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Thread: List of All ai_gta_plan_sets

  1. #1
    UndyingNephalim's Avatar Primicerius
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    Default List of All ai_gta_plan_sets

    Is there a list of all the different sets for the ai_gta_plan_sets command? The Docudemons doesn't list any of them (other than the DO_NOTHING in the sample),and I've only been able to find a few after scouring the internet:

    DO_NOTHING
    ATTACK_ALL
    DEFEND_LINE
    DEFEND_FEATURE

    In addition, is there a list of ai_gta_add_objective sets also?

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: List of All ai_gta_plan_sets

    I don't know but I always wondered: what does gta stand for?

  3. #3
    z3n's Avatar State of Mind
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    Default Re: List of All ai_gta_plan_sets

    GTA Plans (ai_gta_plan_set)
    DO_NOTHING
    DEFEND_FEATURE
    ATTACK_ALL
    ATTACK_SETTLEMENT


    GTA Objectives (ai_gta_add_objective)
    ATTACK_ENEMY_BATTLEGROUP
    DEFEND_LINE
    ASSAULT_CROSSING
    DEFEND_TERRAIN_AREA
    MOVE_TO_POINT


    Things I wish worked but was never able to get working (invalid plan apparently even if it is listed in the exe)
    HOLD_AND_SHOOT
    DEFEND_SETTLEMENT/DEFEND_CROSSING (Likely merged into DEFEND_FEATURE though I just leave off trying to script any sort of AI defense in settlements as you can have some very adverse results)


    As for what GTA stands for generic troop assignments (?). Never figured it out either, anyway @UndyingNephilim I don't check this area very often so if you stopped by here the next time you had any script/AI related questions myself or others (for example Granto/CavalryCmdr) would be happy to attempt answering them.


    Also I highly reccomend (despite the self promotion) reading through this tutorial it has information I completely skipped over in regards to how to use the above commands.
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  4. #4
    UndyingNephalim's Avatar Primicerius
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    Default Re: List of All ai_gta_plan_sets

    Quote Originally Posted by z3n View Post
    GTA Plans (ai_gta_plan_set)
    DO_NOTHING
    DEFEND_FEATURE
    ATTACK_ALL
    ATTACK_SETTLEMENT


    GTA Objectives (ai_gta_add_objective)
    ATTACK_ENEMY_BATTLEGROUP
    DEFEND_LINE
    ASSAULT_CROSSING
    DEFEND_TERRAIN_AREA
    MOVE_TO_POINT


    Things I wish worked but was never able to get working (invalid plan apparently even if it is listed in the exe)
    HOLD_AND_SHOOT
    DEFEND_SETTLEMENT/DEFEND_CROSSING (Likely merged into DEFEND_FEATURE though I just leave off trying to script any sort of AI defense in settlements as you can have some very adverse results)


    As for what GTA stands for generic troop assignments (?). Never figured it out either, anyway @UndyingNephilim I don't check this area very often so if you stopped by here the next time you had any script/AI related questions myself or others (for example Granto/CavalryCmdr) would be happy to attempt answering them.


    Also I highly reccomend (despite the self promotion) reading through this tutorial it has information I completely skipped over in regards to how to use the above commands.
    Thanks a bunch, hopefully this will help out with battle AI.

  5. #5
    bitterhowl's Avatar Campidoctor
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    Default Re: List of All ai_gta_plan_sets

    What is the correct format for DEFEND_TERRAIN_AREA scripture? Log says that area diameter needed when I script in tests like
    DEFEND_TERRAIN_AREA 999

    or DEFEND_TERRAIN_AREA 100

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