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Thread: Divide and Conquer (Looking for unit balancers and experienced scripters!)

  1. #1
    Emperor of Hell's Avatar ▌Hear me Troll▐
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    Default Divide and Conquer (Looking for unit balancers and experienced scripters!)


    Introduction

    Divide and Conquer, you all know it. The huge Third Age Total War submod. Adding 8 completely new factions with new and exiting units and also adding factions and units from the great submods FRoME, VoA and the turtle mod.

    The last release was years ago unfortunately. This is probably caused by too much work, leaving team members, etc. Tokus*Maximus is the only remaining original team member. Nine months ago, Baron Samedi, Mhaedros and me joined the Divide and Conquer team to finish it finally. We restarted pretty much all coding work from scratch but still made great progress. Unfortunately, Baron disappeared (I hope you're alright, wherever you are) and there was no progress for months again. I'm left to finish with only a small team so I decided to cut some features for the first release. So there is quite a bit of progress now. We have all factions coded in, most units in custom battle (not balanced yet), quite some units in the campaign, lots of 2d by Tokus*Maximus and even more. So DAC really is in a good condition and has a high change to be finished this time.


    Full feature list of DAC:

    (Red parts not in the first release)
    • 30 factions including:
      • Playable:
        1. Shadow of Mordor
        2. Remnants of Angmar
        3. Shadow of Mirkwood
        4. Easterlings of Rhún
        5. Haradrim Tribes
        6. Haven of Umbar
        7. Orcs Of The Misty Mountains
        8. Khazad Dum
        9. Kingdom Of Gondor
        10. Principality Of Dol Amroth
        11. Northern Dúnedain
        12. Kingdom Of Rohan
        13. Vale of Dorwinion
        14. Dunlendings
        15. Vale of Anduin
        16. Dominion of Isengard
        17. Kingdom of Dale
        18. Breeland and the Shire
        19. Erebor & Iron Hill Dwarves
        20. Blue Mountains Dwarves
        21. Realm of Imladris
        22. Thranduil's Realm
        23. Grey Havens of Lindon
        24. Galadhrim's Realm
        25. Enedwaith
        26. White Council
        27. Reunited Kingdom

      • Non Playable:
        1. 1. Ents of Fangorn
        2. 2. Variags of Khand
        3. 3. Slave faction

    • Hundreds of exiting scripted events with unique event pictures and description!
    • Almost 200 new units!
    • 100% new ui, menu and faction symbols
    • A completely new campaign map by FireFreak111



    Team list:

    If you want to contact our mod, contact Emperor of Hell.

    Active team:
    Team Leader:
    Emperor of Hell

    Coders
    Emperor of Hell
    Trailhog250
    FireFreak111
    The Uruk


    Scripters
    Arandir Tur-Anion
    cino
    The Uruk
    Kiliç Alì

    2d
    Tokus*Maximus
    Elvenkind

    Writers
    Stealthfox
    Glorious Gandalf
    Poosticks7
    cezarip

    Old or inactive team:
    Spoiler Alert, click show to read: 
    Team leaders:
    Eöl
    Squeaks
    Baron Samedi

    Unit making and modelling:
    Eöl
    Saladin
    Squeaks
    Welshmandan

    Coding team:
    Baron samedi
    Aramiteus
    Archaon
    Bela
    Beorn of Carrock
    Saladin
    skeleton of the west
    Mhaedros/Mhaedros Frey/Captain Carrot

    2d art:
    Cedriic 37
    Grimbold
    Erutaron
    Master Necromancer
    Squeaks

    Video and audio:
    Warman
    MasterbigAb
    Rgex

    Research and writing:
    Bregil
    Banditks
    Beregond
    Commander Ruunu
    CommanderTony
    Jakev
    Jean-a-Luc
    JorisofHolland
    Makrell
    Nerva
    Squeaks
    Valandur



    Special thanks to:

    Vale of anduin mod for their units
    Frome mod for their units
    Turtle mod for some units
    Taro_M for some of his Dol Amroth units
    King Kong and the Third Age team for making this all possible, permission for his units, etc.
    Point Blank for his excellent RC system
    alreadyded for his smaller submods and menu files for 31 factions
    Spice Master and Withwnar for the garrison script and TNZ for the original content


    DaC links


    New Map Developement Thread
    Developer forum (inactive)
    Old thread
    Even older thread
    Preview thread
    Yes/No events thread
    Description thread
    DaC tolkien immersion thread
    Moddb page (WIP)



    Divide and Conquer is looking for experienced scripters!

