1. May 30, 2021
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Forum: The IWTE Project

The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: IWTE - Character, Unit, Skeleton and Animation editing.

    Started by makanyane, December 03, 2020 10:10 AM
    • Replies: 9
    • Views: 511
    June 05, 2021, 12:03 PM Go to last post
  3. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 01:44 PM
    163 Pages
    1 2 3 4 5 6 7 8 9 10 ... 163
    • Replies: 3,245
    • Views: 428,794
    May 31, 2021, 02:05 PM Go to last post
  4. Sticky Thread Sticky: M2TW Battle Map Modding on the Wiki

    Started by makanyane, October 05, 2019 08:24 AM
    • Replies: 1
    • Views: 609
    July 24, 2020, 01:31 AM Go to last post
  5. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 03:37 AM
    • Replies: 0
    • Views: 1,368
    May 01, 2014, 03:37 AM Go to last post
  6.   Normal Threads  

  1. How to get rid of a settlement?

    Started by xpoing, April 20, 2021 09:24 AM
    • Replies: 0
    • Views: 164
    April 20, 2021, 09:24 AM Go to last post
  2. [Tutorial] Adding on-wall deployment

    Started by makanyane, March 17, 2021 09:47 AM
    • Replies: 4
    • Views: 300
    March 29, 2021, 02:29 PM Go to last post
  3. [Tutorial] Editing worldterrain files (IWTE)

    Started by wilddog, August 28, 2011 04:54 AM
    4 Pages
    1 2 3 4
    • Replies: 62
    • Views: 14,093
    March 06, 2021, 07:40 AM Go to last post
  4. Icon5 How to move buildings from a mod to another one?

    Started by Australis, November 21, 2020 03:31 PM
    add, buildings, edb, export_descr_buildings
    • Replies: 7
    • Views: 539
    February 25, 2021, 09:01 AM Go to last post
    • Replies: 0
    • Views: 159
    January 25, 2021, 11:39 AM Go to last post
  5. Heritage IWTE to remove custom settlement animations

    Started by henryVI, October 19, 2020 05:12 AM
    • Replies: 1
    • Views: 198
    October 19, 2020, 08:13 AM Go to last post
  6. How to allow settlements on a map in map editor?

    Started by Nathanrico04, September 02, 2020 10:02 AM
    • Replies: 5
    • Views: 232
    September 02, 2020, 01:39 PM Go to last post
  7. [Resource] modeltraversablenetwork stuff

    Started by makanyane, August 09, 2020 10:04 AM
    • Replies: 1
    • Views: 254
    August 26, 2020, 03:44 AM Go to last post
  8. Gates and Walls cant get destructed

    Started by _Tartaros_, June 11, 2020 02:04 PM
    • Replies: 8
    • Views: 477
    July 29, 2020, 04:39 AM Go to last post
  9. Medieval 2 Total War bug

    Started by The Master of Albion, March 28, 2018 01:56 PM
    • Replies: 16
    • Views: 1,929
    May 19, 2020, 06:28 AM Go to last post
    • Replies: 11
    • Views: 6,866
    May 07, 2020, 11:02 PM Go to last post
  10. Removing walls and gates

    Started by Sirlion, December 05, 2019 05:04 AM
    • Replies: 1
    • Views: 463
    December 06, 2019, 06:57 AM Go to last post
  11. [Tutorial] IWTE - Vegetation editing

    Started by makanyane, December 05, 2012 02:46 PM
    5 Pages
    1 2 3 4 5
    • Replies: 88
    • Views: 16,799
    November 21, 2019, 03:22 PM Go to last post
    • Replies: 1
    • Views: 515
    November 13, 2019, 03:28 AM Go to last post
  12. Fixing settlement with extreme height differences

    Started by Mr_Nygren, November 01, 2019 04:46 AM
    • Replies: 11
    • Views: 615
    November 05, 2019, 02:50 PM Go to last post
  13. Westeros 1.0 Moat Cailin issue!

    Started by Mr_Nygren, October 02, 2019 10:40 AM
    • Replies: 4
    • Views: 510
    October 03, 2019, 01:23 PM Go to last post
  14. New Settlement/Building Textures not Loaded

    Started by Alondite, September 22, 2019 12:08 AM
    • Replies: 6
    • Views: 661
    September 22, 2019, 12:42 PM Go to last post
  15. Issues after adding a new culture to vanilla.

    Started by Gercanos, September 16, 2019 04:37 AM
    • Replies: 3
    • Views: 561
    September 19, 2019, 12:58 PM Go to last post
  16. Campaign map in-depth editing

    Started by Sirlion, January 13, 2019 04:21 PM
    • Replies: 4
    • Views: 849
    February 06, 2019, 12:14 PM Go to last post
  17. Icon9 Using Forts models from one mod to another

    Started by Lusitanio, January 17, 2019 05:37 PM
    • Replies: 4
    • Views: 889
    January 23, 2019, 06:39 AM Go to last post

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