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Thread: [AUI] Alternate Ui's v1.20 "GOLD EDITION" // compatible with TATW2.1 and FROME2.0 // Preview of new UI's at the end of page 66

  1. #1
    cedric37's Avatar Why Not ?!
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    Icon3 [AUI] Alternate Ui's v1.20 "GOLD EDITION" // compatible with TATW2.1 and FROME2.0 // Preview of new UI's at the end of page 66





    In the far lands of Middle-Earth, something has changed...
    Experience a new game while playing Third Age mod for Kingdoms M2TW, with completly new and immersive User Interfaces!


    What it does ?
    There is 1 new UI per faction, including additionnal factions from FROME and VOA.
    As the game engine normally does not allow this (1 UI = 1 culture and 1 culture = several factions), a launcher will copy the needed files before you start a new campaign with the faction you want to play.

    Note that we also provide generic UI's that replace the current ones from TATW, and that avoids you to use the launcher once installed.

    Compatibility note:
    The submod is compatible with TATW 2.1 (and 3.1 see fix below) and previous versions, all versions of FROME and VOA, as well as any other submod that does not add any new faction (or alter the faction symbols) to the mod TATW.

    Additional note:
    The submod is save game compatible, this means it can be installed at any time and effects will have immediate effect in game; no need to re-start a new campaign to enjoy the changes.

    Important note for Vista users:
    Spoiler Alert, click show to read: 

    If you are using Vista and have modified the game, you will notice that your changes have not taken effect. This is because of the so-called Virtualstore. To make your changes have effect you go to:
    C:\Users\Your name\AppData\Local\VirtualStore\Program Files and delete the folder called SEGA, this is where your M2:TW folder is.

    Attention!
    Note that once you get to your User folder, you have to type AppData, as it is hidden and not in the list.

    "Bill's revenge"
    You can also, to prevent VirtualStore problems, install M2:TW in an other folder.
    The only problem with this is that some mods can't find the installation of M2:TW. This way they can't install the mod.

    Turn off/disable the UAC.
    On a single person who cares pc, it's a layer of security not needed and a pain to gamers. - irishron


    IMPORTANT NOTE FOR 3.1:
    Quote Originally Posted by Araval
    To make this compatible with 3.1 you will have to:
    1)Download from link 1
    2)Extract the files from the archive Third_Age folder to your Third_Age_3 folder
    3)Edit AUI.bat
    Change every this line

    Code:
    start kingdoms.exe @mods\Third_Age\TATW.cfg
    to this
    Code:
    start kingdoms.exe @mods\Third_Age_3\TATW.cfg
    It worked with me

    DOWNLOAD:
    The AUI launcher (which contains all faction specific UI's as well as the Generic UI's) can be downloaded here:

    v1.20 "GOLD EDITION' DOWNLOAD:
    LINK (MEGA - with installer): AUI_gold_v1_20.exe

    *To install, just extract the files into your M2TW directory.

    What's new in v1.20 ?
    -New splash / menues:
    Splash screen


    Menu


    Loading screen (new borders)


    - New faction specific radarmap backgrounds.
    - New faction symbols all over the game (menues / strat map / battle ui etc):
    Preview of new symbols & "faction specific" radarmap background for Mirkwood UI

    - New battle UI (for all factions):
    Battle UI

    - Lots of minor flaws fixed in all UI's.

    OLDER VERSIONS (not supported anymore - compatible with TATW2.1):
    Spoiler Alert, click show to read: 

    v1.10 DOWNLOAD:
    LINK 1 (sendspace):[LINK MISSING]
    LINK 3 (MEGAUPLOAD with installer):
    [LINK MISSING]

    v1.11 PATCH DOWNLOAD:
    PATCH LINK 1:
    [LINK MISSING]
    PATCH LINK 2 (with installer):
    [LINK MISSING]
    To install, just extract the v1.10 into your M2TW directory, then extract the v1.11 into your M2TW directory.


    IMPORTANT: Check the AUI_readme file in the archive before using

    EASTER EGGS:
    Spoiler Alert, click show to read: 


    EASTER EGG MENU DOWNLOAD:
    LINK 1: [LINK MISSING]

    Preview:
    Spoiler Alert, click show to read: 







    ALTERNATE "EVIL" EASTER EGG MENU DOWNLOAD:
    LINK 1: [LINK MISSING]
    LINK 2 [LINK MISSING]

    Note: this overwites the precedent menu

    Preview:
    Spoiler Alert, click show to read: 







    ALTERNATE "GOOD" EASTER EGG MENU DOWNLOAD:
    LINK 1: [LINK MISSING]
    LINK 2 (with installer): [LINK MISSING]
    Note: this overwites the precedent menus

    Preview:
    Spoiler Alert, click show to read: 







