Dragon Age

Dragon Age

More threads by Markas

Maybe I just completely suck at this game, but I rarely get through a battle without having someone die and/or using at least one health or mana potion. And this is on normal. Anyone got any good tips on how to make fights easier? The only real way I can do it right now is to essentially try and split up big groups of enemies and fight them piecemeal with ambush tactics.


One word: Wynne.

Having her in your party set to "Passive" and "Healer" will instantly make your party more powerful. Customize her healing tactics and boost her willpower and mana regen with equipment and you will be near unstoppable.
 
If I didn't want to stealth I'd of rolled a warrior.

You need a healer and crowd control...in my game Wynn has the glyphs and crushing prison, Morrigan has Sleep, Waking nightmare and cone of cold...and use pause.

Not really, rogue's focus is not got hit by enemy, while warrior's focus is got a lot of HP to let enemy hit them.
 
Musthavename, where do I get this dagger you spoke of, and how much is it?

If it's a guy with lyrium poisoning in Orzammar, then he would be located in the main area [not slums or diamond quarter] outside any of the stores as a roadside shop. Should show the little house icon. It's also possible that it's a post-landsmeet item.

You can also get really nice armor at the Emporium where you get Drake/Dragon Scale armor, make sure to check the wares again after you've had one Drake made.
 
One word: Wynne.

Having her in your party set to "Passive" and "Healer" will instantly make your party more powerful. Customize her healing tactics and boost her willpower and mana regen with equipment and you will be near unstoppable.

Should I have her concentrate solely on healing? Currently she's doing a bit of everything; healing, buffing, direct damage. I often found her mana drops too quickly and that after a few battles in a dungeon I'm virtually out of lyrium potions. Plus, morrigan is so much better at dealing damage and she can do a bit of healing too. Is wynne really that good?
 
Should I have her concentrate solely on healing? Currently she's doing a bit of everything; healing, buffing, direct damage. I often found her mana drops too quickly and that after a few battles in a dungeon I'm virtually out of lyrium potions. Plus, morrigan is so much better at dealing damage and she can do a bit of healing too. Is wynne really that good?

I craft alot of lyrium potions myself. I usually keep both Wynne and Morrigan in my party. Morrigan focused purely on damage (no healing, no buffs just pure unadulterated damage). Wynne I do go wiht buff spells and the paralysis, repulsion spell line. But I usually don't give her any attack spells. It keeps me having to worry about her drawing too much attention during battle.

Crafting lesser lyrium potions is easy. So I usually stock close to 30-40 of them at one time. So I never really have to worry about running into mana issues. Plus I usually buff both Wynne's and Morrigans mana regen in battle with rings, pendants and robes.
 
If it's a guy with lyrium poisoning in Orzammar, then he would be located in the main area [not slums or diamond quarter] outside any of the stores as a roadside shop. Should show the little house icon. It's also possible that it's a post-landsmeet item.

He's directly across from the door into the Diamond Quarter, and it's not a post-landsmeet item though it is extremely expensive.
 
Crafting lesser lyrium potions is easy. So I usually stock close to 30-40 of them at one time. So I never really have to worry about running into mana issues. Plus I usually buff both Wynne's and Morrigans mana regen in battle with rings, pendants and robes.

You have a steady supply of lyrium dust then? I never found large quantities of the substance from the merchants...
 
He's directly across from the door into the Diamond Quarter, and it's not a post-landsmeet item though it is extremely expensive.

Yeah the price scale on some items is ridiculous. The guy at the camp sells a weapon called 'The Veshialle' which is an axe with 3 rune slots and some mad stats, he actually sells two if you buy the first. But as I recall it costs upwards of 100 gold, so while dual-wielding them looks excellent, it's kind of hard to come by the money.

You have a steady supply of lyrium dust then? I never found large quantities of the substance from the merchants...

