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Thread: Bretonnia

  1. #1
    Domesticus
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    Default Bretonnia

    Hello!

    Someone going to create the faction Bretonnia?
    Last edited by Crociato78; June 23, 2015 at 02:52 AM.

  2. #2

    Default Re: Bretonnia

    This thread should be moved to submod section
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  3. #3
    Domesticus
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    Default Re: Bretonnia

    You're right! Excuse me!


    I thought it might fit well here.

  4. #4

    Default Re: Bretonnia

    Since Bretonnia soon wont even exist lore wise soon, I wouldn't be putting any money on it.

  5. #5
    Domesticus
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    Default Re: Bretonnia

    Quote Originally Posted by Lord Solar View Post
    Since Bretonnia soon wont even exist lore wise soon, I wouldn't be putting any money on it.
    It would be nice to make it playable and with new units.

  6. #6

    Default Re: Bretonnia

    Quote Originally Posted by Crociato78 View Post
    It would be nice to make it playable and with new units.
    Looking at their unit pool from games workshop, it won't be particularly difficult to add them; you can already recruit some of their knights as mercenaries on the western part of the map. Since CoW team seems to continue with "old" lore, it stays possible, yet their priorities are Tomb Kings and Skaven (1.6)
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  7. #7
    cenkiss's Avatar Domesticus
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    Default Re: Bretonnia

    Quote Originally Posted by Crociato78 View Post
    Hello!

    Someone going to create the faction Bretonnia?

    Bretonnia requires map extension. Modders have wood elves and i think they can make bretonnia easily when it came to that.

  8. #8

    Default Re: Bretonnia

    There was a Bretonnia unofficial submod that posted WIP years ago, but I don't recall it ever being released. Years old teasers from the mod team in Russia also showed experiments with adding Brettonia and an associated map extension but more hasn't been seen about it since and current teasers for the upcoming release do not include that faction.

  9. #9
    Domesticus
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    Default Re: Bretonnia

    Hi!


    I saw that in version 1.5.1 there are some units of the faction Bretonnia.


    I want to know where the team found the emblems of heraldry that used to create the shields?


    I would like to make changes, to create Infantry (Men-at-arms & Peasant) for each province of Bretonnia.


    In the future I could also create various cavalry.


    Warning!
    Obviously aspect the release of version 1.6.

  10. #10
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Bretonnia

    Quote Originally Posted by Faceless View Post
    There was a Bretonnia unofficial submod that posted WIP years ago, but I don't recall it ever being released. Years old teasers from the mod team in Russia also showed experiments with adding Brettonia and an associated map extension but more hasn't been seen about it since and current teasers for the upcoming release do not include that faction.

    Yes, there was a sub-mod that added Bretonnia (well, just a small part of it) to CoW 1.3 by Red Falcon, but I don't quite remember where the link was.

  11. #11
    Vossie's Avatar Decanus
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    Default Re: Bretonnia

    Quote Originally Posted by The Holy Pilgrim View Post
    Yes, there was a sub-mod that added Bretonnia (well, just a small part of it) to CoW 1.3 by Red Falcon, but I don't quite remember where the link was.
    Here's the only link I found it's on the Russian forums: http://totalwars.ru/board/index.php/...-for-cow-1031/

    You do need to register or something to download it.
    Imperium Romanum

  12. #12
    Domesticus
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    Default Re: Bretonnia

    Help! :-)

    Who describes me the heraldic emblems for each province (14 provinces) of Bretonnia?

  13. #13
    paradamed's Avatar Praepositus
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    Default Re: Bretonnia

    Everything is in the books. The deer for example represents hunt if Im not mistaken. It is kinda hard to sume them up here. I will try to take a look and post something here if possible.
    Edit: Ok, here you are:
    Spoiler Alert, click show to read: 
    Last edited by paradamed; July 02, 2015 at 08:35 PM.

  14. #14
    Domesticus
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    Default Re: Bretonnia

    Thanks!


    I'm cutting the heraldry from the book: "Warhammer Bretonnia Armies Book (6ed)".
    Last edited by Crociato78; July 04, 2015 at 10:38 AM.

  15. #15

    Default Re: Bretonnia

    Quote Originally Posted by Archesel View Post
    you can already recruit some of their knights as mercenaries on the western part of the map
    Hi,

    Can you tell me how exactly I can do that and where? Do I need to build the dogs of war camp? And if not - does it work similarly to the recruitment of Lumpin Croop's Fighting Cocks (I noticed that halflings can be recruited only in particular place - such as Averheim, Wurtbad, etc. - and time/turn)?

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