hum....well remembered...
ill try...
Leo - about Minas Morgul a 2nd gate can also be a good idea on the second rim ot the walls.For me Minas Morgul vanilla is hardest for deploy troups inside the outer rim area. The reason - the X marker on the big bumps inside... so little place to use inside - only the main route to the flag through the 2 gates.For Minas Tirith i have confronted the problem about the flag being ontop of the city. After an attacking force(in custom battles 3v5 or 4v4 ) reach the 2nd-3rd levels and stops to that level and goes camping.If you fix the problems it will be perfect for both cities . In Minas Tirith on each level 1 gate can be good to inplement - gates in the tunnels below the Spike won't be good idea - there was no gate in the movie. http://www.youtube.com/watch?feature...z7EAYLrs#t=79s
You know the level where the original plazza is it gots 2 main entries - only 1 gate on that level. The idea is the player (or the AI) to choose 1- to bypass that gate by making his way up longer or 2- to smash it with the ram.And pls dont add new Towers to shoot the attacker.It gonna be unbalanced even more from gameplay view.
I'm happy for you happyness! So no more additional gates for Minas Tirith?
A second gate for Minas Morgul would be great too with deployable second ring of walls.
ouuh the next update is going to be so awesome ... !!
Leo, can you make Minas Tirith 1'st wall indestructible? Also, maybe some archer slots on Orthanc?
Last edited by intel; April 20, 2013 at 12:12 PM.
1-No.
2-Could, but would take a lot of work. Its not a necessity anyway.
I've decided to not make generic gondorian cities anymore.
First, it would take a brutal amount of work, it was not what I was expecting.
Second, using osgiliath buildings on them would take out the uniqueness of osgiliath itself.
Third, they would have vanilla layouts anyway, it would be then a purelly cosmetical change.
So I will just reskin them to make them look more "gondorian".
Awesome news !!!
Sorry for my bad English ; I'm Belgian.
Couldn´t help but notice that Dol Amroth is no longer in the OP. Will it be included in another release or has it been scrapped?
Please, no !
Sorry for my bad English ; I'm Belgian.
Sad news, that about no generic settlements for Gondor. Argument that "Osgiliath buildings being used in other settlements would strip Osgiliath of its uniqueness" is false. There's nothing special about buildings of Osgiliath (actually, they are as generic as it gets, save for King's House and Dome of Stars and maybe the bridge).
I agree, i mean.. Osgiliath was a city with generic gondorian buildings. But it's unique in it's shape, and the special places. Also the fact that it's a city with a river running right through it makes it unique. Osgiliath buildings in generic gondorian cities are not a bad idea, just leave the special ones out.
While this is true...
I disagree with those points of view.
I dont think it would take anything away from Osgiliath's uniqueness.
And most of the changes in TATW (as in all mods too) are cosmetical when compared to vanilla M2TW. So I dont think this is an issue. Cosmetics are the main immersion factor in any mod.
I do hope you change your mind eventually. I would just suggest you to aim for smaller goals at first. Maybe you could just leave the generic gondorian buildings for the future and focus on releasing what you already have created (azanulimbar dum, dol amroth, the fixes, etc).
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
no more Dol Amroth...
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Im pretty glad I have fixed pratically all isses found by the community in 3.2.
Except for Cair andros, wich has absolutely unfunctional layout, something that makes the entire settlement useless for attacking AI.
I have no intentions of creating a new Cair Andros. So I will replace it with a vanilla castle for the next release.
Osgiliath has received tons of improvement and works pratically perfect now. Im amazed about how King Kong has made a working layout for both sides of the city, each one containing lots of gates, and AI works well when attacking from all gates! (I've tested one by one), how the hell he did it?
The next pack will then bring TATW to a new level of quality.
I will take some time for playing. A rohan campaign, since rohan is surrounded by custom settlements, invading mordor now will be far enjoyable, helping gondor, with the improvements on settlements will be fun. I think with that second pack, the game will finally be really enjoyable. No mod issues between you and the middle earth!