Thread: Bugs Reports & Technical Help

  1. #3061

    Default Re: Bugs Reports & Technical Help

    I also save at each end turn, as well as after any battle I have just played, as I find that to be the most annoying thing to have lost (can't remember how many times I achieved a heroic victory, only to have the game CTD while loading back into the campaign map).
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  2. #3062
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Kilo11 View Post
    (can't remember how many times I achieved a heroic victory, only to have the game CTD while loading back into the campaign map).
    Do you mean mods in general, or the SSHIP?
    I've had this experience with RTW-Europa Barbarorum I, but very rarely with M2TW mods and I think once the SSHIP - when my FL and FH died in the same battle. This would be very worrying if the SSHIP would deteriorate in this respect.

  3. #3063
    Ducenarius
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    Default Re: Bugs Reports & Technical Help

    anyone looked at my save? any ideas why i get a ctd






  4. #3064

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    Do you mean mods in general, or the SSHIP?
    I've had this experience with RTW-Europa Barbarorum I, but very rarely with M2TW mods and I think once the SSHIP - when my FL and FH died in the same battle. This would be very worrying if the SSHIP would deteriorate in this respect.
    Don't worry about it. It was mainly a problem on my old computer, as it was really old, and would overheat with basically any game, which would CTD many things. Not really a mod problem though. If I ever do notice something, you can be sure I'll speak up
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  5. #3065
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    Default Re: Bugs Reports & Technical Help

    So i monitored where exactluy the ctd happens and it seems its while HRE moves some troops.
    Can someone replay my save to see if thats only happens for me?






  6. #3066

    Default Re: Bugs Reports & Technical Help

    Ok, my problems are back but this time I can't magic away my problems by reloading saves. On either the Castilian or Lithuanian turn, the game crashes as well as at the end of the rebel turn (which is the only crash solvable via reload). I use KCC, but I tried using just SSHIP and still had the crashes. I have attached my system log.
    Attached Files Attached Files

  7. #3067
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    @General Know & @Andrew - in both situations you may have problems like others - see entry #3052 in this thread
    and look for the solution provided by Lurker of Codex.
    Your logs at first glance don't tell much to my.
    I'm quite busy now with the next version of the SSHIP, I'm sorry for not responding much.

  8. #3068

    Default Re: SSHIP - Bugs Reports & Technical Help

    Bug Reports for 6.3

    It is already the second time that I try to play a campaign, always in the passage of the 51st to 52th turn, an unexpected error arises and the game closes, could someone help please.


    -operating system: Windows 10
    -version of Kingdoms: 1.52
    -version of Stainless Steel: 6.3
    Attached Files Attached Files

  9. #3069
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Brazilian underdog View Post
    Bug Reports for 6.3

    It is already the second time that I try to play a campaign, always in the passage of the 51st to 52th turn, an unexpected error arises and the game closes, could someone help please.


    -operating system: Windows 10
    -version of Kingdoms: 1.52
    -version of Stainless Steel: 6.3
    Same answer as to the previous post: the log doesn't say much to me, there's 2 seconds break at the end. But I;m absolutely not an expert in debugging. Try Lurker file, maybe it'll help.

  10. #3070

    Default Re: Bugs Reports & Technical Help

    Its seems like taking an axe to the code related to the error managed to stop the issues, if anything else pops up I will try the same method. Thanks for the help.

  11. #3071
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    Same answer as to the previous post: the log doesn't say much to me, there's 2 seconds break at the end. But I;m absolutely not an expert in debugging. Try Lurker file, maybe it'll help.
    It happens after this spawn, one of the units could be bugged? The portrait is from the packed files so it's not involved in the error.
    Code:
    01:52:53.741 [game.script.exec] [trace] exec <set_event_counter> at line 8945 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <console_command> at line 8946 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <if> at line 8950 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <spawn_army> at line 8970 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    ......
    01:52:53.745 [system.io] [info] exists:   found data/ui/southern_european/portraits/portraits/young/generals/162.tga (from: packs/data_3.pack)
    Edit: another thought - the movie (bik) lines just before a crash usually indicate that the system is about to hang itself because it cannot execute a command, be it a system or script command. It then times out after a few seconds with the fatal error message. Maybe have a look if there is a command underneath the spawn in the same monitor? That would give an idea what to look for.
    Last edited by Gigantus; April 11, 2020 at 10:13 PM.










