I was looking for a solution for the problem that bothers me for a long time - whenever the AI is somehow aggressive, there are multiple excommunicated factions, and many times what follows are the crusades against Catholics instead of Muslims. I didn't find any solutions to this, maybe somebody can help?
In the vanilla campaign ai I found an entry as following:
<decision_entry>
<!--
If we have a cease hostilities mission against the target, 50% chance to use defaults
(this will reduce chance of factions attacking some targets if it will cause excommunication)
-->
<min_entry has_ceasehostilities="true"/>
<max_entry rand="0.5"/>
</decision_entry>
Do you know if it is working correctly? (in the mods I played, it never seemed to work, vanilla I honestly don't remember) I found also this entry in the z3n AI that we use in SSHIP:
<decision_entry>
<!-- IF CEASE HOSTILITIES MISSION, DON'T ATTACK. 5% CHANCE TO DISOBEY -->
<min_entry has_ceasehostilities="true"/>
<max_entry rand="0.95"/>
<faction_attitude invade="invade_none" continue="false"/>
</decision_entry>
I changed the rand to 0.99 and still there are many factions that get excommunicated! Did anybody managed ever to stop the excommunications or to limit them keeping the catholic AI aggressive?