    Ze Team:
    cedric37

    Contributors:
    el Cid - for the making of Erebor and Harad Ui's
    Master Necromancer - for helping me with the faction symbols
    Patrician1 - for helping me with the faction symbols
    Koultouras - special thanks for having made a nice circlet especially for this submod
    Louis Lux - special thanks for providing us a large number of very valuable material to work on
    Grimbold - thanks for all the time you spent finding those pictures for us, mate
    Zack Fair - thanks for having found the fix to the launcher
    Radboud - thanks for making the installers


    UI'S Previews:
    Spoiler Alert, click show to read: 

    Isengard


    Gondor



    Lorien (Sylvan elves)




    Mirkwood (Sylvan elves)


    High Elves



    Rohan



    Mordor




    Ered Luin (Dwarves)



    Eriador




    Dunland



    Dale



    Vale of Anduin



    Orcs of the Misty Mountains



    Erebor (Dwarves)



    Rhun



    Arnor (Re-United)



    Gundabad



    Harad


    "Generic" Northmen:
    "Generic" Northmen:


    "Generic" Elves:


    "Generic" Dwarves:

    "Generic" Orcs:

    "Generic" Wicked Men:

    Fellowship of the Ring:



    Faction Buttons Concept Art & non released UI's:
    Look here (Post #2).
    Last edited by Veteraan; May 01, 2017 at 02:04 PM. Reason: Removed dead links and added 1 working download link
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  2. #2
    cedric37's Avatar Why Not ?!
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    Default Re: [AUI] Alternate Ui's Project

    Faction Buttons Concept Art & non released UI's:

    Note: The button previews you see are zoomed in big time, most flaws you might notice will vanish in game.
    If you still encounter noticeable flaws in game, please let me know.

    Isengard:
    Spoiler Alert, click show to read: 


    Gondor:
    Spoiler Alert, click show to read: 


    High Elves:
    Spoiler Alert, click show to read: 


    Lorien (Sylvan elves):
    Spoiler Alert, click show to read: 


    Mirkwood (FROME - Sylvan elves):
    Spoiler Alert, click show to read: 


    Rohan:
    Spoiler Alert, click show to read: 


    Dwarves (Eastern):
    Spoiler Alert, click show to read: 


    Mordor:
    Spoiler Alert, click show to read: 


    Ered Luin (FROME):
    Spoiler Alert, click show to read: 


    Eriador:
    Spoiler Alert, click show to read: 


    Dunland (FROME):
    Spoiler Alert, click show to read: 


    Dale:
    Spoiler Alert, click show to read: 


    Vale of Anduin (VOA):
    Spoiler Alert, click show to read: 


    Orcs of the Misty Mountains
    Spoiler Alert, click show to read: 


    Rhûn:
    Spoiler Alert, click show to read: 


    Arnor:
    Spoiler Alert, click show to read: 


    Orcs of Gundabad:
    Spoiler Alert, click show to read: 


    Harad:
    Spoiler Alert, click show to read: 


    Cardolan (TroA):
    Spoiler Alert, click show to read: 


    Arthedain (TroA):
    Spoiler Alert, click show to read: 


    Angmar (TroA):
    Spoiler Alert, click show to read: 


    Rhudaur (TroA):
    Spoiler Alert, click show to read: 


    "Generic" Orcs:
    Spoiler Alert, click show to read: 


    "Generic" Elves:
    Spoiler Alert, click show to read: 


    "Generic" Northmen:
    Spoiler Alert, click show to read: 




    "Generic" Wicked men:
    Spoiler Alert, click show to read: 


    "Generic" Dwarves:
    Spoiler Alert, click show to read: 


    "Fellowship of the ring":
    Spoiler Alert, click show to read: 


    Dol Amroth (DaC):
    Spoiler Alert, click show to read: 
    Last edited by cedric37; August 11, 2010 at 02:37 AM.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  3. #3
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: [AUI] Alternate Ui's Project

    Cedric37,

    These look superb, a massive improvement on the existing ones, +rep





    'Proud to be patronised by cedric37(My Father and My Guardian)

  4. #4
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: [AUI] Alternate Ui's Project

    Breathtaking, +Rep
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


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    then the weight of the evidence will still fall in your favor and carry the day

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  5. #5

    Default Re: [AUI] Alternate Ui's Project

    Really good +rep

  6. #6
    Louis Lux's Avatar Into the Light
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    Default Re: [AUI] Alternate Ui's Project

    Great start mate. Just a question, can the ui be faction unique?

