This mini-mod was created in response to the "Should Assassins Be Eliminated from TATW" thread. Hopefully this will resolve the issue for gamers who feel that an assassin named "Mark McStabbey" shouldn't be able to take down the Witch-King.
~Features~
- A Yes/ No event at the beginning of the game that allows you to choose whether or not you want to play with assassins for that particular campaign. This choice will affect both the A.I. and human player's ability to recruit assassins.
** For the moment this is only available for TATW 3.2
In-Game Preview
Installation Directions
Downloads
**As always, my permission for this to be used by other modders is happily given, please just remember to credit the mouse!
** I recognize that these mini-mods can be quite awkward as they do not include other mods/ features, so I will be releasing a modder's pack + guide soon for those of you who would like to add this onto your customized games manually.