Imperial Splendour 2.04 Feedback

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yes, go to some building_units_allowed table with the pfm, clone a line with the building you want the general available at and change the unit to "shared_euro_generals_bodyguard"
 
I think the Prussian lineinfentare's accuracy should be decreased to 45. The Brits should have the highest aim of all the Euro line units.
 
yes, go to some building_units_allowed table with the pfm, clone a line with the building you want the general available at and change the unit to "shared_euro_generals_bodyguard"
Hmmm, thanks, but every time I try to open it in DBEditor or PFM I get error messages. Rather than tear my hair out figuring how to deal with it, I'll just wait till the next edition of this excellent mod.

Cheers anyway.
 
Hmmm, thanks, but every time I try to open it in DBEditor or PFM I get error messages. Rather than tear my hair out figuring how to deal with it, I'll just wait till the next edition of this excellent mod.

Cheers anyway.

You need somethingsomething 3.1 installed. It's in the thread- fortunatley for me my comp came with it installed.
 
You need somethingsomething 3.1 installed. It's in the thread- fortunatley for me my comp came with it installed.
.NET 3.5

Yeh, I'm pretty sure I have it installed, but I d/l'd it anyway, and I get an error when it's trying to install. My computer's never usually like this... rather odd.

If anyone fancies making a hotfix and uploading, I'm sure you'll have the gratitude of the entire community. ;)
 
.NET 3.5

Yeh, I'm pretty sure I have it installed, but I d/l'd it anyway, and I get an error when it's trying to install. My computer's never usually like this... rather odd.

If anyone fancies making a hotfix and uploading, I'm sure you'll have the gratitude of the entire community. ;)

Yeah, I get an error when trying too, but I can open DBEditor with no problems so I assume that's just because I already ahve it installed.
 
Maybe this has been suggested before, but...

Something should be done about the value of military access. I'm not sure if this is hardcoded, or can be changed in any way. But it feels stupid that a nation on the other side of the continent would gladly become my protectorate because I give them military access. Protector status should only be granted if the nation is in dire need of help. Not on the first turn when everything is fine.

I've spent a week trying to find AI mods for this game. When I finally started playing I realized the CAI hasn't changed one bit, even with the mods. You can still trick nations into buying back regions you just took from them for ridiculous sums of cash, only to take over the region again right away. Exactly how much can be done about the CAI? I feel the battle AI has been vastly improved.
 
You have to not take advantage of the AI vicjun. If you want to game the system, you can easily give yourself an unfair advantage.
 
I agree with this, Indelat Infantry (it's tricky with the spelling on the first word, depending on what you want to say) really weren't bad at all compared to Värvade. They were just not full-time professionals and that's about it... or well, in a way they were but still not. I'd actually like to say that Indelta were completely on par with Värvat infantry, if they weren't then Sweden by necessity wouldn't have used Indelat infantry. In that regard, the existance of Värvat infanteri is quite redundant as Indelat infanteri should really be pretty much the same.

And about Finnish infantry again, they should really be removed imo. Not only does it look really weird to have both Indelta and Finnish infantry, because there are Indelat Infantry from every Swedish province in Sweden and Finland (so, you basically have Finnish infantry as Finnish infantry and Finnish infantry as Indelta infantry atm.), it also implies that there is some kind of quality difference between Swedish and Finnish infantry, when they were both the same Swedish soldiers.

If you're lucky, I can think of something to replace Finnish and Värvat infantry.
I am not attempting to say that they were in any way bad. But the fact of the matter is that one were full-time soldiers, and one were not. Indelta were also known for their higher morale.

IF you all are telling me that nobody ever uses Indelta, then I'll have to think of something to increase the desireability of them. Like maybe lowering the morale of the Varvade troops. Here I thought that a morale of 5 (one of the lowest in the game, when it comes to line infantry) compared to a morale of 8 wouldn't be so desireable for people. With one of them, if something goes wrong, the army flees. With the other, you're looking at a rock-hard corps of infantry that'll stick around for quite some time. Perhaps, the simple problem is that both of them are entirely too elite. Should I lower their stats across the board? That would increase the chance that something does go wrong with the Varvade.