  7. #7
    cedric37's Avatar Why Not ?!
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    Default Re: [AUI] Alternate Ui's Project

    Quote Originally Posted by Louis Lux View Post
    Great start mate. Just a question, can the ui be faction unique?
    Thanks mate

    Answer is no (yeah sadly), but i plan to make a launcher as i did for Call of Warhammer

    This way you can have 1 culture = 1 ui.
    This works very smoothly, but requires a small human action

    I explain everything in this thread: EFI for Call of Warhammer


    EDIT: here's an extract for the lazy
    Spoiler Alert, click show to read: 

    HOW IT WORKS ?:
    Launch the EFI.bat instead of Warhammer.bat, then select a group of factions you want to play, then select the faction itself. The menu will copy the necessary files to get the interface corresponding to your choice then it will automatically launch COWH. You can also launch COWH directly from here So if you don't want to change the factions interface, then you can launch COWH directly without making any change, from EFI.bat

    From this menu you can also get all the interfaces in just one move (see below)

    HOW IT WORKS IN DETAILS:

    Here is the main menu:

    Pick one:
    1. Elves
    2. Empire/Sylvania
    3. Chaos
    4. Goblinoids
    ===============
    5. START Call of Warhammer
    6. Install all EFI files
    7. Restore vanilla files
    7. EXIT
    Hit a number [1-8] and press enter.
    [1-8]
    Now if you press (6) it will install all default files in all the right folders and backup the vanilla files
    (defaults -> elves = high elves, chaos = generic chaos, empire = generic empire, goblinoids = orcs, kislev = kislev and dwarves = dwarves)

    If you press (7), the vanilla files are restored --->

    E.g. if you select Elves for example, you can easily change High Elves into Dark Elves

    One of the sub-menues:

    Pick one:
    1. High Elves
    2. Dark Elves
    ===============
    3. Back
    Hit a number [1-3] and press enter.
    [1-3]
    And so on.
    Last edited by cedric37; April 23, 2010 at 08:35 AM.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #8
    TiFlo's Avatar Semisalis
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    Default Re: [AUI] Alternate Ui's Project

    This looks very interesting. I just hope you're not going to overdo it the way -IMHO- it is in CoW (I find the UI in that mod way too overloaded to be easy on the eyes for long periods of time).

    I'll keep an eye on this.

  9. #9

    Default Re: [AUI] Alternate Ui's Project

    Fantastc Cedric =) The Mission Button looks fantastic!

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
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  10. #10
    cedric37's Avatar Why Not ?!
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    Default Re: [AUI] Alternate Ui's Project

    Thanks guys.

    I agree 100% that in CoWh the ui's are a bit too overloaded (as a defense i was a starter ui maker and well... i was happy to just put the more details in as possible ), also the Warhammer universe is a bit blinky too, just look at the units. Well i am not going to advocate CoWh's stuff here, but i plan to do something much more classic here. Very clear look no overload.

    Maybe one day i will remake the CoWh ui's the same way (by removing a bit some details), thanks for noticing this
    Last edited by cedric37; April 23, 2010 at 08:34 AM.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  11. #11
    el Cid's Avatar Campidoctor
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    Default Re: [AUI] Alternate Ui's Project

    Very interesting, keep up the good work.

  12. #12
    JorisofHolland's Avatar Primicerius
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    Default Re: [AUI] Alternate Ui's Project

    Looks great, brother. + rep!

    BTW: Are you also releasing for RR/RC? Or is new UI compatible with any (sub) mod? I'm not sure, for I never modded UI.
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  13. #13
    Ozzmosis's Avatar Domesticus
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    Default Re: [AUI] Alternate Ui's Project

    Finally! I was waiting for you to do to TATW what you did with CoW! Your UIs vastly improve immersion and are epic!

  14. #14

    Default Re: [AUI] Alternate Ui's Project

    Goooooooo Cedric! Glad we talked you into this!

    Fabulous work!

  15. #15

    Default Re: [AUI] Alternate Ui's Project

    Man i'm so happy to see you at work even for TATW!!!!! Great stuffs!

  16. #16
    cedric37's Avatar Why Not ?!
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    Default Re: [AUI] Alternate Ui's Project

    Thanks guys, i am happy for your kind words and my morale is at the top now.
    I hope that you won't be deceived by the result
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  17. #17

    Default Re: [AUI] Alternate Ui's Project

    Cedric!

    Awesome to see you working on TATW now! Really looking forward to your UI's, if they're anything like in Stainless Steel it will improve gameplay and immersion a lot! I can tell from experience

    Kudos mate, hope you have some ready when 1.5 is released (not to push, mind you... Take it easy, it looks great so far )


  18. #18
    cedric37's Avatar Why Not ?!
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    Default Re: [AUI] Alternate Ui's Project

    Thanks dude, and your feedback is as usual very appreciated
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  19. #19

    Default Re: [AUI] Alternate Ui's Project

    woow good work Iam every day shocked by your new ideas and speed your working with actually cant rep you yet, becouse of pl dev forums reps

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  20. #20
    Beorn's Avatar Praepositus
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    Default Re: [AUI] Alternate Ui's Project

    Gorgeous!

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