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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #801

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Anyone know the file name for Beorn`s Halls? I can not seem to find it...

  2. #802
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Easiest is often to look into imperial_campaign_regions_and_settlement_names.txt in data/text

    {Lower-Anduin-Vale_Province}Anduin Vale
    {Lower-Anduin-Vale}Beorn's Halls

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  3. #803
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How can I change unit's morale? I'd like to change Eriador's militia's morale from 'Good' to 'Very Good' since it says: ...but their freedom is their dearest possession and they will not give it up lightly.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  4. #804
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    In the export_descr_unit.txt file you have to change the first number of stat_mental (I put it in bold red so there's no way you'll look over it) to something higher like 12/13, higher would almost equal professional soldiers and be highly unrealistic. This is save-game compatible.

    Code:
    type             Breeland Militia
    dictionary       Breeland_Militia      ; Breeland Militia
    category         infantry
    class            spearmen
    voice_type       Heavy
    banner faction   main_spear
    banner holy      crusade
    soldier          Armored_Sergeants, 60, 0, 1.0
    officer	         eriador_captain_early_flag
    attributes       sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 3
    stat_pri         6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
    stat_pri_attr    light_spear, spear_bonus_4
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  3, 2, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      0, -1, 0, -2
    stat_mental      10, normal, trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 380, 180, 90, 90, 380, 4, 100
    armour_ug_levels 0, 1
    armour_ug_models breeland_militia, breeland_militia_upg
    ownership        turks
    era 0            turks
    era 1            turks
    era 2            turks
    recruit_priority_offset    8

  5. #805

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It doesn't matter how much they value their freedom, they're militia.

  6. #806
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    Default Do spearmen still have bonus Vs cavalry?

    i noticed that on the unit cards for Dale it says Dalesmen have a bonus versus cavalry, but it doesn't say the spearmen units (hearth watch and Rhovanian Gadraughts) do? Do they still have the bonus against cavalry but it's just not been included on their unit cards? Or not?

  7. #807
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    Default Mordor spawn elite army events?

    Does a Mordor elite army spawn when you take the Morannon or Barad Dur or both?

  8. #808
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Do spearmen still have bonus Vs cavalry?

    Quote Originally Posted by Dunadd View Post
    i noticed that on the unit cards for Dale it says Dalesmen have a bonus versus cavalry, but it doesn't say the spearmen units (hearth watch and Rhovanian Gadraughts) do? Do they still have the bonus against cavalry but it's just not been included on their unit cards? Or not?
    There's a spear vs cavalry bonus yes. You can look into it yourself in the EDU (export_descr_unit.txt in the data-folder)
    You can see what bonus the unit has on the redmarked sum. +4 attack in this example
    Code:
    type             Watchmen
    dictionary       Watchmen      ; Watchmen
    category         infantry
    class            spearmen
    voice_type       Heavy
    banner faction   main_spear
    banner holy      crusade
    soldier          watchmen, 60, 0, 1
    officer          dale_captain_early_flag
    attributes       sea_faring, hide_forest, can_withdraw, free_upkeep_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
    stat_health      1, 3
    stat_pri         6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
    stat_pri_attr    light_spear, spear_bonus_4
    (...)

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    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
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  9. #809
    FC Groningen's Avatar Senator
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    Default Re: Mordor spawn elite army events?

    Quote Originally Posted by Dunadd View Post
    Does a Mordor elite army spawn when you take the Morannon or Barad Dur or both?
    I'm 100% sure a full dreadstack with the Witch King spawns the moment you take Barad Dur. Not sure on what happens if you take the Morannon.

  10. #810

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    "it says Dalesmen have a bonus versus cavalry"

    That's because they have "mount_effect horse +1".

  11. #811

    Default Grima Wormtongue's voice

    Does he have the mouth of sauron's voice in anyone else's games? I tried a forum search but couldn't find anything on it.

  12. #812

    Default Re: Grima Wormtongue's voice

    You mean like a deep slavic sounding voice? Yep, same in mine as well. Most likely because he's a diplomat unit.
    "Looks like meat's back on the menu, boys!"


  13. #813

    Default Training Dwarfs from Khazad-Dum

    Hi. Im new to this mod and i havent figured out yet how can i train my faction units from conquered towns/castles? Atm i play as Dwarfs and i have conquered Ootm and Gundabad but dont know how to train Dwarfs from their cities.

  14. #814
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Training Dwarfs from Khazad-Dum

    Hi Phixion, welcome to the forums and TATW

    You need to increase your dwarven culture in your new settlements. Each unit needs a specific percentage of Dwarven culture (in original M2TW this was called religion) to be able to recruit it. You can increase the dwarven culture by building a specific building. I think it's called "Brewery" for the dwarves. You can see in the building info if it's the right building. It should say something like "Increases culture 2%" or something similar.

  15. #815

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How do i make TATW windowed?

  16. #816
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Go to TATW.cfg in .../Medieval II Total War/mods/Third_Age_3 and change the line "windowed = false" to "windowed = true" and remove anything in front of that line like ";" or "#".

  17. #817

    Default

    Ok i checked it already has windowed = true any idea why its still fullscreened? i wanted to try and stream this game for a few of my friends thats why im asking

    Oh wait there was one of those ; things there i removed it and its fixed now thanks Emperor
    Last edited by StealthFox; December 30, 2012 at 06:10 PM. Reason: Merge Double Post

  18. #818

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    so Sauron managed to acquire the one ring and proceeded to siege a couple of Rohan's settlements. I'm playing as the Silvan Elves and I am their allies, so I sent a ~10 unit force to take Isengard and a few other settlements, only to find a unit of 19 Saurons with 3 gold chevrons. This is just absurd, what can I do?

  19. #819
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    What unit size, huge? Unfortunately, multiple Sauron's are an engine limitation and their is no known way of just getting one on the battle map. Just have to fight them like you would trolls or mumakils. Use siege engines and armor piercing units.

  20. #820

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    haha ok, thanks for being so prompt btw . I figured I'd give 19 Saurons a try, already had to fight 9 Balrogs after attempting moria and getting the heck out. If I get man handled I figure I'll edit Sauron's "export_descr_unit". I can't figure out which Sauron I'm fighting though in the text file as there are 2 different entries: "Sauron Elephants" and "Sauron Elephants2"

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