Results 1 to 7 of 7

Thread: Odrysian Unit Submod

  1. #1
    z3n's Avatar State of Mind
    Patrician Artifex Modding Staff

    Join Date
    Aug 2011
    Posts
    3,233

    Default Odrysian Unit Submod

    For pictures of the units check here.
    I redid the units based on my own research and some recent archaeological evidence and metalwork. Note I am not a real historian but there are few historians to begin with who study thrace in depth.

    Note that you must have the Pirates & Raiders DLC.

    1) Download it from dropbox
    2) Open up the downloaded zip file using 7zip (free) or winzip
    3) Copy and paste the pack file into steamapps\common\Total War Rome II\data
    4) Say yes to the overwrite
    5) Play and enjoy
    Last edited by z3n; April 02, 2016 at 10:19 PM. Reason: update
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  2. #2

    Default Re: Odrysian Unit Submod

    Cool, thanks for the contribution

    Follow us: Patreon -- Steam -- Forums -- Youtube - Facebook

  3. #3

    Default Re: Odrysian Unit Submod

    Is this a purely visual mod, or does it alter unit statistics to reflect the armor shown on the models?

  4. #4
    z3n's Avatar State of Mind
    Patrician Artifex Modding Staff

    Join Date
    Aug 2011
    Posts
    3,233

    Default Re: Odrysian Unit Submod

    To a degree yes but most stats remain unchanged.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  5. #5
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,952

    Default Re: Odrysian Unit Submod

    Screenshots?

  6. #6
    z3n's Avatar State of Mind
    Patrician Artifex Modding Staff

    Join Date
    Aug 2011
    Posts
    3,233

    Default Re: Odrysian Unit Submod

    Check the OP.
    They are actually included in the download itself.
    Contributor in The AI Workshop
    AI/Game Mechanics Developer for Europa Barbaroum II
    Developer of The Northern Crusades
    Retired Lead Developer for Classical Age Total War
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance/MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  7. #7
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,952

    Default Re: Odrysian Unit Submod

    Quote Originally Posted by z3n View Post
    Check the OP.
    Ah, my fault.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •