I pasted the suggested txt file in the /data directory, and now game is not even starting... Any idea what i am doing wrong??
MOS v1.6.2+ Bug fixer 30 Dec 2013
I only installed Kingdoms, Third Age and Stainless Steel, nothing more. Everything was working fine until i altered the file.
I'm also problably using RC/RR if that could help...
Yes, if you are using the sub-mod of TATW. Replacing the entire EDB file will make it no longer compatible with your installation. If you want to continue to use RC you will have to restore your original files from the sub-mod and then manually modify the EDB file using moneybags code example.
Last edited by Stylix; June 30, 2012 at 06:12 PM.
MOS v1.6.2+ Bug fixer 30 Dec 2013
God damn it!!
Is there any possibility that any of you, fine gents, made backup copy od EDB file? And if not, how do I restore that file? Pleaso don't tell me i have to reinstall eeeeeeeeeeeeeeeeeverything...
@Mazdran
If you are(were) using the RC mod by Nemesis_GR before you replaced the EDB with the one from this thread, just replace your EDB with the one from his sub-mod. It is a small file, even if you have to download it again.
Then if you want to fix the Mamukil bug, if it exists in the sub-mod, manually edit the section as shown by Moneybags.
MOS v1.6.2+ Bug fixer 30 Dec 2013
Bump for anyone els having this problem.. FIX is here: http://www.twcenter.net/forums/showt...1#post11633609
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
is it compatable with the MOS v1.41 mod?
I've battled Mumakil in TATW 3.2 as well as MOS 1.41. Most probably this bug was spotted pre-3.2 and was subsequently fixed...?
it started in 3.1 and became a full fledged problem in 3.2 afaik / this might be i the OP i can't be bothered to look
it has been rectified in most sub mods
knight of meh, you're right. I did find a backup of the TATW 3.2 EDB (I'm currently using MOS) and the error is there. So where in the blazes did the Mumakils I fought on that campaign appear from?
my first thought was random dread stacks when harad loses territory but i have played submods for so long i can no longer recall if that happens in vanilla
and if not Beast it's ok ... we all have crazy moments occasionally
I swear they weren't pink and there were no green fairies, either!!
Random dread stack does seem plausible, as they had very few cities left.
I think this deserves a bump. 300+ turns into a Harad game wondering "wait a second... where are my elephants?!"
The modified file worked like a charm, totally save game compatible.
Obviously
Edit: always annoyed me there's no coherency about when there's supposed to be c_ for cities and when for castles (a.k.a why not only used for one kind)
Last edited by Ngugi; May 04, 2014 at 12:47 PM.
Kingdom of Lindon preview video out
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Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
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