Anyone know the file name for Beorn`s Halls? I can not seem to find it...
Anyone know the file name for Beorn`s Halls? I can not seem to find it...
Easiest is often to look into imperial_campaign_regions_and_settlement_names.txt in data/text
{Lower-Anduin-Vale_Province}Anduin Vale
{Lower-Anduin-Vale}Beorn's Halls
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How can I change unit's morale? I'd like to change Eriador's militia's morale from 'Good' to 'Very Good' since it says: ...but their freedom is their dearest possession and they will not give it up lightly.
In the export_descr_unit.txt file you have to change the first number of stat_mental (I put it in bold red so there's no way you'll look over it) to something higher like 12/13, higher would almost equal professional soldiers and be highly unrealistic. This is save-game compatible.
Code:type Breeland Militia dictionary Breeland_Militia ; Breeland Militia category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 60, 0, 1.0 officer eriador_captain_early_flag attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 3, 2, 3, leather stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -1, 0, -2 stat_mental 10, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 380, 180, 90, 90, 380, 4, 100 armour_ug_levels 0, 1 armour_ug_models breeland_militia, breeland_militia_upg ownership turks era 0 turks era 1 turks era 2 turks recruit_priority_offset 8
It doesn't matter how much they value their freedom, they're militia.
i noticed that on the unit cards for Dale it says Dalesmen have a bonus versus cavalry, but it doesn't say the spearmen units (hearth watch and Rhovanian Gadraughts) do? Do they still have the bonus against cavalry but it's just not been included on their unit cards? Or not?
Does a Mordor elite army spawn when you take the Morannon or Barad Dur or both?
There's a spear vs cavalry bonus yes. You can look into it yourself in the EDU (export_descr_unit.txt in the data-folder)
You can see what bonus the unit has on the redmarked sum. +4 attack in this example
Code:type Watchmen dictionary Watchmen ; Watchmen category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier watchmen, 60, 0, 1 officer dale_captain_early_flag attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 (...)
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
"it says Dalesmen have a bonus versus cavalry"
That's because they have "mount_effect horse +1".
Does he have the mouth of sauron's voice in anyone else's games? I tried a forum search but couldn't find anything on it.
You mean like a deep slavic sounding voice? Yep, same in mine as well. Most likely because he's a diplomat unit.
"Looks like meat's back on the menu, boys!"
Hi. Im new to this mod and i havent figured out yet how can i train my faction units from conquered towns/castles? Atm i play as Dwarfs and i have conquered Ootm and Gundabad but dont know how to train Dwarfs from their cities.
Hi Phixion, welcome to the forums and TATW
You need to increase your dwarven culture in your new settlements. Each unit needs a specific percentage of Dwarven culture (in original M2TW this was called religion) to be able to recruit it. You can increase the dwarven culture by building a specific building. I think it's called "Brewery" for the dwarves. You can see in the building info if it's the right building. It should say something like "Increases culture 2%" or something similar.
How do i make TATW windowed?
Go to TATW.cfg in .../Medieval II Total War/mods/Third_Age_3 and change the line "windowed = false" to "windowed = true" and remove anything in front of that line like ";" or "#".
Ok i checked it already has windowed = true any idea why its still fullscreened? i wanted to try and stream this game for a few of my friends thats why im asking
Oh wait there was one of those ; things there i removed it and its fixed now thanks Emperor
Last edited by StealthFox; December 30, 2012 at 06:10 PM. Reason: Merge Double Post
so Sauron managed to acquire the one ring and proceeded to siege a couple of Rohan's settlements. I'm playing as the Silvan Elves and I am their allies, so I sent a ~10 unit force to take Isengard and a few other settlements, only to find a unit of 19 Saurons with 3 gold chevrons. This is just absurd, what can I do?
What unit size, huge? Unfortunately, multiple Sauron's are an engine limitation and their is no known way of just getting one on the battle map. Just have to fight them like you would trolls or mumakils. Use siege engines and armor piercing units.
haha ok, thanks for being so prompt btw . I figured I'd give 19 Saurons a try, already had to fight 9 Balrogs after attempting moria and getting the heck out. If I get man handled I figure I'll edit Sauron's "export_descr_unit". I can't figure out which Sauron I'm fighting though in the text file as there are 2 different entries: "Sauron Elephants" and "Sauron Elephants2"