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Thread: Bigger Problem with Mumakil Training Ground again

  1. #21
    Libertus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by jim600 View Post
    Please where is the link for this fix/ How do I apply the fix. Thanks
    copy the EDB.txt from post nr. 10 in your ...TATW\data directory
    Sorry for my bad english im german

  2. #22

    Default Re: Bigger Problem with Mumakil Training Ground again

    I pasted the suggested txt file in the /data directory, and now game is not even starting... Any idea what i am doing wrong??

  3. #23
    Stylix's Avatar MOS Team Member
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Mazdran View Post
    I pasted the suggested txt file in the /data directory, and now game is not even starting... Any idea what i am doing wrong??
    Are you playing with any sub-mods?
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  4. #24

    Default Re: Bigger Problem with Mumakil Training Ground again

    I only installed Kingdoms, Third Age and Stainless Steel, nothing more. Everything was working fine until i altered the file.

    I'm also problably using RC/RR if that could help...

  5. #25
    Stylix's Avatar MOS Team Member
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Mazdran View Post
    I'm also problably using RC/RR if that could help...
    Yes, if you are using the sub-mod of TATW. Replacing the entire EDB file will make it no longer compatible with your installation. If you want to continue to use RC you will have to restore your original files from the sub-mod and then manually modify the EDB file using moneybags code example.
    Last edited by Stylix; June 30, 2012 at 06:12 PM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  6. #26

    Default Re: Bigger Problem with Mumakil Training Ground again

    God damn it!!

    Is there any possibility that any of you, fine gents, made backup copy od EDB file? And if not, how do I restore that file? Pleaso don't tell me i have to reinstall eeeeeeeeeeeeeeeeeverything...

  7. #27
    Stylix's Avatar MOS Team Member
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    Default Re: Bigger Problem with Mumakil Training Ground again

    @Mazdran
    If you are(were) using the RC mod by Nemesis_GR before you replaced the EDB with the one from this thread, just replace your EDB with the one from his sub-mod. It is a small file, even if you have to download it again.
    Then if you want to fix the Mamukil bug, if it exists in the sub-mod, manually edit the section as shown by Moneybags.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  8. #28

    Default Re: Bigger Problem with Mumakil Training Ground again

    Bump for anyone els having this problem.. FIX is here: http://www.twcenter.net/forums/showt...1#post11633609
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  9. #29
    Withwnar's Avatar Script To The Waist
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Ben.EEeee View Post
    It is save game compatible, you need to delete the map.rwm first however. (TESTED)
    You don't need to delete map.rwm. That is only for when you change something in the "base" folder.

  10. #30
    FrozenmenSS's Avatar Senator
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    Default Re: Bigger Problem with Mumakil Training Ground again

    is it compatable with the MOS v1.41 mod?

  11. #31
    Trailhog250's Avatar Semisalis
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by FrozenmenSS View Post
    is it compatable with the MOS v1.41 mod?
    I believe it's already fixed in MOS..

  12. #32
    DrBeast's Avatar Biarchus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    I've battled Mumakil in TATW 3.2 as well as MOS 1.41. Most probably this bug was spotted pre-3.2 and was subsequently fixed...?

  13. #33
    knight of meh's Avatar Primicerius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    it started in 3.1 and became a full fledged problem in 3.2 afaik / this might be i the OP i can't be bothered to look

    it has been rectified in most sub mods

  14. #34
    DrBeast's Avatar Biarchus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    knight of meh, you're right. I did find a backup of the TATW 3.2 EDB (I'm currently using MOS) and the error is there. So where in the blazes did the Mumakils I fought on that campaign appear from?

  15. #35
    knight of meh's Avatar Primicerius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    my first thought was random dread stacks when harad loses territory but i have played submods for so long i can no longer recall if that happens in vanilla

    and if not Beast it's ok ... we all have crazy moments occasionally

  16. #36
    DrBeast's Avatar Biarchus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    I swear they weren't pink and there were no green fairies, either!!

    Random dread stack does seem plausible, as they had very few cities left.

  17. #37

    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Trailhog250 View Post
    I believe it's already fixed in MOS..
    It is

  18. #38
    SHISHKABOB's Avatar Laetus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    I think this deserves a bump. 300+ turns into a Harad game wondering "wait a second... where are my elephants?!"

    The modified file worked like a charm, totally save game compatible.

  19. #39
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Moneybags14 View Post
    I have found the problem, it is a simple mistake and I can completely understand why KK made it. In fact I always made this mistake and had to go back and double check

    Here is the coding inside EDB for MTG...

    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }



    It needs to be THIS...
    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    He mixed up where the c_* building tag goes. It's supposed to go with city structures not castle ones

    Here is the correct EDB which will allow Mumakil training grounds to be built and mumakil recruited. I just tested it.
    That means Mumakil training grounds cannot be build in 3.2 and then mumakil units cannot be recruited?

  20. #40
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Obviously

    Edit: always annoyed me there's no coherency about when there's supposed to be c_ for cities and when for castles (a.k.a why not only used for one kind)
    Last edited by Ngugi; May 04, 2014 at 12:47 PM.

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