  2. #2
    Emperor of Hell's Avatar ▌Hear me Troll▐
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    Default Re: Divide and Conquer

    Faction Previews:
    Dol Guldur:

    Faction Symbol:
    Units:

    Goblins:




    Goblin Archers:




    Dol Guldur Heavy Host:




    Dol Guldur Heavy Host Archers:




    Khamul the Easterling Shadowguard:




    Khamul the Easterling Mounted Shadowguard:




    Khamul the Easterling Shadowarchers:




    Dol Guldur trolls:




    Credits:
    Faction symbol: Tokus*Maximus
    Units: Squeaks

    Make sure to rep them!


    Lindon:

    Faction Symbol:
    Units:

    Lindon Sword militia:



    Light Elven Archers:



    Lindon Mounted militia:



    Falathrim Spearmen:



    Falathrim Archers:



    Falathrim Guards (WIP name):



    Eldar spearmen:



    Eldar swordsmen:



    Eldar archers:



    Eldar Cavalry:



    Lindon Swordmasters:



    Mithlond Nobles (no changes):



    Lindon longspears (no changes):



    Falas Lords (bodyguard unit):




    Credits:
    Faction symbol: Tokus*Maximus
    Units: Most units by Squeaks ( rep), based on SHREDDER's work. Recolors of light units and eldar units by Emperor of Hell.

    Make sure to rep them!



    Enedwaith:

    Faction Symbol:


    Description:

    Stretching from the River Isen to the Baranduin, from the Sea to the ruins of Tharbad, the regions of Enedwaith and Minhiriath are largely ignored by the peoples of Middle Earth. This is not to say they are uninhabited however.

    Though not well organized, there is a notable population of men in these desolate lands. Those on the coast are fishermen while those inland are mostly hunters and woodsmen. While distantly related to the people of Dunland, they do not acknowledge the authority of the Dunlendish chieftains and consider themselves to be a separate people. The only unifying factor between these people is their distrust of outsiders and an ancestral resentment of the Númenóreans and their descendents. This dates from the widespread deforestation that fueled Númenórean shipbuilding in the Second Age. To this day the land has never truly recovered and the woodsmen have not forgotten or forgiven.

    The Shadow is now growing and the dominion of men is weaker than ever. Could this be the sign these folk were waiting for? Should they finally reveal themselves? Sauron could be a powerful ally against the descendents of Númenór but will he leave his allies in peace once victory is achieved? The people of Dunland also hate the so-called Men of the West and are, additionally, related by blood. Could an alliance of convenience be forged? What will they ultimately decide?
    Units:
















    Credits:
    Faction symbol: Tokus*Maximus
    Most units of this faction have been borrowed from the turtle mod. Credits and rep should go to alleycat. The Enedwaith stalkers are from FRoME




    Khazad-Dum:

    Faction Symbol:


    Description:

    There are many tales about the wealth of the great heart of the dwarven culture, Khazad-Dûm. There are many tales of its might, it's splendour, and its majesty. But those days are long gone. Durin's Bane saw to that. Leading hordes of goblins against the kingdom from the dark depths of the mines, it slew many dwarf kings and drove them from Khazad-Dûm itself.

    Recently, a new opportunity has arisen. After the death of the Great Goblin, the hordes are scattered, and leaderless. Durin's Bane sleeps, and now it is time for the dwarves to reclaim what is theirs! Lord Balin has amassed a host of dwarves near Erebor to free Khazad-Dûm from the goblins. They shall march to reclaim what is rightfully theirs.

    The strength of Khazad-Dûm's armies, like all dwarven armies, heavy infantry. Dwarven soldiers are the finest heavy infantry in Middle Earth and will be essential in reclaiming the ancestral home of the dwarves. However, Balin will be hard pressed to find allies for his quest. The Dwarves of Erebor are already beginning to enter the War of the Ring, and the elves are fighting marauding orcs from Dol Guldur. Instead, he must rely on the strength of his followers to reclaim the ancient halls. The dwarves will be hard pressed to defend Khazad-Dûm once it is captured, but it is not impossible. This may be the last chance at returning Khazad-Dûm to its rightful owners and it is not one to be squandered. Choose your options carefully, and you will lead the dwarves into a new age of glory!
    Units:
















    The rest of the units will be vanilla dwarven units

    Credits:
    Faction symbol: Tokus*Maximus
    Units: Squeaks
    Description: Glorious Gandalf




    Dol Amroth:

    Faction Symbol:


    Description:

    Dol Amroth. An ancient, proud nation, ruled by princes born of elf and man, it is now chief of the vassals of Gondor.