  12. #3072
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    Default Re: Bugs Reports & Technical Help

    can someone send me an axed edc cause mine dont seem to fix the problem. i tried axing the sections lurker said but it didnt help much but that might be me cause im not very good at that






  13. #3073
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    Default Re: Bugs Reports & Technical Help

    Have you tried this one? However, your issue might be due to something else. Let us know if it works or not
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  14. #3074
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    Default Re: Bugs Reports & Technical Help

    I tried that for both of my stuck campaings and it doesnt seem to help.maybe i could do i fresh reinstall of ss and then sship?
    Cause if i remember correctly i have installed 0.96 above the previous version






  15. #3075
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Andrew1994 View Post
    I tried that for both of my stuck campaings and it doesnt seem to help.maybe i could do i fresh reinstall of ss and then sship?
    Cause if i remember correctly i have installed 0.96 above the previous version
    Preety sure you dont need to install over the previous version anymore , you should install it over SS 6.4

  16. #3076
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    Default Re: Bugs Reports & Technical Help

    Also fresh reinstall didnt fix the problem






  17. #3077
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    It happens after this spawn, one of the units could be bugged? The portrait is from the packed files so it's not involved in the error.
    Code:
    01:52:53.741 [game.script.exec] [trace] exec <set_event_counter> at line 8945 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <console_command> at line 8946 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <if> at line 8950 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    01:52:53.742 [game.script.exec] [trace] exec <spawn_army> at line 8970 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    ......
    01:52:53.745 [system.io] [info] exists:   found data/ui/southern_european/portraits/portraits/young/generals/162.tga (from: packs/data_3.pack)
    Edit: another thought - the movie (bik) lines just before a crash usually indicate that the system is about to hang itself because it cannot execute a command, be it a system or script command. It then times out after a few seconds with the fatal error message. Maybe have a look if there is a command underneath the spawn in the same monitor? That would give an idea what to look for.
    The closest army spawn is that of William Wallace:
    Code:
        ;============== William Wallace Uprising ================
    
        declare_counter wallace_spawned
        set_counter wallace_spawned 0
    
    
        monitor_event FactionTurnStart FactionType scotland    
            and I_TurnNumber > 100
            and I_NumberOfSettlements scotland < 2
            and I_CompareCounter wallace_spawned = 0
    
    
            set_counter wallace_spawned 1
    
    
            terminate_monitor
        end_monitor
    
    
        monitor_event PreFactionTurnStart FactionType scotland
            and I_CompareCounter wallace_spawned = 1
    
    
            spawn_army 
                faction scotland
                character    William Wallace, named character, age 20, x 55, y 253, direction SE, battle_model Wallace_General, portrait wallace, label scotland4wallace
                traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , ScotlandHero 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Rabblerouser 3 , Hardened 1
                unit        Highland Nobles    exp 4 armour 0 weapon_lvl 1
                unit        Highland Nobles    exp 2 armour 0 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Scots Pikemen    exp 4 armour 1 weapon_lvl 0
                unit        Scots Pikemen    exp 4 armour 1 weapon_lvl 0
                unit        Scots Spearmen    exp 3 armour 1 weapon_lvl 0
                unit        Scots Spearmen    exp 3 armour 1 weapon_lvl 0
                unit        Thanes        exp 3 armour 0 weapon_lvl 1
                unit        Scots Longbow    exp 1 armour 1 weapon_lvl 0
                unit        Scots Longbow    exp 1 armour 1 weapon_lvl 0
                unit        Scots Skirmisher    exp 3 armour 0 weapon_lvl 0
                unit        Scots Skirmisher    exp 3 armour 0 weapon_lvl 0
                unit        Scots Skirmisher    exp 4 armour 0 weapon_lvl 0
                unit        Border Horse    exp 2 armour 0 weapon_lvl 0
                unit        Border Horse    exp 2 armour 0 weapon_lvl 0
            end       
    
    
            historic_event scotland_wallace event/william_wallace.bik
            terminate_monitor
        end_monitor
    The Hero of Scotland was reported to be gained by various characters. But this should be unrelated.