And no, I will not be removing Varvade. The Indelta/Varvade split was unique to Sweden, and is one of the things that gives them their flavor.

Finland is a special case. It was possessed of its own military establishment, that, while nominally following the regulations laid out by the Swedish establishment, was nonetheless its own animal. Saying that there wasn't a quality difference is like saying that German and Hungarian units in the Austro-Hungarian army weren't different, when in reality, as judged by peers at the time, they very much were. I am sorry, and I know that anything that we do will stir some sort of debate, but the simple fact of the matter is that Finland was different than Sweden. Now, should I entirely copy over the Swedish roster onto Finland's AOR? You know, maybe I should. But I won't. Not now, at any rate.
 
Make the Varavrde cost alot more. Don't change the stats, just make the Varvarde expensive. Like, Imperolavzoski Imperial Guard expensive. Even though they are no where near that quality. But I do think the Indelat (it sounds more correct to me, Indelta didn't sit well on my tounge) should have their reloading and aiming and reloading skills increased a little.
 
I'm enjoying the new mod version, but is it me, or is the pricing of units way too harsh? I do my best to not take casualties in battle but sometimes you can't avoid it and I end up paying like 5000 in gold just to replenish my losses. Not to mention you have to pay about 1700 for a unit of Line Infantry. These guys cost more than buildings! :P Are there any submods that reduce the costs for those of us who are not economic masters? I'm doing alright, but the AI is pretty easily outproducing me when I'm so hamstrung with costs. It's probably just my fault, does anyone have any good tips for financial success?
 
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I'm enjoying the new mod version, but is it me, or is the pricing of units way too harsh? I do my best to not take casualties in battle but sometimes you can't avoid it and I end up paying like 5000 in gold just to replenish my losses. Not to mention you have to pay about 1700 for a unit of Line Infantry. These guys cost more than buildings! :P Are there any submods that reduce the costs for those of us who are not economic masters? I'm doing alright, but the AI is pretty easily outproducing me when I'm so hamstrung with costs. It's probably just my fault, does anyone have any good tips for financial success?

Get more technologies. Machined tools are a godsend.
 
present resupply costs are still cheaper than buying new units and merging them in. (maybe on expert it is 5% too high)

When IS Units cost generally above 1000 each it doesnt take many casualties to reach a 5000 price tag.

The fact you can resupply on a desert island or a thousand miles away from home sorta makes respply pretty cheap still imho.
 
yes, my advice would also be to focus more on upgrading your buildings and research enlightenment / industrial techs. You need a running economy to support a war.
 
Yeah, I'm still rather small as Prussia, just a few regions since it's early in. I wish diplomacy worked a little better/more reliably, I love to manipulate countries into fighting each other if I can. I already got Poland's allies to desert them and Austria to fight them. Damn them and their tons of protectorates. :P
 
Yeah, I'm still rather small as Prussia, just a few regions since it's early in. I wish diplomacy worked a little better/more reliably, I love to manipulate countries into fighting each other if I can. I already got Poland's allies to desert them and Austria to fight them. Damn them and their tons of protectorates. :P
Me too, I'd love to be able to broker peace between my allies, and cajole nieghbours into warring with each other. Ah well, we can but dream. :(
 
My prussia campaign with IS is really hard. I never had such a challenge in ETW before. I never declared war. I was always on the defense. Finally i managed to ally with sweden and conquer Courland, West prussia, Poland, Latvia, Prag(bohemia?), Saxony, Hanover and Breslau. Poland is wiped off the map. But i cant advance any further because Austria is very strong and has three full stacks in Vienna. I have only one stack on the border for defense. France has conquered Wurtemberg, Rhineland and Bavaria and has also three stacks at border. Fortunatly i sold Bavaria to austria for peace. And as intended Austria an France are now at war fighting over Bavaria. 3 full stacks of my best experiended units are in the East because Russia is great threat since it took St. Petersburg and stockholm my swedish allies are barely hold them back. Russia has build two great fleets with 3rd rate 4th rate and 2d rate ship of the line. Iam in the Year 1770. France and Russia declare War randomly but so far accept my peace offers. It seems i will not make it in time.
 
1740-ish for me. I've started playing a Russia campaign (of course). While I was busy with Crimea, Chechnya-Dagestan conquered 2 of my regions. That's never happened to me before. Usually Chechnya just raids my farms and doesn't actually make a move into my (undefended) cities. Of course I had to take them back, and then give Chechnya a taste of Russian boot. And Georgia too while I was at it.

BUT, by the time I had done this (which I've noticed is fairly necessary to do in a Russian campaign. Always), Poland-Lithuania had conquered Prussia (who luckily had successfully launched an invasion of England. Now Prussia owns England and Scotland, and nothing on the continent), and Sweden had come up behind and taken both Poland and Lithuania. And this while Austria had completely knocked the Ottomans out of Europe and back to Anatolia, then DOW'd me. So now it's 1740, Great Britain has nothing in Europe but Ireland, Prussia doesn't have any continental possessions, and Austria and Sweden are vying for superpower status (with me lagging in 3rd, I believe, as until now I've only conquered 3 regions, one of which is poor as dirt, and can barely afford 2 full stacks).

Interesting game, I must say.
 
1740-ish for me. I've started playing a Russia campaign (of course). While I was busy with Crimea, Chechnya-Dagestan conquered 2 of my regions. That's never happened to me before. Usually Chechnya just raids my farms and doesn't actually make a move into my (undefended) cities. Of course I had to take them back, and then give Chechnya a taste of Russian boot. And Georgia too while I was at it.

BUT, by the time I had done this (which I've noticed is fairly necessary to do in a Russian campaign. Always), Poland-Lithuania had conquered Prussia (who luckily had successfully launched an invasion of England. Now Prussia owns England and Scotland, and nothing on the continent), and Sweden had come up behind and taken both Poland and Lithuania. And this while Austria had completely knocked the Ottomans out of Europe and back to Anatolia, then DOW'd me. So now it's 1740, Great Britain has nothing in Europe but Ireland, Prussia doesn't have any continental possessions, and Austria and Sweden are vying for superpower status (with me lagging in 3rd, I believe, as until now I've only conquered 3 regions, one of which is poor as dirt, and can barely afford 2 full stacks).

Interesting game, I must say.

Man, seems we get lots of interesting games with this mod. I personally blitzed Crimea right away while their army was piss-poor and small, so I managed to win. Currently it is 1755 for me- Poland is THE superpower in Europe. They control everything from Berlin to Warsaw, Courland to Istanbul, and several of Austria's former provinces. To give you an impression of how powerful they are, just scrolling over one of their stacks, I discovered it was led by the 51st REGIMENT OF HORSE ARTILLERY. I nearly :wub: myself. They also arbitrarily DoWd me, and I used the oppurtunity to grab Courland, but then I offered unconditional peace and they accepted, and we are now friendly again- however, unfortunately for Denmark they got dragged into the war with me and are still at war with Poland. Ouch. They only have their capital, Cristina having been captured almost instantly by the Swedes (who, along with the Prussians, no longer exist.) As for America, the U.S (which rose in 1706) controls Maine and the city above it, BUT! they also control the Martinique islands and one of the other Islands down there- they are both among the pirate strong holds. The Mughals only just fell two years ago, and now the Marathas have sent one of what could potentially be more than 10 stacks up into Persia, and have now conquered Estafahan- yeah, they're now on the European theatre. I invaded the Barbary states, took Tripolantia and Tunis from them, offered Tunis to Spain for peace (we were at war, Spain DoWd on Venice, and I allied with them the next turn and therefore felt compelled to declare war on Spain) and used Tripolantia as a base, sending my stack up from there to capture Cairo and Jereusalem from the Ottomans.
 
