Threads 1 to 20 of 20

Forum: The AI Workshop

Tutorials, resources and discussions involving the development options for the Battle and Campaign AI

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Resource] Skynet AI

    Started by z3n, December 22, 2015 03:07 AM
    11 Pages
    1 2 3 4 5 6 7 8 9 10 ... 11
    • Replies: 217
    • Views: 33,003
    July 24, 2022, 06:01 PM Go to last post
  3. Sticky Thread Sticky: [Tutorial] Descr_campaign_ai_db. My observations.

    Started by XXZit, May 07, 2022 08:03 PM
    • Replies: 5
    • Views: 406
    May 30, 2022, 02:59 AM Go to last post
  4. Sticky Thread Sticky: [Tutorial] Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    Started by z3n, September 26, 2015 06:39 PM
    11 Pages
    1 2 3 4 5 6 7 8 9 10 ... 11
    • Replies: 203
    • Views: 46,689
    May 07, 2022, 10:37 PM Go to last post
  5. Sticky Thread Sticky: [Tool] LTGD Monitor

    Started by XXZit, May 05, 2022 10:24 PM
    • Replies: 6
    • Views: 285
    May 07, 2022, 08:58 PM Go to last post
  6. Sticky Thread Sticky: [Tutorial] Invade and Defend Decisions

    Started by z3n, February 24, 2017 10:21 PM
    • Replies: 13
    • Views: 4,236
    February 18, 2022, 07:42 PM Go to last post
  7. Sticky Thread Sticky: [Tutorial] MTW2 Battle Scripting

    Started by z3n, February 01, 2016 06:00 PM
    4 Pages
    1 2 3 4
    • Replies: 60
    • Views: 12,135
    January 13, 2022, 07:27 PM Go to last post
  8. Sticky Thread Sticky: [Tutorial] Campaign AI Pathfinding

    Started by z3n, June 01, 2021 11:03 AM
    • Replies: 2
    • Views: 525
    December 25, 2021, 02:21 PM Go to last post
  9. Sticky Thread Sticky: [Tutorial] Skirmish Mode Optimisation

    Started by Medusa0, February 14, 2018 01:09 AM
    • Replies: 11
    • Views: 2,995
    October 10, 2021, 11:51 AM Go to last post
  10. Sticky Thread Sticky: [Tutorial] M2TW Hotseat Game Testing Methods

    Started by z3n, May 22, 2021 01:47 PM
    • Replies: 9
    • Views: 549
    June 13, 2021, 10:34 PM Go to last post
  11. Sticky Thread Sticky: [Tutorial] AI Personalities

    Started by z3n, April 20, 2016 10:03 PM
    4 Pages
    1 2 3 4
    • Replies: 60
    • Views: 15,697
    June 02, 2021, 02:26 AM Go to last post
  12. Sticky Thread Sticky: [Tutorial] AI Expansion

    Started by tupodawg999, January 07, 2010 08:33 PM
    2 Pages
    1 2
    • Replies: 36
    • Views: 11,206
    March 15, 2021, 01:38 AM Go to last post
  13. Sticky Thread Sticky: [Tutorial] Addressing the AI Precursor Bug

    Started by z3n, February 11, 2016 12:44 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 5,268
    June 10, 2020, 04:46 AM Go to last post
  14. Sticky Thread Sticky: [Tutorial] Basics of Battle AI and Pathfinding

    Started by z3n, March 08, 2016 02:17 PM
    • Replies: 0
    • Views: 3,748
    March 08, 2016, 02:17 PM Go to last post
  15.   Normal Threads  

  1. AI Generals: using, behavior, armies...

    Started by siebenbürgen, December 23, 2016 08:45 AM
    • Replies: 14
    • Views: 3,416
    August 21, 2022, 03:15 PM Go to last post
  2. Siege ram abandoned

    Started by Macaras, July 26, 2022 06:48 AM
    • Replies: 7
    • Views: 173
    August 03, 2022, 09:43 PM Go to last post
  3. How does descr_diplomacy entries work

    Started by Macaras, May 14, 2022 10:53 AM
    • Replies: 2
    • Views: 225
    May 14, 2022, 06:57 PM Go to last post
    • Replies: 3
    • Views: 271
    April 14, 2022, 11:03 AM Go to last post
  4. Does the AI ever use stat_ter?

    Started by leo.civil.uefs, April 12, 2022 09:45 PM
    • Replies: 1
    • Views: 177
    April 13, 2022, 03:54 PM Go to last post
  5. can_force_invade = false vs true

    Started by z3n, March 21, 2022 02:53 PM
    • Replies: 7
    • Views: 436
    March 28, 2022, 04:13 AM Go to last post
  6. Number of alliances

    Started by Serbian_Knight95, May 09, 2020 09:04 AM
    • Replies: 15
    • Views: 980
    March 13, 2022, 08:47 PM Go to last post
  7. Diplomacy -yes/no swing

    Started by Macaras, February 04, 2022 09:27 AM
    • Replies: 12
    • Views: 553
    February 07, 2022, 10:35 AM Go to last post
  8. CEASE HOSTILITIES MISSIONS - stop excommunications

    Started by Macaras, January 18, 2022 11:45 AM
    • Replies: 5
    • Views: 529
    January 21, 2022, 07:28 PM Go to last post
  9. Campaign AI Project

    Started by GrnEyedDvl, September 20, 2008 03:47 AM
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 6,121
    June 12, 2021, 03:56 AM Go to last post
  10. AI vassal

    Started by Oliver1, July 29, 2018 04:13 AM
    • Replies: 13
    • Views: 2,704
    June 02, 2021, 04:59 AM Go to last post
  11. Faction specific formations is possible!!

    Started by bitterhowl, March 14, 2019 07:35 PM
    3 Pages
    1 2 3
    • Replies: 50
    • Views: 5,305
    June 01, 2021, 03:49 PM Go to last post
  12. Question about script correctness

    Started by K4mil, March 31, 2021 08:03 AM
    • Replies: 3
    • Views: 375
    March 31, 2021, 04:14 PM Go to last post
    • Replies: 11
    • Views: 796
    March 23, 2021, 04:04 AM Go to last post
    • Replies: 1
    • Views: 356
    January 08, 2021, 01:45 PM Go to last post
  13. AI Recruitment Policy

    Started by pongi, March 03, 2017 06:26 AM
    • Replies: 12
    • Views: 3,795
    April 23, 2020, 12:11 PM Go to last post
  14. A macro to change units prices?

    Started by Jurand of Cracow, January 19, 2020 08:11 AM
    • Replies: 0
    • Views: 492
    January 19, 2020, 08:11 AM Go to last post
  15. Scripting and its effects on the AI

    Started by Sir Matthias, December 07, 2018 01:12 AM
    • Replies: 2
    • Views: 1,142
    December 09, 2018, 12:41 PM Go to last post
  16. Revolts

    Started by Titus le Chmakus, March 14, 2018 07:47 AM
    • Replies: 2
    • Views: 1,920
    March 15, 2018, 07:01 AM Go to last post
  17. for all AI modders this might come in handy

    Started by ♔atthias♔, March 14, 2018 07:39 AM
    • Replies: 0
    • Views: 1,734
    March 14, 2018, 07:39 AM Go to last post

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