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Thread: Suggestions

  1. #681
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Suggestions

    You would also need models and textures and probably voices too.

  2. #682
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Suggestions

    Copy/pasting vanilla M2TW's descr_strat would only cause troubles, and it wouldn't even be playable. Also the family trees are built in descr_strat
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  3. #683
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Suggestions

    I think he meant copy/paste just the princess stuff...

  4. #684
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    I am fairly unskilled, but not that unskilled ;-)

    I was thinking of this (for Gondor):


    character Siliwen, princess, female, age 25, x 239, y 128
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1

    character Boromir, named character, male, age 23, x 240, y 127, portrait Boromir, battle_model boromir, hero_ability SHIELD, label family_gondor1 ;erech Born 2978
    traits Boromir 1 , hero_ability3 1 , Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Energetic 1 , Loyal 1
    ancillaries high_warden, gondor_horn, writings_isildur
    army
    unit Kingsguard_BG exp 1 armour 0 weapon_lvl 0

    character Naerion, named character, male, age 31, x 203, y 125 ;ethring
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , GoodTaxman 1
    army
    unit Gondor Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    character Ohtar, admiral, male, age 32, x 205, y 94
    army
    unit cog exp 0 armour 0 weapon_lvl 0

    character Borthor, spy, male, age 20, x 242, y 126
    traits NaturalSpySkill 1 , GoodSpy 1

    ;character Anborn, assassin, male, age 20, x 120, y 248
    ;traits GoodAssassin 5 , NaturalAssassinSkill 3 , AssassinsGuildMember 1 , AssassinsGuildTrained 1
    ;
    ;character_record Finduilas, female, age 45, dead 38, never_a_leader ;born 2950
    ;
    ;relative Denethor, Finduilas, Imrahil, Siliwen, Boromir, Faramir, end
    ;
    ;character Bergil, admiral, male, age 36, x 241, y 165
    ;army
    ;unit cog exp 0 armour 0 weapon_lvl 0
    ;
    ;
    ;Aragorn's line
    character_record Arathorn, male, age 55, dead 48, never_a_leader, off_map,
    character_record Gilraen, female, age 55, dead 48, never_a_leader
    character_record Elendil, male, age 75, dead 68, never_a_leader, off_map
    character_record Esgalwen, female, age 75, dead 68, never_a_leader
    character_record Elros, male, age 95, dead 88, never_a_leader
    character_record Aglardes, female, age 95, dead 88, never_a_leader
    ;Dol Amroth Line + Stewards;
    character_record Adrahil, male, age 74, dead 67, never_a_leader
    character_record Olwen, female, age 74, dead 67, never_a_leader
    character_record Finduilas, female, age 37, dead 30, never_a_leader
    character_record Siliwen, female, age 25

    ;
    relative Arathorn, Gilraen, Aragorn, end
    relative Elendil, Esgalwen, Arathorn, end
    relative Elros, Aglardes, Elendil, Adrahil, end
    relative Adrahil, Olwen, Finduilas, Imrahil, end
    relative Denethor, Finduilas, Boromir, Faramir, end


    Edit, it does not work.
    Last edited by Macilrille; March 29, 2012 at 12:11 PM.

  5. #685

    Default Re: Suggestions

    I don't know, what's priority N°1 atm, but I'd really like to see more guilds ingame.
    besides those things like thieves-guild etc. there could be more faction/race-specific ones.

    I know until now the Gwaith-I-idontknowhat of the silvan elves and the kind of history-guild of the High-elves.

    what comes to my mind are:

    Elves:
    bowmens-guild effect on range, attac, defense of archers
    smiths-guild (just HE) effect on armor
    planters-guild effect on food-production
    healers guild (that is one, I wonder about, if it's possible) slightly refreshment of in combat reduced units

    Orcs:
    butchers-guild effect on food-production

    Harrad:
    ship-builders-guild effect on recruitmentcost, defense of ships
    navigators-guild effect on distance ships can travell per turn

    Men (good)
    sword-smiths-guild effect like the one already in M2TW
    horsemasters-guild (just Rohan) effect on attac, defense of riders
    bowmens-guild (Just Dale) effect like the elven guild
    farmers-guild effect on food production

    Dwarves:
    miners-guild effect on mining-income
    mithril-armorer effect on armor

  6. #686

    Default Re: Suggestions

    i have a question . how can i change the bear warrior club or wood weapon into a axe . please i like RS2 but the bear warrior with a piece of wood ?!
    how can i change for a nice axe ?