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Somthing bad just happend.
Portugal my allies just had two stacks in their region camping out, and on inside the spanish port.
the next turn spain just sent half a stack, that just walk to Lisbon and took it undefended, with 3 full stacks looking at them!!.

Thats it, no more portugal.:thumbsdow

So what can be done about it? is there anything that can be done to prevent this? any way i think i will go back one turn give then some poor region and will get them lisbon back, kicking some spanish ass in the way.
I remambre that in M:tw when you lost the capitol you had like 10 turns to get it back, why did they changet it? can we get it back?
 
i really have to say this is one of the best mods i came along so far, truly exceptional work guys.
BUT that doesn't mean it's flawless ;)
what kinda annoys me is morocco's tech tree: they can't recruit line infantry but nearly all of the developments available for infantry affect line infantry ONLY (or enable light infantry, those i get right away from the start without researching), which means i have to do research on stuff i won't be able to use just to get some decent barracks ._.
pls tell me this isn't meant to be like it is :no:

apart from that (and the lil bug i posted in the bugs thread^^) it's quite an awesome mod you brought us here :)
 
Morocco is in for a rework.

You should know, that we have not had the opportunity to give all factions the same kind of attention. And some (like Morocco and Venice) are just not complete yet.
 
take your time, no offense...if it's being worked on, i'm fine :)
i know how much work all the stuff that you do is, the emphasis of my post is on the "great-awesome-best-mod-seen-so-far-thing" ;)
 
Another couple of small points if I may.

The British 'Highland Regiment' unit is listed as a militia unit, I don't know if this is intentional, but their stats suggest it may be an oversight. Also, they don't use Rank Fire, I thought these two things may be related?

Also, purely a subjective opinion, British Grenadiers could use a boost. They're inferior to certain countries basic line infantry.
 
I am playing as british and it's 1730
the game is going well, except that the cherokee are destroying The 13 Colonies every game. I was obliged to start send early an army in Georgia and now I have Georgia, Carolinas, Maryland, Florida and another provice taken from the cherokee. I was lucky that I managed to provoke a war between cherokee on one side and pueblo and huron on the other side so they are not pressuring the Colonies (which seem to be conquered in every game).

I took Florida three times, first two i sold it to Pueblo and Huron for alliance and that's how I managed to stop cherokee onslaught.

However, my impression is that the amerindians are too powerful and are always ending up by destroying the colonies.

concerning other aspects of the game, Saxony was conquered by Prussia, I am at war with Spain for South America and I just started to build up my forces for India.
 
Prussia campaign in year 1730 w 4 turns per year.

I control a block of central europe - Wurtemburg, Bavaria, Austria, Prague, Saxony, Brandenburg, Silesia and W. Prussia. Just fought some huge infantry battles against Wurtemburg, like 3000-4000 troops vs. my 1700 or so. Cannon onslaught and superior Prussian Line infantry cut them to peices every time.

Poland is just running amock though, this is my first 2.0 campaign so I don't know if it's common or not. They control the whole Balkan Penninsula, Croatia, Bosnia, Greece, Istanbul etc. as well as their regular Eastern European holdings and E. Prussia. I've got probably 4-5 full stacks of Polish troops at my eastern border and only able to support 2.5 stacks of my own over there, plus the one that just secured Wurtemburg and maybe a another stack total of garrison units in Brandenburg and Saxony. Russia just recently went to war with them finally but have only taken Crimea thus far. Me and Poland slugged it out in a kinky three way with Austria until the two of us gobbled them up. I'm setting my sights on E. Prussia and working on getting to 3rd Rate tech/port level to begin my domination of the seas.

One question though, why is nearly every region I owns income growth dropping and has been for most the whole game? Economy seems to stimulate very little on its own. Just curious because I also play APE alot and the economy with that grows nicely on its own.

Love 2.0. Prussian Lineinfanterie simply own everything.
 
2.04, religious buildings all levels offer just +1 to happiness?

Just wondering if all levels of religious buildings offering the same +1 to religious happiness is intentional? What's the point of spending huge amount on cathedrals if they offer the same happiness as the level 1 church?
 
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