Dominatio Mundi Multi Modding Project Team
Presents
RTJ 4 or Dominatio Mundi's Road to Jerusalem Alpha version.
Download:
part1
part2
part3
Installation:
unrar in med 2 folder.
What is this?
First if you're hoping for a enjoyable mod, this is not for you, this is a alpha version of the mod so far, basicly it's an unplayable (=not enjoyable), bugged version of the mod.
What is this for?
For the open development of mod.
Small Preview of RTJ4:(only small part of it present in alpha)
Campaigns:
I) Main campaign
Map
Time frame 1144-1350
Faction list
II) Road to Jerusalem(First Crusade Campaign)
Map
Time frame 1096-1099
Faction list
III) Third crusade campaign
Time frame 1189–1192
map(from 1 preview of RTJ4)
Faction list
Units:
A lot of new units by Rev + Kingdom of Georgia by Ataegina and mongols by Rushichi team.
some shoots(all units are wips):
2d art:
Most of 2 art such as banners, symbols etc by Y2day
Loading screens by Giovi
Music
from L'Outremer
Credits&thanks:
Crimson tide 4 - Magus
New castles and cities - Agart&Overlord.ru
Lithuania mod 2 Baltic Crusades horses - Lithuania Mod Team
CBUR Byzanium units-CBURP team
Rushichi tw units&strat map agents&horses-studio Marka
12 centry mod stuff-Rev
Blood, Broads, & Bastards! v4.0-dearmad
BETTER GRASS 1.0 by davide.cool
FA units by Ataegina
L'Outremer Work Pack Big Thanks to Swagger
Spechal ths to Y2day, Rev., Pedrol, Sinople, Ataegina.
if i forgot someone pls pm me.
Team
http://www.twcenter.net/forums/showthread.php?t=259160
Old previews:
Bugs:
pls don't post anything about them.
Open Development
As a mod leader i decided what RTJ4 will follow path of open development.
What is it:
Anyone can add anything(if team approve) to the mod.
All new stuff by team (except assassins units) will be uploaded to public.
Road to Jerusalem: A mod for Kingdoms focusing on the Crusades. Featuring completely new units, factions and much more, in three seperate campaigns. The Mod based on Rammstein's vision as all previous version were done by him. We have assembled a new team and are finished near 50% of mod to date. But more talented modders are needed to help finish. Road to Jerusalem 4.0 needs you!
Current workload:
Units:
We need help of 3d modelers and skiners.
If you wants to help pm me.
2d art
We need help with finishing interfaces.
If you wants to help pm me.
Coding/scripting
We need help with ancillaries.
If you wants to help pm me.
Research
If you wants to help pm me.
Ideas & suggestion are always welcome,
so if you have some post them.