Re: Creating a World - Replacing Strat Models
The Steam issue (folder rename is a real dinosaur method to make mods Steam compatible anyhow) will be totally avoided by using a steam compatible BAT file. See the code, red is optional but won't hurt for low end (low core speed) machines:
Code:
@echo off
cd ..\..
IF EXIST kingdoms.exe (start /affinity 1 /high kingdoms.exe @%0\..\[your CFG file's name here].cfg) ELSE (
IF EXIST medieval2.exe (
start /affinity 1 /high medieval2.exe @%0\..\[your CFG file's name here].cfg) ELSE (
echo ERROR: Cannot find the M2TW or Kingdoms executable.
echo You probably installed [your mod's name here] into the wrong folder.
pause
)
)
As to your actual question: farming out stuff to a dedicated mod folder that will not be affected by a rename should be the way to go, makes me wonder why I haven't thought of that I mean it's as good as using the default root folder because of the absolute path.
It solves the possible rename problem AND keeps it out of that default folder.
Will work with Steam as well - there are actually a very limited number of issues with Steam that require an adjustment in approach. Mostly for regenerating files - like NOT deleting STRING.BIN files for tooltips, battle, strat and shared because that quartet will not generate, it will however update existing string.bin files from edited TXT files provided the TXT files have a later timestamp then the string.bin ones. Same with ui\*.SD files I believe.
Last edited by Gigantus; July 06, 2020 at 01:13 AM.