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Thread: The Team + Recruitment

  1. #1

    Icon1 The Team + Recruitment


    The Development Team
    - Project Directors -Vikus van de Merwe
    Mr.Jox
    - Character Designers -Enpremi
    Galendael
    Mr.Jox
    Vikus van de Merwe
    - UI Development -Lord Elessar
    - Concept Art -DragonSpear
    Luke Martin

    Robbie McSweeney
    - Animation Designers -Gerre van der Meer
    Niels Dinkelaar
    - Sound Designers -Filip Olejka
    Jesse Davis
    - DB Editing -Caligula
    Maestro1
    - Lore Masters -cshewey
    Maestro1
    - Web Designer -Alkar
    Caligula
    - Temporarily Inactive Members -Cyrius_PT
    Grimnir
    Hakan
    Paul K
    Zak Cowen
    - Official Video Promotion -THFE Productions/Invicta
    lionheartx10
    Jackie Fish
    WarriorofSparta
    Alex The Rambler!
    Wolfman and Kaisa
    Pixelated Apollo
    Tinteex (German)
    - Special Mention (ex-Team Members) -CaptainPMM
    PetrM
    Clenvey
    Felagund
    John
    Nistrum
    Philip/Sheridan
    PrivateCamping
    - Special Mention (Fellow Modders) -CordobezWee for his Mordor wallpaper
    Thomas Hauchecorne for sharing Minas Tirith textures
    Noif1988 for allowing us to use his Pikes Ready In Your Hands mod
    Olympian for allowing us to use his Battle Camera mod
    Tasty and xHolyCrusader for their RoM Teaser video

    The Ancient Empires team, in particular
    ABH2
    Petellius
    UMCenturion

    The Divide et Impera team, in particular
    Dresden
    kam2150
    Ritter-Floh

    The Medieval Kingdoms team, in particular
    warman222

    The Seven Kingdoms team, in particular
    Blick Mang

    Caratacus
    Linke
    MagicalSmalrusWalrusJones
    Magnar
    Radious
    Swiss Halberdier


    - Awards Won -Total War Center - 2nd Best Compilation and Overhaul Mod of 2016
    ModDB Player's Choice - Best Upcoming Mod of 2015
    ModDB Player's Choice - Top 20 Best Upcoming Mod of 2016 (Unofficial)
    ModDB Player's Choice - Honourable Mention for Best Upcoming Mod of 2017



    You may be interested in the Youtube channels used by the team and various members of the team.

    The Official Rise of Mordor channel
    Mr.Jox's Youtube
    Enpremi's Youtube
    Caligula's Youtube
    Robbie McSweeney's Youtube
    Filip Olejka's Youtube
    Gerre van der Meer's Youtube
    Last edited by Commissar Caligula_; December 15, 2018 at 08:31 PM. Reason: updated team members

  2. #2

    Icon4 [Management] Member Recruitment

    Total War: Rise of Mordor - Important ThreadsSubmods, Trello & Other Resources | Public Release, Feedback, Discord & the Future of the Mod | The Art of Rise of Mordor
    Factions & Units | The Team | Recruitment | FAQ


    Member Recruitment



    The "Total War: Rise of Mordor" development team is looking out for talented and motivated members to join this ambitious but also high-quality project!

    The candidates for every field of work should be self-motivated, capable of working in a team and experienced in the desired area of work.



    General requirements:


    • willing to register on Trello for purposes of collaboration
    • a working e-mail adress
    • an active Steam account
    • ability to work at least two days a week
    • proper English language skills
    • volition to push the project forward
    • no hesitation to enter new environments in the world of game development and game modification
    • huge interest in the universe of "The Lord of the Rings"

    General preferences:

    • experience in working on a free (not paid) project
    • previous game modding experience
    • ability to make constructive suggestions / to present individual ideas


    Fields of work

    3D Character Artists

    In our team, 3D Character Artists are one of the key roles in high-quality content generation. A big focus is laying on the creation of complete new, fully fleshed out factions while hundreds of units, all unique and special, need to be created for them. As a member of the Character Artist team you will bring a faction to life with a variety of custom, fully new units.

    Requirements

    - basic knowledge of 3ds Max, ZBrush/Mudbox and Photoshop
    - understanding of the High-To-Low-Poly-Workflow and normal map creation
    - PBR texturing skills
    - passion to create the highest content quality possible
    - willing to strengthen the existing modelling and texturing skills
    - experience in rigging biped skeletons
    - ability to work with content creation guidelines and concepts

    Preferences

    - previous modding experience in Total War games
    - fast familiarisation with the Total War modding environment

    3D Building / Environment Artists

    3D Building / Environment Artists are generating the content for the project which is needed to rebuild parts of Middle-Earth on complete custom and detailed battlemaps. As a member of the Building / Environment Artist team you will not only create generic houses for small towns in Middle-Earth but also famous buildings like Barad-Dur or Helms Deep. Special vegetation like the White Tree is required, too.