The Quartermaster at Circle Tower has an unlimited supply of Lyrium Dust; if you buy all 99 at once he will still have 99 on him. Other places that have infinite items:
Deep Mushroom - Ruck's Store (The Deep Roads)
Lifestones - Ruck's Store (The Deep Roads)
Lyrium Dust - Quartermaster (Circle Tower)
Elfroot - Varathorn's Goods (Dalish Camp)
Deathroot - Varathorn's Goods (Dalish Camp)
Toxin Extract - Varathorn's Goods (Dalish Camp)
Flasks/All ___ Agents - Bodahn's Wares (Party Camp)

As of yet I haven't found any that have infinite Frostrock, Fire Crystals, Metal Shards, Demonic Ichor, etc.
 
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You have a steady supply of lyrium dust then? I never found large quantities of the substance from the merchants...

The quartermaster at the mages guild sells unlimited amounts.

^ The shop in dust town sells unlimited trap triggers. Haven't found a good supply of metal shards though.
 
I think I just found a glitch. After beating the game and loading the Post-Campaign save, you're in an area called "On the Road". To the left and right of you are exits to the player camp. If you avoid these exits and run sort of northwards, trying to find places where the terrain isn't impassable, you'll eventually get to where there's a road with little fences along the side. Follow this along and you'll find you start 'sinking' into the ground. Now if you turn back towards the hill you're running along, you can run through it and keep running randomly over rivers and through mountains... until eventually if you head towards the sun you get hilarious screenshots like the ones in the attachments. :laughter:

Part of me thinks this is just a gap in the level design because the "On the Road" area was added more as an afterthought. Another part of me wonders, having played Borderlands and discovered the so-called 'dev chest', if this glitch might provide access to some random easter egg location. Certainly wouldn't put it past BioWare.
 
Its possible.

This on the road thing might be a way to access future post game content from within your save.
 
EXPANSION PACK!

I would enjoy one. A good old fashoned Expansion where all they do is add new areas and another questline to an earlier game.

Not a full priced game that pretends to be an expansion. :(
 
Musthavename, where do I get this dagger you spoke of, and how much is it?

Enter Orzammar. Head towards the Deep Roads / Diamond quarter. There's a merchant there. He talks with a massive stutter and says he got lyrium in his blood one day. The dagger costs something like 130-140g, but it's by far the best rogue weapon in the game.

I've decided not to bother with my Rogue attempt. I'm more effective on my own than with Leliana because she lacks Combat Stealth, and all my fights are just careful pulls and pet kiting. Hence i'll just go through normally on nightmare, with the restriction of no Wynne :P. I might try going with a PC/Leliana/Zevran party later on when I can actually tailor their skills into something decent.

The Quartermaster at Circle Tower has an unlimited supply of Lyrium Dust; if you buy all 99 at once he will still have 99 on him. Other places that have infinite items:
Deep Mushroom - Ruck's Store (The Deep Roads)
Lifestones - Ruck's Store (The Deep Roads)
Lyrium Dust - Quartermaster (Circle Tower)
Elfroot - Varathorn's Goods (Dalish Camp)
Deathroot - Varathorn's Goods (Dalish Camp)
Toxin Extract - Varathorn's Goods (Dalish Camp)
Flasks/All ___ Agents - Bodahn's Wares (Party Camp)

As of yet I haven't found any that have infinite Frostrock, Fire Crystals, Metal Shards, Demonic Ichor, etc.

That's pretty much all i've found. The barkeep in the Denerim Inn also has infinite _____ agents aswell iirc.
 
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Aggro is how pissed monsters are at you, if you have high aggro that means monsters will attack you, normally tanks (the characters who soak up all the damage) need the most aggro. Casters the leasts etc etc.

According to manual enemies are drawn to heavy armor, but I see my mages getting attacked anyway.
So I don't know which is which.
 
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if your mages are casting aoe spells then mobs will go straight for them
 
From what I gather, (and this isn't anything mathematical or concrete, just based on my experience), there's going to be things that affect aggro.

-Talents such as Shale's Stoneheart or Warrior's Threaten generate aggro and/or cause you to generate more aggro.
-Heavier armour generates more aggro, lighter less.
-Damage generates aggro on the target that it is inflicted on.
-Healing spells generate aggro on all enemies in combat.
-Certain skills like Taunt or Disengage generate aggro.
-Things such as Feign Death or Combat stealth seem to wipe aggro entirely.

Ofcourse, there are things that really should lower aggro that don't. Such as forcefield.

Really, aslong as I have Shale in Stoneheart mode or Alistair with threaten, massive armour and taunt, i've never had any real problems with aggro. Sten will suffice aswell if you make him shield. My melee rogue would pull aggro generally after a while on the target he was attacking, which was rectified almost instantly by stealthing and attacking again.
 
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Quick Question, when you create your character, it asks you to choose a voice, yet your character never speaks in game so why do they include this option? Unless it happens later in the game, I am still very new in (only at the part where you fight the ogre for the beacon). Any answer for this?
 
Quick Question, when you create your character, it asks you to choose a voice, yet your character never speaks in game so why do they include this option? Unless it happens later in the game, I am still very new in (only at the part where you fight the ogre for the beacon). Any answer for this?

You character does make comments during gameplay, much like NWN/NWN2. They usually just shout stuff during combat. Nothing on the scale of ME, though. It's the one disappointing thing about DA. After all the voice acting in ME, it feels like a step backwards.
 
As far as I could make out using my Rogue, Backstabs don't trigger shatter. Really, if you grab the Assassin talents, Momentum and some decent gear and then pour on the strength, it's very easy to be chaining hits of around 60 every second or so.

A Mage is far more lethal than a properly geared and talented rogue. But for sustained single target damage, the rogue comes out top.
I think i saw a lot of shattering on normal difficulty, but once i bumped it up to hard enemies very rarely if ever shattered.
 
You character does make comments during gameplay, much like NWN/NWN2. They usually just shout stuff during combat. Nothing on the scale of ME, though. It's the one disappointing thing about DA. After all the voice acting in ME, it feels like a step backwards.

Indeed it's a little dull, but understandable.

3 races x 2 sexes x 6 orgins.
That's a lot to record in the end.
 
I think i saw a lot of shattering on normal difficulty, but once i bumped it up to hard enemies very rarely if ever shattered.
Right now i'm on Nightmare and shattering seems to work fine. On pretty much 80-90% of white enemies the crit out of stealth triggers shatter. My wolf's crit move also seems to trigger it always on whites. (It was convinient in the Elf dungeons being able to take down 3 whites with a well placed CoC :P) Though, i've never shattered anything yellow or above.
 
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Ending could have been better. This sucks, now I will have to wait for an expansion pack or make a new character.

And after spending 65 hours on my Elven Mage :disgust:
 
Ending could have been better.
I have to agree.
Especially the whole thing with Morrigan - "Oh yeah i really love you but if i can't have me demon baby then i'll just leave for no reason. And if i do get the baby then i'll also leave and not tell you why. Bahahha."

Then there's the Landsmeet. I mean, why not just skip the whole "gathering support" part and simply go straight to the duel part and whip the zombie guy's ass? Everything will be decided by that stupid duel anyway, regardless of what you do, so why bother with the other crap.

The best ending seems to be one where the PC dies, otherwise it's all "oh hi doods imma go roaming/stay here and... govern... things". I wonder if they could have possibly have made it any more anti-climactic.
ME endings weren't all that special either, but to me they seemed quite a bit better. I mean, some text stating that dwarves/mages/elves "do some stuff" is... not exciting. :hmm:
 
I have to agree.
Especially the whole thing with Morrigan - "Oh yeah i really love you but if i can't have me demon baby then i'll just leave for no reason. And if i do get the baby then i'll also leave and not tell you why. Bahahha."

Then there's the Landsmeet. I mean, why not just skip the whole "gathering support" part and simply go straight to the duel part and whip the zombie guy's ass? Everything will be decided by that stupid duel anyway, regardless of what you do, so why bother with the other crap.

The best ending seems to be one where the PC dies, otherwise it's all "oh hi doods imma go roaming/stay here and... govern... things". I wonder if they could have possibly have made it any more anti-climactic.
ME endings weren't all that special either, but to me they seemed quite a bit better. I mean, some text stating that dwarves/mages/elves "do some stuff" is... not exciting. :hmm:
Hear, hear :tacticalwithdrawal:
 

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