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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #321
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Please don't discuss submod questions in here, as this is the vanilla TATW forum. Submod questions should be pointed to the proper submod thread
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  2. #322

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    hi all,

    I was in the middle of destroying Rohan as Isenguard when out of nowhere 2 stacks appear with a "king Thengel", I killed theodin before that and Rohan had 2-3 towns left, dont know if i killed all the family or not but why would theodin's father show up after he died?

    They wouldve taken all their lands back and I wouldve started back from 0 cause I had no forces left, but I was lucky both generals left the army and i killed them off along with the faction.

  3. #323
    Bowmaster's Avatar Biarchus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It's a script, "Hero" something, that adds famous characters (Like Aragorn or Bard) to the faction when and if they are in trouble. Even though if they are dead.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  4. #324

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thats just mean , wouldve lost that game. or atleast went on for much much longer.

  5. #325
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Coldfire88 View Post
    hi all,

    I was in the middle of destroying Rohan as Isenguard when out of nowhere 2 stacks appear with a "king Thengel", I killed theodin before that and Rohan had 2-3 towns left, dont know if i killed all the family or not but why would theodin's father show up after he died?

    They wouldve taken all their lands back and I wouldve started back from 0 cause I had no forces left, but I was lucky both generals left the army and i killed them off along with the faction.
    Lol exacly the make happened to me a couple of days ago. (in the MOS submod, though) I had taken all of rohan except for one province, and suddenly I saw two full stacks of Rohan near aldburg, of which one was controlled by thengel. He could have taken back a lot of land, but forunately the AI decided it would be a better idea to use their amies to camp in their last settlement They even agreed to become my vassal after that

    I was also wondering why I hadn't seen Thengel before, even though I killed off 90% of Rohan. I'd say the stack are spawned as part of some "last stand" script for Rohan. But I have no clue why Thengel was suddenly there.

    EDIT: Oh the answer has already been given
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  6. #326

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I basically wouldve been fighting for my life, haha (MOS here too).

  7. #327

    Default Double submode in a single MTW?

    Hello fellas,i am sorry for posting this here but didnt know where to post it:/
    So my question is if its possible to have 2 different submodes in a single Medieval total war install? in my example i am already playing Third age and i am higly interested in the Westeros TW mode and i really dont want to uninstall Third age

  8. #328
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yes, its possible to have multiple mods installed at the same time. Each has its own mod folder and doesn't have any effect on the others.

  9. #329
    kostas84's Avatar Campidoctor
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Or if you want to play it safe you can copy your Med 2 folder and install the mod in the copied folder just in case something goes wrong.

  10. #330
    Rauros's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hey guys, I'm experiencing a lack of ships for the silvan elves is this normal ?

  11. #331
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    As in no ships at all?
    What turn are you on? Do you use any submods?

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  12. #332
    FC Groningen's Avatar Senator
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Are you on a coastal region? You can't build ships on a large part of the Anduin or Sea of Rhun if that's what you're trying to do.

  13. #333
    Rauros's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I meant ships on the Anduin and Sea of Rhun as i don't own a coastal region yet, I should have mentioned it and thanks for the answers

  14. #334
    Rauros's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I meant ships on the Anduin and Sea of Rhun as i don't own a coastal region yet, I should have mentioned it and thanks for the answers

  15. #335

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by StealthFox View Post
    Yes, its possible to have multiple mods installed at the same time. Each has its own mod folder and doesn't have any effect on the others.
    thanks!

  16. #336
    Incomitatus's Avatar Ducenarius
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by FC Groningen View Post
    Are you on a coastal region? You can't build ships on a large part of the Anduin or Sea of Rhun if that's what you're trying to do.
    Which is kind of annoying. Rhun built a fleet in my game. Or maybe they got them as a reward. Either way, it's annoying when your enemy has a fleet you can't counter.
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  17. #337
    Bowmaster's Avatar Biarchus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    What makes the "Fierce in Battle"-trait? It's pretty annoying that Aragorn or Glorfindel gets it if I just do a normal battle.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  18. #338
    Incomitatus's Avatar Ducenarius
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Code:
    Trigger Battle_Earning_Berserker
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.3
              and GeneralNumKillsInBattle > 12
              and Trait Berserker < 1
              and Trait BattleChivalry < 1
    
        Affects Berserker  1  Chance  100
    So if you have no BattleChivalry, your General kills more than 12 enemies (Note: this does mean your general not his unit, but it's still easy to do chasing routers), and he loses more than 30% of his hitpoints... you will become Fierce In Battle. Further levels are easier to get after you have the first one.

    Also worth knowing: every battle you fight in which your general does not fight, gives a 33% chance of losing a point in Berserker. (Fierce In Battle is level 1, with one point, so every battle you fight where your general does not fight, you have a 1/3 chance to lose the trait).
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  19. #339
    Bowmaster's Avatar Biarchus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks for quick reply, Incomitatus.

    Wow, I did not know that Generals kill that many enemies.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  20. #340
    kraxmause's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Bowmaster View Post
    Thanks for quick reply, Incomitatus.

    Wow, I did not know that Generals kill that many enemies.
    Infantry generals might have trouble achieving this due to staggering, cavalry generals have charges, no staggering and capture prisoners, so it's quite easy for them.
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