at the moment it seems all fire arcs always show the same in battle, probably the max range.
One day pple may work out how to show the different arcs for different calibres.
Use the terrain as cover, as the Brits learned to do vs. Napoleon. Examine the battlefield carefully before you deploy and find safe areas for your men if you're facing an enemy strong with artilleryI'm still not convinced. It's utterly unrealistic when you stand in the middle of the field setting up your army as far away from the enemy as possible. Then, "click" the "start battle button" and you're showered with cannon balls from across the map.
Yes, this is true that the Pirates spam artillery. It's one of the things that we're fixing for the next update.I guess, it would not be such a problem if the AI did not spam artillery as it does in 2.04. For example, attacking one of the pirate cities, I encountered an army of 14(!!) batteries + townsfolk...
Use the terrain as cover, as the Brits learned to do vs. Napoleon. Examine the battlefield carefully before you deploy and find safe areas for your men if you're facing an enemy strong with artillery![]()
I don't think any map is that flat that there is neither a hill nor a stone wall on it.
Either way, the AI is handicapped enough by being AI.
I do not know about militias bunching up for shooting. gonna check any inconsistencies in that units spacing though.
Melee types? Is there a melee unit having light infantry behaviour?
The point in light infantry behaviour is more cover, it is harder to hit a crouching unit than to hit a standing unit. But still no Melee units should have it, but on the other hand there are hardly any melee units so i don't know what you are intending here.
Movement in "light infantry behavior" mode is highly bugged
I've looked ahead to this option and it basically comes down to who you are prepared to fight against to gain it back. Not much is made off of selling it, but is valuable to who is easiest to take it back from at the cheapest cost.
I once even gave it to Mysore knowing they would be easier to fight against early on than with Maratha.![]()
Finland is a special case. It was possessed of its own military establishment, that, while nominally following the regulations laid out by the Swedish establishment, was nonetheless its own animal. Saying that there wasn't a quality difference is like saying that German and Hungarian units in the Austro-Hungarian army weren't different, when in reality, as judged by peers at the time, they very much were. I am sorry, and I know that anything that we do will stir some sort of debate, but the simple fact of the matter is that Finland was different than Sweden. Now, should I entirely copy over the Swedish roster onto Finland's AOR? You know, maybe I should. But I won't. Not now, at any rate.
For more information about TWC past and present see:
The wiki has a portal for every game in the Total War Series.
Games from the original Shogun Total War, to Total War:Pharaoh are covered.
Information ranges from system requirements to load the games, to details on how to make a total conversion mod.
The Wiki's Modding Portal is the place to start looking for modding information.
The Wiki has Modding Index pages for most Total War games, listing tools, tutorials and resources.
View Total War Mods to find modifications that have already been undertaken.
As one of the most adaptable Total War games, naturally M2TW has a host of information on the Wiki:
You can view all the wiki content without an account.
However, do please apply for a wiki account, if you would like to edit pages, or save your viewing preferences.
Post in the TWC Wiki forum if you have any queries.
The Wiki has content for all three 'Rome' Total War games: