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Thread: Warman's Animation Submod Version 3 Released for FROGS, MOS and Vanilla 2.1 Baron's submod is next!

  1. #101

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, NEW ELVEN ANIMATIONS PREVIEW!)

    Quote Originally Posted by warman222 View Post
    This pretty much speaks for itself...... (made with pikeman codes.)


    Nice one Warman222.this is good because uruk-hay infantry are not disciplined-I mean few time for training,I think this is enought.

  2. #102
    Erunion Telcontar's Avatar Senator
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Very nice! How effective is it vs. Arrows?

    +Rep for anyone who can translate! (The above)
    Auta i lóme! Aurë entuluva!

  3. #103
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    though this one'd fit better with this awsome submod!
    Made by Grimbold'

  4. #104

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Thanks Grim!

  5. #105

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    wow that's impressive!
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  6. #106

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Wow nice !
    Any idea when you will release the next version ? :p

  7. #107
    vagouras88's Avatar Civis
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    very good!!!

  8. #108
    paradamed's Avatar Praepositus
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Wow. The testudo looks great! Now sieges will be even cooler.

  9. #109

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    I have two major annoucements:

    1. THE TESTUDO WILL NOT BE ADDED, EVEN THOUGH IT LOOKS LIKE A TESTUDO, IT DOESN'T ACT LIKE ONE

    2. VERSION 3 OF MY SUBMOD IS GOING TO BE PART OF TATW 3.0!!!!!

    LIST OF FEATURES FOR VERSION 3 :

    1. New generic deaths for dwarves, trolls and goblins

    2. A New 2 hand axe jump attack

    3. A new mace(axe, hammer, uruk-hai sword) jump attack

    4. New attack and charge anims for the elves! (Yes, like the ones in the movies)

  10. #110

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Quote Originally Posted by warman222 View Post
    I have two major annoucements:

    1. THE TESTUDO WILL NOT BE ADDED, EVEN THOUGH IT LOOKS LIKE A TESTUDO, IT DOESN'T ACT LIKE ONE

    2. VERSION 3 OF MY SUBMOD IS GOING TO BE PART OF TATW 3.0!!!!!

    LIST OF FEATURES FOR VERSION 3 :

    1. New generic deaths for dwarves, trolls and goblins

    2. A New 2 hand axe jump attack

    3. A new mace(axe, hammer, uruk-hai sword) jump attack

    4. New attack and charge anims for the elves! (Yes, like the ones in the movies)
    Very awesome news!!!!!!!!

    Edit: Besides Testudo of course......

    Groovy

  11. #111
    Fable's Avatar Tiro
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, TESTUDO PREVIEW!)

    Hmmm ... How come the Testudo don't work?
    Does the infantry still dies easily by arrows?

  12. #112
    paradamed's Avatar Praepositus
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    Great news! These animations are great! Will there be any other animations included? Maybe you could ask other mod teams for some animations to be included.

  13. #113

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    Like what ?

  14. #114

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    at least release testudo juts for fun : )

  15. #115
    el Cid's Avatar Campidoctor
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    Congratulations on your implementation!

    Why don't you fix the Mumakil death animation?

  16. #116
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    yeah, can you import the mumakil death-animation from LOTR:TW?

  17. #117

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    what does it look like? I will try to find it. Anyways, I have a test video to show you guys. I have modifed a combo kill to work with axes and maces. Here is what it looks like.



    Tell me what you think!

  18. #118

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    Well it seems there is something odd going on with the hand that has the axe, but other than that it looks great. No more impaling with blunt objects!

    Groovy

  19. #119

    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    Where in the animation do you see this, before he strikes or after?.

  20. #120
    Louis Lux's Avatar Into the Light
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    Default Re: Warman's Animation Submod Version 2 RELEASED!(UPDATE, Important Annoucement on page 6!)

    I think that in the second strike his arm goes too far back an ends up in a awkward stance that is corrected while delivering the third strike.

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