  18. #3078
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: Bugs Reports & Technical Help

    @ Andrew1994, in the menu, select follow AI movement. Then, use the console command and write toggle_fow. That will remove the fog of war. Launch your save.
    You'll be able to follow all movements made during the AI turn. Just check if the ctd happens while a specific character or army is moving. Note that it light take time, depending how far you'e in your campaign.
    I'm sorry but I won't be able to do it myself before 2 or 3 days time from now.
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  19. #3079
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    Default Re: Bugs Reports & Technical Help

    I have tried doing that but i cant say exactly when it happens.so far i can tell is when hre moves some troups and the moment the ctd happens i cant tell what was the action that caused it.

    I then started another campaing with england this time and exactly the same happens nut with another faction at another turn






  20. #3080
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    The closest army spawn is that of William Wallace:
    Spoiler Alert, click show to read: 
    Code:
        ;============== William Wallace Uprising ================
    
        declare_counter wallace_spawned
        set_counter wallace_spawned 0
    
    
        monitor_event FactionTurnStart FactionType scotland    
            and I_TurnNumber > 100
            and I_NumberOfSettlements scotland < 2
            and I_CompareCounter wallace_spawned = 0
    
    
            set_counter wallace_spawned 1
    
    
            terminate_monitor
        end_monitor
    
    
        monitor_event PreFactionTurnStart FactionType scotland
            and I_CompareCounter wallace_spawned = 1
    
    
            spawn_army 
                faction scotland
                character    William Wallace, named character, age 20, x 55, y 253, direction SE, battle_model Wallace_General, portrait wallace, label scotland4wallace
                traits MilitaryInclination 1 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , ScotlandHero 1 , LoyaltyStarter 1, BattleChivalry 2 , Loyal 2 , Just 2 , Rabblerouser 3 , Hardened 1
                unit        Highland Nobles    exp 4 armour 0 weapon_lvl 1
                unit        Highland Nobles    exp 2 armour 0 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Highlanders    exp 3 armour 1 weapon_lvl 1
                unit        Scots Pikemen    exp 4 armour 1 weapon_lvl 0
                unit        Scots Pikemen    exp 4 armour 1 weapon_lvl 0
                unit        Scots Spearmen    exp 3 armour 1 weapon_lvl 0
                unit        Scots Spearmen    exp 3 armour 1 weapon_lvl 0
                unit        Thanes        exp 3 armour 0 weapon_lvl 1
                unit        Scots Longbow    exp 1 armour 1 weapon_lvl 0
                unit        Scots Longbow    exp 1 armour 1 weapon_lvl 0
                unit        Scots Skirmisher    exp 3 armour 0 weapon_lvl 0
                unit        Scots Skirmisher    exp 3 armour 0 weapon_lvl 0
                unit        Scots Skirmisher    exp 4 armour 0 weapon_lvl 0
                unit        Border Horse    exp 2 armour 0 weapon_lvl 0
                unit        Border Horse    exp 2 armour 0 weapon_lvl 0
            end       
    
    
            historic_event scotland_wallace event/william_wallace.bik
            terminate_monitor
        end_monitor

    The Hero of Scotland was reported to be gained by various characters. But this should be unrelated.
    That won't be it - the set_event_counter command (8945) is immediately followed by a console command (8946) in the next line and shortly after a IF loop (8950) opens which 20 lines later (8970) initiates a spawn.
    Might need to ask the user to upload his campaign_script file.
    Last edited by Gigantus; April 13, 2020 at 10:40 PM.










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