Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 86

Thread: One Settlement Type (OST) 1.1

  1. #21
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    Idea: I could move levy archers and peasants to the farm building.
    It'd make sense, and help spread the units out a little. And that way, even pure economy settlements would be able to get at least some defense.
    I'd also just remove the mustering hall, since that's where you get all peasant infantry.

  2. #22
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by Fair Prince View Post
    That's not an excuse Meneth, since the whole idea was invented by Roz months ago.
    And he should be heavily credited for that.
    This mod has it already since january, not sure how long Roz been working on it but the idea was probably there since the release of MTW2, so it might be in many other mods as well.

    Quote Originally Posted by Meneth View Post
    Idea: I could move levy archers and peasants to the farm building.
    It'd make sense, and help spread the units out a little. And that way, even pure economy settlements would be able to get at least some defense.
    I'd also just remove the mustering hall, since that's where you get all peasant infantry.
    Considered adding some urban militias ('Urban Spear Militia', 'Urban Crossbow Militia', 'Militia Cavalry') to the higher-tier trading buildings?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  3. #23
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    Haven't really considered that, no.
    Might do something like that, though.

  4. #24

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by JorisofHolland View Post
    This mod has it already since january, not sure how long Roz been working on it but the idea was probably there since the release of MTW2, so it might be in many other mods as well.
    If we look in terms of gameengine there might even be older implementations. I've seen the idea beeing mentioned as early as 2007. I'll take this opportunity to go offtopic and say that I'm just glad we still have such active (sub)modders and maybe that's just me but I understand the Rozmod as much more then just "only one settlement type". Keep it up guys

  5. #25
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    RozMod is indeed much more than just AllTowns. If it hadn't been, and had been compatible with the SMM, I likely wouldn't have made OST, as that niche would already have been filled.

  6. #26
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by bane_tw View Post
    If we look in terms of gameengine there might even be older implementations. I've seen the idea beeing mentioned as early as 2007. I'll take this opportunity to go offtopic and say that I'm just glad we still have such active (sub)modders and maybe that's just me but I understand the Rozmod as much more then just "only one settlement type". Keep it up guys
    Well, I know an older one:
    Spoiler for an older one

    Quote Originally Posted by Meneth View Post
    RozMod is indeed much more than just AllTowns. If it hadn't been, and had been compatible with the SMM, I likely wouldn't have made OST, as that niche would already have been filled.
    Do you have any idea what you'll do with feudal troops? dHRR has a fiefdoms system, which enables more and more feudal units, but decreases a settlements loyalty and (this is a suggestion) decrease income as well if build up to far.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  7. #27

  8. #28

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by JorisofHolland View Post
    Well, I know an older one:
    Spoiler for an older one
    Medieval: Total War uses an updated version of the game engine used in Shogun, I was refering to the shared engine of RTW and M2TW.

  9. #29
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: One Settlement Type (OST) 1.1

    You didn't say that, so how could I know?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  10. #30

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by JorisofHolland View Post
    You didn't say that, so how could I know?
    Yeah, my fault but now it's cleared up. Should have been "If we look in terms of [the first implementation in the] gameengine [used in M2TW] then there might even be older implementations" but seeing as the other interpretation opened it up to everything including Shogun and even the Civ series I didn't think I needed to be specific Nevermind and lets get back on topic.

  11. #31
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: One Settlement Type (OST) 1.1

    the original RozMod was for last year's real combat/real recruitment.

    O/P january 2010
    http://www.twcenter.net/forums/showt...25#post6597025

  12. #32

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by Rozanov View Post
    the original RozMod was for last year's real combat/real recruitment.

    O/P january 2010
    http://www.twcenter.net/forums/showt...25#post6597025
    That's what I'm talked about.

    Btw, see the young Fair Prince making his very first steps on TWC in post #195!

  13. #33
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: One Settlement Type (OST) 1.1

    Here's a suggestion for feudal troops, why not making them recruitable in themtown hall type buildings. Seems logical.

    Also, I suggest that in the city you can construct military school type building.
    military school, require large town: standard military education.
    military academy, require huge town: advanced military education.

    But I don't if it scripted or not but, it is possible to choose one line of these building? Because if both military and administrative schools are builded, the child will be overpower in both lines. So if you decide to construct military school, you'll not be able to construct the administrative school.

  14. #34
    Siddyus's Avatar Biarchus
    Join Date
    Jan 2006
    Location
    Pandemonium, Hell
    Posts
    697

    Default Re: One Settlement Type (OST) 1.1

    Thanks to this mod the AI seems to be putting up a damn good fight. +rep

  15. #35
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    Guess I'll have to nerf it, then
    BTW, your rep never got to me.

  16. #36

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by Diversus View Post
    Now than i choose faction and push start nothing happens
    I got the same problem some how and yes it is installed and yes i activated it with the mod manager.

    Here is my log ( assuming you mean system.log )

    http://www.filefront.com/17645312/system.log.txt

  17. #37
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    Hmm... that's strange.
    I recommend you download the Compilation. Never heard of the version in there not working.

  18. #38
    strife1013's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Colorado
    Posts
    1,688

    Default Re: One Settlement Type (OST) 1.1

    Looking good, + Rep (too Roz & Meneth), sure makes the game easier when you want to expand my Empire.


  19. #39

    Default Re: One Settlement Type (OST) 1.1

    Quote Originally Posted by Meneth View Post
    Only one type of settlement (town)
    pardon my dumb question, but this means no castle and thus no siege battle, amirite?

  20. #40
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: One Settlement Type (OST) 1.1

    Yes, no castles. No, there's still sieges as one can besiege cities.

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •