Maybe I just completely suck at this game, but I rarely get through a battle without having someone die and/or using at least one health or mana potion. And this is on normal. Anyone got any good tips on how to make fights easier? The only real way I can do it right now is to essentially try and split up big groups of enemies and fight them piecemeal with ambush tactics.
If I didn't want to stealth I'd of rolled a warrior.
You need a healer and crowd control...in my game Wynn has the glyphs and crushing prison, Morrigan has Sleep, Waking nightmare and cone of cold...and use pause.
Musthavename, where do I get this dagger you spoke of, and how much is it?
One word: Wynne.
Having her in your party set to "Passive" and "Healer" will instantly make your party more powerful. Customize her healing tactics and boost her willpower and mana regen with equipment and you will be near unstoppable.
Should I have her concentrate solely on healing? Currently she's doing a bit of everything; healing, buffing, direct damage. I often found her mana drops too quickly and that after a few battles in a dungeon I'm virtually out of lyrium potions. Plus, morrigan is so much better at dealing damage and she can do a bit of healing too. Is wynne really that good?
If it's a guy with lyrium poisoning in Orzammar, then he would be located in the main area [not slums or diamond quarter] outside any of the stores as a roadside shop. Should show the little house icon. It's also possible that it's a post-landsmeet item.
Crafting lesser lyrium potions is easy. So I usually stock close to 30-40 of them at one time. So I never really have to worry about running into mana issues. Plus I usually buff both Wynne's and Morrigans mana regen in battle with rings, pendants and robes.
He's directly across from the door into the Diamond Quarter, and it's not a post-landsmeet item though it is extremely expensive.
You have a steady supply of lyrium dust then? I never found large quantities of the substance from the merchants...
You have a steady supply of lyrium dust then? I never found large quantities of the substance from the merchants...
Musthavename, where do I get this dagger you spoke of, and how much is it?
The Quartermaster at Circle Tower has an unlimited supply of Lyrium Dust; if you buy all 99 at once he will still have 99 on him. Other places that have infinite items:
Deep Mushroom - Ruck's Store (The Deep Roads)
Lifestones - Ruck's Store (The Deep Roads)
Lyrium Dust - Quartermaster (Circle Tower)
Elfroot - Varathorn's Goods (Dalish Camp)
Deathroot - Varathorn's Goods (Dalish Camp)
Toxin Extract - Varathorn's Goods (Dalish Camp)
Flasks/All ___ Agents - Bodahn's Wares (Party Camp)
As of yet I haven't found any that have infinite Frostrock, Fire Crystals, Metal Shards, Demonic Ichor, etc.
Aggro is how pissed monsters are at you, if you have high aggro that means monsters will attack you, normally tanks (the characters who soak up all the damage) need the most aggro. Casters the leasts etc etc.
Quick Question, when you create your character, it asks you to choose a voice, yet your character never speaks in game so why do they include this option? Unless it happens later in the game, I am still very new in (only at the part where you fight the ogre for the beacon). Any answer for this?
I think i saw a lot of shattering on normal difficulty, but once i bumped it up to hard enemies very rarely if ever shattered.As far as I could make out using my Rogue, Backstabs don't trigger shatter. Really, if you grab the Assassin talents, Momentum and some decent gear and then pour on the strength, it's very easy to be chaining hits of around 60 every second or so.
A Mage is far more lethal than a properly geared and talented rogue. But for sustained single target damage, the rogue comes out top.
You character does make comments during gameplay, much like NWN/NWN2. They usually just shout stuff during combat. Nothing on the scale of ME, though. It's the one disappointing thing about DA. After all the voice acting in ME, it feels like a step backwards.
Right now i'm on Nightmare and shattering seems to work fine. On pretty much 80-90% of white enemies the crit out of stealth triggers shatter. My wolf's crit move also seems to trigger it always on whites. (It was convinient in the Elf dungeons being able to take down 3 whites with a well placed CoCI think i saw a lot of shattering on normal difficulty, but once i bumped it up to hard enemies very rarely if ever shattered.
I have to agree.Ending could have been better.
Hear, hearI have to agree.
Especially the whole thing with Morrigan - "Oh yeah i really love you but if i can't have me demon baby then i'll just leave for no reason. And if i do get the baby then i'll also leave and not tell you why. Bahahha."
Then there's the Landsmeet. I mean, why not just skip the whole "gathering support" part and simply go straight to the duel part and whip the zombie guy's ass? Everything will be decided by that stupid duel anyway, regardless of what you do, so why bother with the other crap.
The best ending seems to be one where the PC dies, otherwise it's all "oh hi doods imma go roaming/stay here and... govern... things". I wonder if they could have possibly have made it any more anti-climactic.
ME endings weren't all that special either, but to me they seemed quite a bit better. I mean, some text stating that dwarves/mages/elves "do some stuff" is... not exciting.
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