edited by z3n; April 14, 2015 at 10:02 PM.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
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    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  2. #2

    Default Re: Tweaked RM:K Animations Pack For RTW

    Thanx for the fix.

  3. #3
    z3n's Avatar State of Mind
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    Default Re: Tweaked RM:K Animations Pack For RTW

    Quote Originally Posted by morfeasnikos View Post
    Thanx for the fix.
    thanks for the support buddy, I really appreciate your work.

    In the next version I will be replacing some of the attack animations for the swordsmen. Since some of the attack animations only look good for heavy armoured units. No light swordsman would leave himself that open for some of the attack animations. It will also include a bug fix the current idle animations of horse swordsmen. I will be patching it up and testing a few things. will be tweaking a few attack animations for the horse swordsmen and looking at one of the horse spearmen ones. cheers guys.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  4. #4
    Raritу's Avatar Glück auf!
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    Default Re: Tweaked RM:K Animations Pack For RTW

    Looks good, nice work there.
    Honored filly of M and happily taking my glance over Milner and Diamat

  5. #5
    z3n's Avatar State of Mind
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    Default Re: Tweaked RM:K Animations Pack For RTW

    Looks good, nice work there.
    thank you.

    new link with changes.


    http://www.sendspace.com/file/ck1zf3

    changes
    Spoiler Alert, click show to read: 
    swordsmen idle animations fixed, (no more swordsmen doing a christian cross across themselves with their swords). 2 new variations to attack animations for swordsmen, much decreased the frequency of use for the attack animation I have dubbed "slashing diagonally to the right and not covering yourself with your shield" I left the opposite attack variation of the latter animation in since it fits in perfectly. Bug fix for the horse swordsmen in. Small update to shield positions for spearmen and variation to their attack. I think I've covered everything but I'm not entirely sure



    cheers.
    Last edited by z3n; July 30, 2012 at 08:49 AM.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  6. #6

    Default Re: Tweaked RM:K Animations Pack For RTW

    A good addition, still need to test the new version. Good work bro and releasing them to public for use.

    Cheers
    Mark


  7. #7

    Default Re: Tweaked RM:K Animations Pack For RTW

    fs_swordsman_shield ** all spearmen
    fs_spearman_shield ** all swordmen/daggermen

    this is a bug?

  8. #8
    z3n's Avatar State of Mind
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    Default Re: Tweaked RM:K Animations Pack For RTW

    A good addition, still need to test the new version. Good work bro and releasing them to public for use.

    Cheers
    Mark
    Cheers buddy

    fs_swordsman_shield ** all spearmen
    fs_spearman_shield ** all swordmen/daggermen

    this is a bug?

    good catch, fixed now! thanks
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  9. #9
    z3n's Avatar State of Mind
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    Default Re: Tweaked RM:K Animations Pack For RTW

    Hi all. I'm going away for a week so don't expect any updates for about 2weeks. cheers
    Contributor in The AI Workshop
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    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
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    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  10. #10
    GRANTO's Avatar Domesticus
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    Default Re: Tweaked RM:K Animations Pack For RTW

    good stuff resef +rep

  11. #11
    z3n's Avatar State of Mind
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    Default Re: Tweaked RM:K Animations Pack For RTW

    Quote Originally Posted by GRANTO View Post
    good stuff resef +rep
    cheers granto


    updated version #1.5 link in OP

    Spoiler Alert, click show to read: 
    Version #1.5
    additional attack variations for horse spearmen and replacements
    some replacements and additions to spearmen attack animations


    I have some WIP going on for them still but it will take some time.
    Contributor in The AI Workshop
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    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
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  12. #12
    ahowl11's Avatar RTR Project
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    Default Re: Animations Pack

    Would it be possible to see some screens of the animations in action?
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  13. #13

    Default Re: Animations Pack

    Screenies can't really capture the improvement... maybe I do some movie and upload it but got not much time at the moment maybe someone else can do a little clip and upload?

    In any case ahowl11 this package is worth trying


  14. #14
    ahowl11's Avatar RTR Project
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    Default Re: Animations Pack

    I'll take your word for it!
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  15. #15
    z3n's Avatar State of Mind
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    Default Re: Animations Pack

    hopefully will have video up in a couple hours...4gigs takes awhile to upload to youtube

    interestingly enough this is the first time I've ever uploaded or even taken a video of RTW..hope it will suffice, but to be honest changes are better seen in game.
    Contributor in The AI Workshop
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    ahowl11's Avatar RTR Project
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    Default Re: The Combined Animations Pack

    Can't wait to see it
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  17. #17
    z3n's Avatar State of Mind
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    Default Re: The Combined Animations Pack

    well, here's the first video of standing idle animation tweaks..will have the rest up eventually today.

    http://www.youtube.com/watch?v=GLFFp...ature=youtu.be

    I think your one of the first to ever see the mod mark and I made

    cheers
    Contributor in The AI Workshop
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    ahowl11's Avatar RTR Project
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    Default Re: The Combined Animations Pack

    Very nice, which ones are being featured? I noticed the two handed axe animation, and the two handed pike animation. what were the others? I thought I saw a relaxed spear animation.

    I'm guessing that was your private mod? Looks very nice!
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  19. #19
    z3n's Avatar State of Mind
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    Default Re: The Combined Animations Pack

    I think you caught them all. that one was actually the 2h sword but it can double as an axe animation.

    this is the 2h axe one http://www.youtube.com/watch?v=bb7u74-oKjM


    I'll post a few more soon. and a better one of the spear animations and one handed axe ones.
    Contributor in The AI Workshop
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  20. #20
    z3n's Avatar State of Mind
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    Default Re: The Combined Animations Pack



    right..so this is the spear video. one of my video's was at 96% uploaded and then my internet crashed.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

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