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Thread: Disable/reduce heretics and witches in vanilla?

  1. #1

    Default Disable/reduce heretics and witches in vanilla?

    How do I disable heretics and witches in vanilla? I heard you can manipulate the numbers in descr_campaign_db. I've managed to unpack the particular file using Ishan's specific unpacker but I suspect I still need something else to do. Halp?

  2. #2
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Disable/reduce heretics and witches in vanilla?

    Quote Originally Posted by naturallog View Post
    How do I disable heretics and witches in vanilla? I heard you can manipulate the numbers in descr_campaign_db. I've managed to unpack the particular file using Ishan's specific unpacker but I suspect I still need something else to do. Halp?
    go
    to your descr_strat file in your ...Medieval II Total War\data\world\maps\campaign\imperial_campaign folder
    open it with notepad

    right above this
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; >>>> start of resources section <<<<
    you should see this
    Code:
    brigand_spawn_value xx
    pirate_spawn_value xx
    change that to ths
    Code:
    brigand_spawn_value 999
    pirate_spawn_value 999
    the stuff you need to change I have marked red

    good luck
    Last edited by ♔atthias♔; September 28, 2017 at 02:54 AM.
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  3. #3

    Default Re: Disable/reduce heretics and witches in vanilla?

    Oh? That's it? I was preparing myself thinking I'm gonna need to do some more hardcore coding, like making the edited xml connect to the vanilla files or something lol. Thanks!
    One more thing, is this save compatible? Or do I have to start a new game?

  4. #4
    Frunk's Avatar Form Follows Function
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    Default Re: Disable/reduce heretics and witches in vanilla?


  5. #5
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Disable/reduce heretics and witches in vanilla?

    Quote Originally Posted by naturallog View Post
    Oh? That's it? I was preparing myself thinking I'm gonna need to do some more hardcore coding, like making the edited xml connect to the vanilla files or something lol. Thanks!
    One more thing, is this save compatible? Or do I have to start a new game?
    starting a new game is required sorry
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  6. #6

    Default Re: Disable/reduce heretics and witches in vanilla?

    Aww, that's too bad. Anyway, thanks again!

  7. #7

    Default Re: Disable/reduce heretics and witches in vanilla?

    You have disabled the spawning of rebel's armies and fleets in the descr_strat, not sure it's what you want and that it works on rebel agents. Open descr_campaign_db like you thought and search for these lines in the religion section:
    <max_witches_per_region uint="0"/>
    <max_witches uint="0"/>
    <max_heretics_per_region uint="0"/>
    <max_heretics uint="0"/>

    There, no more spawn of rebel agents. You might want to change these also:
    <witch_creation_modifier float="0.0"/>
    <heretic_creation_modifier float="0.0"/>
    <convert_to_heretic_base_modifier float="0.0"/>
    <convert_to_heretic_unorthodox_modifier float="0.0"/>
    To stop other factions's agents to convert into heretic.

  8. #8
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    Default Re: Disable/reduce heretics and witches in vanilla?

    Agree with slev - atthias' suggestion certainly reduces pirate and brigand army spawn down to virtually non existent, it won't reduce religious agents however. Setting those two max_xxx_per_region to zero will already do the trick, the rest are simply modifiers of this base value. Might as well do it for the inquisitors as well if you are at it?










  9. #9

    Default Re: Disable/reduce heretics and witches in vanilla?

    Back from trying a new game, the heretics still appear for some reason... Also, I already tried selv's advice. Do priests turning to heretics and rebel agent's heretics have different parameter?
    Also, after unpacking a specific file(descr_campaign_db.xml in this case), do I need to place the file anywhere or the game already connected to the file automatically?

  10. #10

    Default Re: Disable/reduce heretics and witches in vanilla?

    It look like you are trying to mod the base game without a basic mod folder. Changed files won't have effect without io_file_first actived in the cfg and it's not careful to mod the base game anyway. Use bare geomod.
    http://www.twcenter.net/forums/showt...ld-Bare-Geomod
    Everything is set for modding or minor changes already, including the cfg. Thanks to Gigantus. It's the normal game to play otherwise. descr_campaign_db go to the data folder. (Of bare geomod)

  11. #11

    Default Re: Disable/reduce heretics and witches in vanilla?

    I see... I'll just try the mod you suggest then. Thanks!

  12. #12

    Default Re: Disable/reduce heretics and witches in vanilla?

    Sorry for asking again and again, but the witches and heretics still appear for some reason?

    I've done the following:
    - Use Bare Geomod
    - Extract descr_campaign_db.xml and modify the particular part to down below;
    <max_witches_per_region uint="0"/>
    <max_witches uint="0"/>
    <max_heretics_per_region uint="0"/>
    <max_heretics uint="0"/>
    <witch_creation_modifier float="0.0"/>
    <heretic_creation_modifier float="0.0"/>
    <convert_to_heretic_base_modifier float="0.0"/>
    <convert_to_heretic_unorthodox_modifier float="0.0"/>

    - Put the descr_campaign_db.xml in Geomod data folder
    - brigand and pirate spawn value changed to 999 in descr_strat

    Am I still missing anything?

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Disable/reduce heretics and witches in vanilla?

    Nope, that's it. You need to use Bare Geomod to play the game in this case. The change will not affect the main game.










  14. #14

    Default Re: Disable/reduce heretics and witches in vanilla?

    Hmm, that's strange... I did start the game AFTER I modified the stuff. Does geomod kingdom or geomod vanilla(?) matter? I used the non-kingdom one.

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Disable/reduce heretics and witches in vanilla?

    Do use the Bare Geomod Kingdoms version, the Medieval version is totally outdated.










  16. #16

    Default Re: Disable/reduce heretics and witches in vanilla?

    Will try, thanks again!

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