    A major trading center, Dol Amroth has fostered a bitter rivalry with the raiding Corsairs of Umbar. In fact, the fifteenth Prince of Amroth was killed in a battle with Corsairs. The Black Ships of Umbar must be dealt with sooner or later, and the Prince must be ever watchful to make sure these cursed fools do not run rampant across his kingdom.

    Nearly synonymous with its famed swan knights, the city is also a famous center of culture with harpists to rival the great Elf Bards. Dol Amroth is in a fortuitous position; as it is now the rival of Minas Tirith itself in wealth and might. Prince Imrahil, the twenty-second prince, is a brave man, who will not shirk from his duty; to protect the great Kingdom of Gondor, and to lead the famous Swan Knights into battle against the shadow!

    Units:










































    Credits:
    Faction symbol:

    Tokus*Maximus

    Units:
    • Militia: Retextured vanilla by Emperor of Hell
    • Standard troops (MAA, Archers, Pikemen, Squires) by Taro_M
    • AoR and DaC unique by Squeaks


    Description:
    Glorious Gandalf




    Dunedain of the North
    Northern Dúnedain WIP Preview


    Faction Symbol:



    The Rangers of the North are no ordinary men. They are the last remnant of the Dúnedain. They came from a continent in the west called Numenor. Blessed with gifts from powers higher than all, they were a proud nation. Over time though the Hearts of Men failed, and through the treachery of Sauron their land was sunk beneath the seas.

    Those who's hearts were still Faithful survived Numenor's destruction, and sailed to Middle-Earth where the realms of Gondor and Arnor were established, with Arnor the seat of this joined Kingdom. Gondor was a vast land throughout the south, and Arnor encompassed nearly all of Eriador. Sauron has survived the destruction of Numenor, and returned to Mordor. He invaded Gondor, igniting war throughout Middle-Earth. To defeat him an alliance of Elves, Men and Dwarves called the Last Alliance was formed. They defeated Sauron, cutting the Ring of Power from his finger.

    After King Elendill and his son Isildur died, Arnor and Gondor became separate Kingdoms. Arnor prospered for over 800 years under the rule of Isildur's descendants. However, after Eärendur, the last King of Arnor, died his three sons split Arnor between themselves. The realms of Arthedain, Cardolan, and Rhudar were established. Arthedain was the only realm to stay true to Isildur's line. Unfortunatly, the forces of evil still roamed the wilderness. The Lord of the Nazgul established Angmar in the north, and through a massive invasion destroyed all the realms of Arnor. Although he was defeated in the end, Arnor had been annihilated.

    Not all the Dúnedain were killed though. Though their cities were destroyed and their forts broken, their perseverance and heart survived. The last Dúnedain have kept the line of Kings alive through the Chieftain of the Dúnedain. For nearly 2000 years the Dúnedain have endured. They have not been idle though. The majority of the Dúnedain took up the bow, becoming Rangers. The Bree folk do not know that the Dúnedain are the reason they still live.

    The Orcs are stirring. Sauron will soon strike. Gundabad is mobilizing. Goblins crawl throughout the Misty Mountains. It is time for the Rangers to embrace their Dúnedain Heritage and drive these Orcs back into the foul pits they once can from.

    Campaign Map:
    Spoiler Alert, click show to read: 
    Capital of the Dúnedain and Last Bridge (under protection of the Dúnedain)








    Position Assessment:
    The Dúnedain have a responsibility, and that is to protect the Breeland. They must also keep the line of Isildur alive. They protect and man the cities, castles and watchtowers of old shattered by Angmar. The population in these places is deadly low. They are powerful places, and are the lifeline of recruitment for the Dúnedain. However, the economy, the breadbasket lies in the Angle and the Middle-Men province of Mitheithel. The Dúnedain can only be recruited in the lands of Arnor, of the Dúnedain. Elsewhere, they must rely on local Militia recruited from provinces they hold anywhere in Middle-Earth.

