Civ 5

Civ 5

More threads by Tia

@ Kanaric, just dont give them open borders if it annoys you.



In Civ 4 the AI did the same thing, placing cities within my borders to snap up resources. Thats why i never gave them open borders until id placed all the cities id wanted.
 
How can a sorcerer call his work philosophy? He isn't contemplating the complexities of life. He's reanimating corpses into zombies...
The philossophers stone has nothing to do with philossophy, it doesnt exist in fact. It doenst present any more phillosophical challenge then greed and immortality usually do anyway .
Still silly they changed it though. The philosophers stone is a well-known alchemy ingredient, the sorcerors stone seems made up on the spot.
 
Is there any way of reducing the load times in the late era? Seriously... It's downright depressing. And I have a powerful computer.
Other then killing off some countries not really. I find it depressing as well.
Sometimes going into strategic mode before changing turns helps a bit, but not always.
 
Hey guys. I've never played CiV before, but my friends keep telling me to get it. However, I have a really poor laptop to play on. Can it handle the game?

CPU: Intel Cor 2 Duo T5550 @ 1.83 GHZ
Ram: 3GB Ram
(It also say 987 MHZ but not sure what that is for)
GPU: Geforce 8600m GS 256MB

I know for a fact that it can't play the TW game very well. Will it be able to handle Civ V?
 
you should be able to run it i have a hp laptop centrino 1.86 duo core 3 gigs of ram 8400gs 256 video card and i run it on low to medium settings fine. beleive it or not i also run ntw on medium fine.
 
@ Kanaric, just dont give them open borders if it annoys you.



In Civ 4 the AI did the same thing, placing cities within my borders to snap up resources. Thats why i never gave them open borders until id placed all the cities id wanted.

In Civ 5 if I find enemy cities within land I consider mine I just prune that civilization down to size.
 
not giving them open borders doesn't work since there are usually gaps in my borders in the game period when they typically do this.
 
not giving them open borders doesn't work since there are usually gaps in my borders in the game period when they typically do this.

Hrrm I haven't run into this problem myself but have you tried telling them not to settle any new cities near you? It normally makes them all pissy and it seems like it makes them declare war on you not to long after but it might be worth a try.
 
Occasionally the AI will snag a spot with some resources which is closer to my territory then it is to theirs, but when that happens I do as Ferret does and start banging the drums of war.
 
It seems that this game went overboard with appeasing the "spearmen kill tanks" whiners. Now its like if they are one tech ahead of you nothing can be done to defend yourselves. Early game you can rely on turtling and archers to maybe protect you but if you just get gunpowder and they have riflemen through the AIs non stop infinite gold :wub:tery and research pacts (civ 4 and earlier research trading was superior to this, balanced everyone) you have mass conquests by one of two of the AIs and when they declare war on me its pretty much /quit regardless of my army size since i have to trade 3 units per every one of theirs at that point.
 
i agree with you there Kanaric. there was one game as France i played where the usual suspect Ramkhanhaeng was ahead of everybody else and was taking down other civs. by the time he got to me, he threw mechanized infantry at my riflemen; i just clapped and resigned. that bastard has traumatized me so much, but i've gotten him back in other games.

that defeat taught me so much.

now i always keep an eye out for those top 10 list announcements that occasionally appear, particularly the "Most literate" list, which include how many techs each civs have. if i see a Civ that is ahead of the average amount of techs, that's the Civ that i put on my sights. usually, this civ will also be ahead of everybody else in score, but not always.

i also go through the tech tree in a certain way that always leans towards the next military evolution, particularly Steel (longswordsmen) and Rifling (riflemen). this ensures i don't fall behind, and sometimes if you get to them early, you can use the temporary advantage to declare war on a weaker nation to empower yourself.

i invest in The Great Library for a free tech (and the Oracle while i'm at it), and save up my gold until i research Philosophy and i'm able to do research agreements. i then start emptying the bank account establishing research agreements with everyone, usually the civs with the lowest scores is preferable. sometimes this doesn't work because everyone except you seems to be broke.
 