  7. #687
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Suggestions

    You posted that in the wrong thread bro, this is the M2TW mod TATW.

    Here's a link to the RS2 forum.
    http://www.twcenter.net/forums/forumdisplay.php?f=251
    Last edited by lolIsuck; March 30, 2012 at 02:17 PM.

  8. #688
    FC Groningen's Avatar Senator
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    Default Re: Suggestions

    I myself and suspect some people with me consider Harad and Rhun relatively overpowered compared to Mordor. As it stands now, Mordor is usually not the dominating evil power, especially if you play as Mordor yourself. Therefore I would suggest the following, which should also counter Mordor's poor economy at the start.

    - Have Rhun and Harad become official vassals of Mordor.
    - Have Rhun and Harad pay tribute each turn, which cripples their economy somewhat and boosts Mordor's.
    - To counter; As a human player playing either Harad or Rhun, have them able to break the vassalage the moment they:
    > keep relations with Mordor to "good" as a minimum.
    > Hold at least 14 provinces in total
    > Relations with the dark lord must be "good" as a minimum too.
    > You must have participated in each invasion so far.
    If you send a diplomat to end the agreement, the alliances with both Mordor and the other faction (Harad or Rhun) are broken and relations reduced to terrible, including the relations with the dark lord. War with the bordering evil factions will be inevitable.

    As Mordor, these agreements will be broken by script after xxx amount of turns (100?) and/or taking/holding xx amount of provinces (20?).

  9. #689
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Suggestions

    Factions can't start as vassals, I also don't know wether the relation thing is possible.

  10. #690
    FC Groningen's Avatar Senator
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    Default Re: Suggestions

    Didn't know that; Maybe it is something that needs to be enabled by script after the game has started like in Baron Samedi's submod. I believe there is a script already that influences relationships between factions right away, like the "beacon script". Refusing to help out an ally results in relations reduced to "poor" at least.

  11. #691

    Default Re: Suggestions

    My suggestion:
    Just a small one but i think that would be kind of interesting.
    I think AOR units should gain a boost or something that makes them stronger when they are defending their town (the place where they are available).
    Don't know if this is possible but yeah it's just a suggestion.

  12. #692
    Incredible Bulk's Avatar Vicarius
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    Default Re: Suggestions

    Quote Originally Posted by Eomeeer View Post
    My suggestion:
    Just a small one but i think that would be kind of interesting.
    I think AOR units should gain a boost or something that makes them stronger when they are defending their town (the place where they are available).
    Don't know if this is possible but yeah it's just a suggestion.
    Don't think it's possible, but nice idea

  13. #693
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Suggestions

    It'd be possible to give them advantages against special factions tho
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    Content's well good, innit.


  14. #694

    Default Re: Suggestions

    hello can someone tell how to change the skin of the sparta promachoi into this

  15. #695
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Suggestions

    Uhm, this is the Third Age Total War (A medieval II Total War total conversion mod) suggestions thread. Your post is completely unrelated . Try it in the rome mod workshop.

  16. #696

    Default Re: Suggestions

    I think the next Third Age should contain some more generals from the films/books like Eomer or the right hand of Faramir with the grey hair (he appears in both The Two Towers and Return of the King, he dies in Return of The king;anyone knows his name?)

  17. #697

    Default Re: Suggestions

    The general I mean gets killed in osgiliath by gothmog but i don't know if he has a name haha

  18. #698
    FC Groningen's Avatar Senator
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    Default Re: Suggestions

    The right hand of faramir isn't mentioned in the books. Some random rangers are mentioned, but their names are used for random captains and generals.

  19. #699
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions

    Faramirs right hand is Madril [a quite sympatetic character IMHO, wouldn't minded him ingame] is indeed not part of the books.
    There instead we are introduced to Damrod and Mablung, two rangers of no known rank or place as advisors.

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  20. #700
    Macilrille's Avatar Domesticus
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    Default Re: Suggestions

    Quote Originally Posted by LOTRfanatic View Post
    I think the next Third Age should contain some more generals from the films/books like Eomer or the right hand of Faramir with the grey hair (he appears in both The Two Towers and Return of the King, he dies in Return of The king;anyone knows his name?)
    I would argue again and again against using those damned movies as sources.
    Eomer is born only in 2991, so he cannot really be included, Boromir and Faramir should not actually be either.

    Mablung and Damrod are obviously trusted quite highly by Faramir. But in the books his force is not really large enough to warrant any other officers. Gondor has many fine Generals that are included already, to add more- however nice having Ingold, et al in the game it will unbalance the game.

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