    New Units (aside from Vanilla units):
    Spoiler Alert, click show to read: 










    Khand
    VARIAGS OF KHAND


    Wrath of Khand
    The charging horsemen, the mounted archers...

    The Hordes of Khand have come! Like a cracking whip, the horsemen of Khand have thundered into the West, smashing through all obstacles,
    decimating and destroying, burning and pillaging.

    We are the Variags and we do not bow before anyone.

    Spoiler Alert, click show to read: 



































    Credits for most of the units go to Squeaks, if you like her work, show your appreciation and hit a little green button under her avatar.

    Pictures of the units made by Elvenkind.




  3. #3
    Kiliç Alì's Avatar Kei kihei
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    Default Re: Divide and Conquer

    Emperor, when the WTW matter is done, I'd like to help this out as a scripter.
    Hundreds of exiting scripted events with unique event pictures and description!
    since this is exactly what I love to do
    EDIT not the pics of course

  4. #4
    Emperor of Hell's Avatar ▌Hear me Troll▐
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    Default Re: Divide and Conquer

    Thanks Kiliç. Let me know when you have time.

  5. #5
    Araval's Avatar Senshi
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    Default Re: Divide and Conquer

    Good luck to you as a new leader!
    What factions do you include from Turtle mod?

  6. #6
    Emperor of Hell's Avatar ▌Hear me Troll▐
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    Default Re: Divide and Conquer

    Thanks

    We use the Gwathlo barbarians units for the Enedwaith and Miniraith faction .

  7. #7
    sanderman2's Avatar Sōkō yumi
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    Default Re: Divide and Conquer

    Amazing !

  8. #8
    Dutch-Balrog's Avatar Sōkō no yari
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    Default Re: Divide and Conquer

    AWSOME!
    I see that there will be a Dol Amroth faction. Would be awsome if you would get Taro's units for it, wich are the best i've ever seen.

  9. #9
    Gandalf.'s Avatar The Whitestrake
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    Default Re: Divide and Conquer

    Nice!

  10. #10
    Magpire's Avatar Yari-hei
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    Default Re: Divide and Conquer

    Tot's amaze balls:B

  11. #11
    Emperor of Hell's Avatar ▌Hear me Troll▐
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    Default Re: Divide and Conquer

    Quote Originally Posted by Dutch-Balrog View Post
    AWSOME!
    I see that there will be a Dol Amroth faction. Would be awsome if you would get Taro's units for it, wich are the best i've ever seen.
    Check the special thanks...

  12. #12
    Dutch-Balrog's Avatar Sōkō no yari
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    Default Re: Divide and Conquer

    Quote Originally Posted by Emperor of Hell View Post
    Check the special thanks...

  13. #13
    Ikko-Ikki
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    Default Re: Divide and Conquer

    looking forward to this. good luck

    i also hope baron is alright

  14. #14
    Bregil's Avatar Senshi
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    Default Re: Divide and Conquer

    Good luck guys, it was an adventure.

    (Oh and before anyone freaks out about the Gondorian horses in the Dol Guldur preview, they're placeholders that will eventually be replaced. )

  15. #15
    francis86's Avatar Taihō no heishi
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    Default Re: Divide and Conquer

    Wow look really nice can't wait to see umbar faction preview too XD

  16. #16
    sanderman2's Avatar Sōkō yumi
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    Default Re: Divide and Conquer

    Shame there are so few people working on this mod , since there were allot more

    But i hope the hardest part or longest is done .

    Gl guys looking forward to it , already since end 2011 / begin 2012 so >)

  17. #17
    Arandir Tur-Anion's Avatar I Telda Tingilindenna
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    Default Re: Divide and Conquer

    In fact no. We lack of scripters, and nothing is done for this at the moment.

  18. #18
    Magpire's Avatar Yari-hei
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    Default Re: Divide and Conquer

    Why don't you guys ask AD(alreadyded) for help finishing this amazing submod, as that guy is a one man modding army?

  19. #19
    Ikko-Ikki
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    Default Re: Divide and Conquer

    Good luck to you as a new leader!

  20. #20
    the lightning legion's Avatar Ikko-Ikki
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    Default Re: Divide and Conquer

    i think AD would rather devote his time to his own submod and who could blame him hes done so much work already

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