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Thread: Headless Romans

  1. #1
    2-D Ron's Avatar Campidoctor
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    Default Headless Romans

    Noticed some Units in the game have Missing Heads, the Helmets are there, just not their Heads.. Like watching Bed Nobs and Broomsticks with the magic enchanted Armour fighting Nazis.

    - Roman Consular Guards (Camillian reforms) have missing Heads
    - Hastati (Polybian Reforms) have missing Heads
    - Roman Equites (Polybian Reforms) have missing Heads

  2. #2

    Default Re: Headless Romans

    What unit detail setting are you using?

  3. #3
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    I'm using Low Unit details with Huge Unit Size.

  4. #4

    Default Re: Headless Romans

    Unit Size doesn't matter here; what do they look like on Medium unit detail?

  5. #5
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    I started the game in Medium Detail, don't know about the Polybian Hastati but the Roman Consular guard and the Camulian Hastati no longer have missing Heads when in Medium Detail.

  6. #6

    Default Re: Headless Romans

    Yep, as I suspected, it's an issue your graphics card has with the Low Detail textures.

  7. #7

    Default Re: Headless Romans

    Quote Originally Posted by QuintusSertorius View Post
    Yep, as I suspected, it's an issue your graphics card has with the Low Detail textures.
    yes, change the graphics card

  8. #8
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    Quote Originally Posted by QuintusSertorius View Post
    Yep, as I suspected, it's an issue your graphics card has with the Low Detail textures.

    I don't understand?

    Lowest graphics is broken but higher graphics is fine?

  9. #9

    Default Re: Headless Romans

    I dont think its the video card that is the problem.
    Other mods and vanilla work just fine but for some reason the EB2 low detail settings are not working correctly or maybe dont exist(?).

  10. #10
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    Quote Originally Posted by romanius24 View Post
    I dont think its the video card that is the problem.
    Other mods and vanilla work just fine but for some reason the EB2 low detail settings are not working correctly or maybe dont exist(?).
    Yeah, I never get this with Third Age Total War with the Massive Overhaul Sub-mod, script heavy and I get a smooth ride.

  11. #11

    Default Re: Headless Romans

    It's machine-specific; low detail textures work perfectly fine on two of my machines.

  12. #12
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    Quote Originally Posted by QuintusSertorius View Post
    It's machine-specific; low detail textures work perfectly fine on two of my machines.
    Unrelated but it might not be, but I've noticed my game crashes after 5-10 turns and icons in the game go funny, for example I had a Spy Unit Card as my 'Close page' Button.

  13. #13

    Default Re: Headless Romans

    Quote Originally Posted by 2-D Ron View Post
    Unrelated but it might not be, but I've noticed my game crashes after 5-10 turns and icons in the game go funny, for example I had a Spy Unit Card as my 'Close page' Button.
    Unrelated; that's the memory leak bug. Nothing we can do about that, it's an M2TW issue.

  14. #14
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    Quote Originally Posted by QuintusSertorius View Post
    Unrelated; that's the memory leak bug. Nothing we can do about that, it's an M2TW issue.
    Because of the 32-Bit Engine?

  15. #15
    z3n's Avatar State of Mind
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    Default Re: Headless Romans

    Honestly it's probably because EB2's textures/models are better, just my opinion of course but I haven't seen many who can compare to the artists on this team. Perhaps a few freelancers - but no major mods with the same standardized quality aside from Broken Crescent.
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  16. #16
    2-D Ron's Avatar Campidoctor
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    Default Re: Headless Romans

    Quote Originally Posted by z3n View Post
    Honestly it's probably because EB2's textures/models are better, just my opinion of course but I haven't seen many who can compare to the artists on this team. Perhaps a few freelancers - but no major mods with the same standardized quality aside from Broken Crescent.

    Shot in the dark, but seeing how Skyrim Special Edition has moved to 64-Bit, but I think they've also separated Graphics from Script generation?
    Med 2 Kingdoms being a 32-Bit Engine still throws graphics and scripts into the same mix as each other.
    And what you've said, EB II's Graphics are just too good for this Engine to handle it; my graphics card is a Nvidia GeForce GT 630, very old card.
    Maybe it's not designed to separate the above and so falls into the 32-Bit Limitations?
    Newer Graphics Cards have probably found a way around this problem?

    Turn 450 and the games unplayable now for me, crashes when you choose a successor.
    Last edited by 2-D Ron; November 07, 2016 at 08:31 PM.

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