    Requirements

    - basic knowledge of 3ds Max (, ZBrush/Mudbox) and Photoshop
    - understanding of (the High-To-Low-Poly-Workflow and) normal map creation
    - ability to create modular 3D models
    - PBR texturing skills
    - passion to create the highest content quality possible
    - willing to strengthen the existing modelling and texturing skills
    - ability to work with content creation guidelines and concepts

    Preferences

    - previous modding experience in Total War games
    - fast familiarisation with the Total War modding environment

    ModDB Web Developer

    We want to make our ModDB website more attractive!

    As the ModDB Web Developer you will change the visual appearance of our ModDB website. Let's create something beautiful for our home!

    Requirements

    - basic knowledge of CSS / HTML and Photoshop
    - passion to create the highest content quality possible
    - willing to strengthen the existing programming skills
    - ability to realize individual ideas

    Preferences

    - previous customisation of a ModDB page
    - experience in using CSS / HTML




    Sending an application

    Once you made sure that you are able to comply with the points above you certainly want to contact us. We request you to follow these steps to make the processing easier for us:



    • introduction: What kind of person are you? What personal qualities do you have?
    • explanation: Why do you think that YOU are the right person for us?
    • examples: a portfolio or examples of previous work
    • information: e-mail, "Trello" username, "Steam" username


    • If everything is fine you will hear from us as soon as possible. We will inform you about your acceptance or your declination then.

    We are looking forward to hear from you soon!

    Vikus van de Merwe, Project Director
    Last edited by Mr.Jox; September 11, 2019 at 02:11 PM. Reason: Re-opened positions
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
    Content Emeritus

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    Default Re: [Management] Member Recruitment

    Recruitment for Rise of Mordor has now been re-opened.
    In addition to the three types of positions detailed above, we are also looking for Character Animators.

    This position would involve creating animations, possibly from scratch, for a wide range of units such as wargs, mumakil, trolls, orcs and much much more.
    The requirements for this position would be the ability to create new animations, and an existing portfolio. You would also need a Trello account.
    The preferences would be previous modding experience in Total War games and the ability to have fast familiarisation with the Total War modding environment




  4. #4
    Flinn's Avatar oh man.. I did it again!
    Patrician Citizen Content Emeritus Gaming Director Modding Staff

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    Default Re: [Release] Public Battle Balancing (01/12/16)

    It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your mod.

    If any question about please feel free to use the
    Discussion thread
    .

    Flinn,
    On behalf of the Modding Awards Committee
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22& Socrates1984; of the Imperial House of Hader

  5. #5
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Management] Member Recruitment



    RoM team is looking for a beginner 3d artist: VACATION IS CLOSED

    Requirements:
    - 3ds Max beginner level knowledge;
    - Adobe Photoshop/GIMP beginner level knowledge;
    - Total War ATTILA Assembly Kit installed;
    - Enough free time. Please note, people who have problems with motivation better do not send me your applications.

    You will be given all video/text instructions and files.

    Benefits:
    - RoM will be developed and shipped faster;
    - You will learn a lot skills from our artists;
    - You will have an access to the mod files;
    - You will get a picture how the development goes.

    Contacts:
    - TWC Private Message (Mr.Jox)
    - TWC Private Message (Caligula)

    Please, do not hesitate to send your application if you have some basic skills, it should be enough. But mind yourself, if you send us an application you will have to keep your deadline done in time otherwise you'll be kicked.

    Kind regards,
    Mr.Jox
    Last edited by Mr.Jox; September 11, 2019 at 02:12 PM. Reason: VACATION IS CLOSED

  6. #6
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Management] Member Recruitment

    Our team is looking for a beginner 3d modeller. Your task will be to optimise Isengard assets. Since we're looking only for one person, we will choose the best available.

    Prerequisites:
    - basic knowledge of 3ds max
    - understanding of how materials are set up in material editor
    - know these common tools: cut, collapse, remove (with different shortcuts), weld, target weld, break, connect
    - know what smoothing groups are
    - know how to unwrap / fix UV maps
    - know how to rig/weight vertices to bones

    Benefits:
    - get an access to RoM models
    - get to know the unit creation pipeline
    - improve you skills

    We've had this practice in past, we recruited 2 beginner 3d modellers to optimise gondor and dale units. Now these guys are working on architecture and own units.

    Contact Mr.Jox or Caligula in Private Message (PM)
    Last edited by Mr.Jox; April 06, 2018 at 03:10 PM.

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