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It seems that this game went overboard with appeasing the "spearmen kill tanks" whiners. Now its like if they are one tech ahead of you nothing can be done to defend yourselves. Early game you can rely on turtling and archers to maybe protect you but if you just get gunpowder and they have riflemen through the AIs non stop infinite gold :wub:tery and research pacts (civ 4 and earlier research trading was superior to this, balanced everyone) you have mass conquests by one of two of the AIs and when they declare war on me its pretty much /quit regardless of my army size since i have to trade 3 units per every one of theirs at that point.
You just need to bombard their positions with catapults/artillery/crossbowmen/archers/etc., if they have more advanced units. I beated the Germans by fighting in an area, where they had to spent two turns in my line of sight before being able to attack my troops. Also had some ships (simple caravels) next to a path they would have to approach from before reaching my land troops.

The battle mechanics are far better than Civ4, the AI just needs to be able to act more intelligent regarding warfare to make it perfect. Not trying to be a fanboi, being unable to load saved games after the latest hotfix makes that impossible. Steam and its forced updating policy :thumbsdow:thumbsdow:thumbsdow:thumbsdow

The "spearmen beat tanks" was not an unreasonable complaint from many players. From a realistic perspective it never made sense.

^Snuggans: Do you mean Pact of Cooperation? I don't recall a deal called trade agreements. The AI never seems interested in accepting any deals proposed by the player, so I always have to wait for them to make the offers.
 
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^Snuggans: Do you mean Pact of Cooperation? I don't recall a deal called trade agreements. The AI never seems interested in accepting any deals proposed by the player, so I always have to wait for them to make the offers.

not trade agreement, i fixed my post to say research agreement.
becomes available after researching philosophy, or if one of the other civs researches it and offers you one.
both of the civs pay an equal amount of gold (usually 600-900) and after 90 turns or so, both of you get a new technology, although they are usually not the same tech, it depends on what you have already researched.
 
not trade agreement, i fixed my post to say research agreement.
becomes available after researching philosophy, or if one of the other civs researches it and offers you one.
both of the civs pay an equal amount of gold (usually 600-900) and after 90 turns or so, both of you get a new technology, although they are usually not the same tech, it depends on what you have already researched.
Ah, that!:)
Do it aswell with all able civilizations that I have peaceful relations with. In my campaign as Mongolia I had two research agreements last time I played. Although I am never going to see the outcome of those investments, since all saved games are impossible to load since the latest hot"fix".:doh:
 
My one and only complaint is that I wish the AI wasn't so bloodthirsty, and that it wasn't so easy to steamroll once you get to an advanced tech. Perhaps the bonuses should become tremendous from the Industrial age onwards, but definitely not so much during more primitive times.
 
Yes, but that would affect all the games and make me unable to play MP in games like Warband.

You can disable steam patching on a per-game basis. And if you download the Warband trial from Taleworlds and insert the key you got from Steam, voila you've got a steamless Warband.
 
God dammit Montezuma and Napoleon, stop building cities in every unoccupied tile inside my territory :disgust:. THERE'S NO POINT IN HAVING CITIES WITH 3 LAND TILES AND NO LUXURY RESOURCES SURROUNDED BY MY ALL POWERFUL EMPIRE!
 
God dammit Montezuma and Napoleon, stop building cities in every unoccupied tile inside my territory :disgust:. THERE'S NO POINT IN HAVING CITIES WITH 3 LAND TILES AND NO LUXURY RESOURCES SURROUNDED BY MY ALL POWERFUL EMPIRE!

Did somebody allow for open borders again? ;)
 
They came by the sea. Since the latest patch, they actually know how to handle their navy now. And maybe I sold them open borders for 50 gold, I don't remember :tongue:. It's funny to see the AI strategies to create more lebensraum: they start building settlements in weird places, try to attack city-states but god forbids that they start attacking each other.
 
Just beat the game on marathon, India is ridiculously broken. Been using them.

I decided to tech rush like the AI tries to do, use all money for research agreements, and it made the game into cake. Got the death robots in the by the 1940s, 1 of them is capable of taking on an entire civ almost when your enemies have riflemen or infantry at best.

