Hi guys! Here is a rookie question. I understand that small changes, such as triggers, odds etc can be save game compatible, but would this be the case with adding a brand new ancillary? An idea came up in my SS6.3 AAR to implement a new ancillary. If it is save game compatible, I'd try to create it and then add it to a specific character via the consol.
Thanks!
Edit: I may have found the answer. So new ones should come at the end of the anc, trigger and desc lists, right?
Just for the sake of fun, I tried to create the script. Could somebody please point out the obvious mistakes?
TRAIT
TRIGGER*
DESCR
* What happens when the father is killed in battle? Would the son still get the anc? I could not find a condition like "FatherKilledInBattle" or something like that.