Very nice! How effective is it vs. Arrows?
+Rep for anyone who can translate! (The above)
Auta i lóme! Aurë entuluva!
though this one'd fit better with this awsome submod!
Made by Grimbold'
wow that's impressive!
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader
Wow nice !
Any idea when you will release the next version ? :p
very good!!!
Wow. The testudo looks great! Now sieges will be even cooler.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
I have two major annoucements:
1. THE TESTUDO WILL NOT BE ADDED, EVEN THOUGH IT LOOKS LIKE A TESTUDO, IT DOESN'T ACT LIKE ONE
2. VERSION 3 OF MY SUBMOD IS GOING TO BE PART OF TATW 3.0!!!!!
LIST OF FEATURES FOR VERSION 3 :
1. New generic deaths for dwarves, trolls and goblins
2. A New 2 hand axe jump attack
3. A new mace(axe, hammer, uruk-hai sword) jump attack
4. New attack and charge anims for the elves! (Yes, like the ones in the movies)
Hmmm ... How come the Testudo don't work?
Does the infantry still dies easily by arrows?
Great news! These animations are great! Will there be any other animations included? Maybe you could ask other mod teams for some animations to be included.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
at least release testudo juts for fun : )
Congratulations on your implementation!
Why don't you fix the Mumakil death animation?
yeah, can you import the mumakil death-animation from LOTR:TW?
Well it seems there is something odd going on with the hand that has the axe, but other than that it looks great. No more impaling with blunt objects!
Groovy