This game is weird with how tech works. As soon as an AI gets an advantage it goes into lebensraum mode and takes over its entire continent leaving maybe 3-4 powers at most when before there was 70% of all the civs. I really don't like how tech works on this, the advantage in tech is too great. If you have the highest tech the game is cake. With 20 civs about 3 of them kept up with me, the rest were so far behind they were just getting eaten up by other civs. Plays almost like a hands off mode because I was on a small island with 3 other civs at start and just conquered that and stayed to myself mostly so I got to see what the AI does when its left to its own devices.

The AI has a huge problem taking island cities, the 1 tile islands that exists Rome colonized and they were conquered all but those cities had to leave it to me to do so I could get diplomatic victory. Had to kill enough civs so I can convince enough city states to vote for me.

I am pleased to see that late game with 20 civs and 28 city states this game is fast for me in terms of loading turns. IDK what was going on pre-patch maybe they fixed a memory leak? Turns were at least as fast as turns are in Galciv 2 which is quick for this type of game. In civ 4 if you started a game with max civs it would get slower and slower because the amount of cities slowed the game down, even if there were only 4-5 civs left in the game like there was for me at end game here.

They came by the sea. Since the latest patch, they actually know how to handle their navy now. And maybe I sold them open borders for 50 gold, I don't remember . It's funny to see the AI strategies to create more lebensraum: they start building settlements in weird places, try to attack city-states but god forbids that they start attacking each other.
As i've seen in my last game this is the opposite for me.



Anyways I said india is broken, they are ridiculous. Since city size = tech they basically are the tech civ in the game. City size = more production = more happiness buildings + piety tree where you take 20% bonus from unhappiness large cities practically generate no unhappiness. Since all my cities are so large I was able to tech ridiculously well and I had really high production on top of that along with insane income since I built my cities all around rivers. Late-game my capital had every production structure and was size 29 and had enough production to build almost any improvement in 5 turns and I was able to research late game techs in less than 10 turns. This may not seem like much but I am playing on marathon.

I had a medium sized empire, with epic population, throughout the game until I was able to build the forbidden city and took the communism tree and that reduced indians city penalty to a point where I could go on a conquest rampage and new cities ADDED happiness due to the fact this was later game and most had happiness improvements. That and having every maritime city state in the world as an ally meant I could found/conquer cities left and right and they usually got to around 15 population within 60 turns. A newly founded city gained its 1st new popuation in 1-3 turns depending on where it was founded. It was the most gamey play through of any civ since Civ2 and nuke/paradropping. Idk HOW the AI can't seem to handle India, they are always destroyed in my games, when they are so ridicuously good.

edit: I think I remember someone saying that aircraft sucks, they do not. Putting 3 stealth bombers on a carrier is much better than using artillery. They have insane range and are much easier to protect, there really is no way to protect against it. I have yet to see the AI use something like that so unless if you can see where they launch from how are you supposed to find/kill the carrier? However the AI I was fighting did not build any aircraft so idk how fighters would work in defense.
 
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I swear the game cheats at times.

In my last game as Russia, I had just reached the classical age, and was starting to train spearmen when China came knocking with riflemen.

%$@^$#% Riflemen. And I'm playing on Prince difficulty, and this is my fifth game, it's not like I don't know how to play.

:wub: this, this is stupid.
 
Lol, my britain game allowed me to research things in atleast 6 turns on epic by the modern age.
I think every research was atleast 6-7 turns.
Course, can't continue that map because the game brutally crashes when I try to end the turn.
 
I swear the game cheats at times.

In my last game as Russia, I had just reached the classical age, and was starting to train spearmen when China came knocking with riflemen.

%$@^$#% Riflemen. And I'm playing on Prince difficulty, and this is my fifth game, it's not like I don't know how to play.

:wub: this, this is stupid.


the hell? i'm having a hard time believing you.
 
I swear the game cheats at times.

In my last game as Russia, I had just reached the classical age, and was starting to train spearmen when China came knocking with riflemen.

%$@^$#% Riflemen. And I'm playing on Prince difficulty, and this is my fifth game, it's not like I don't know how to play.

:wub: this, this is stupid.
It is a bug & perhaps it is already fixed. China was very lucky because it got its scout/warrior upgraded to riflemen with the help of ancient ruins which upgrade her units to an advanced one. :thumbsup2
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