No, being able to tax by region during this age is stupid and lets look at why the region thing is stupid by reason:
"Oh heck, King William's taxes are killing us, why does he tax us like this? Must be a punishment from god!"
"Funny you should talk about that, I was talking to the traveling merchant and it seem like those folks in Yorkshire only pay a quarter of what we do!"
"But why? We have been nothing but loyal and have accepted our new Norman overlords unlike those up by York, those rebel bastards."
"But thats why you see because we are loyal the king think we are not a threat he think he can tax us as much as he wants but because of the recent troubles up by Yorkshire he has to lower taxes so they dont rebel no more."
"Wait a second... We all hate paying taxes, so what if we rebelled?"
"But why? The King has been nothing but good to us..."
"Why should we pay higher taxes for being good? We should rebel and not be forced to pay such high taxes like those Yorkshiremen, why be loyal when the traitors are rewarded with less taxes?"
"..."
*Essex rebels*
oh come on, its not like taxing regions more didnt come without happinies and population growth hits. what you are arguing for is just an exagerated system of what they already had. Of course having taxes 400% higher in one specific region should cause a rebelion, yet we have never been able to do that, since taxes were "low, normal, high, very high" and the difference between low and high was way less then 100%
Oh and let us take a quick reminder how how Feudralism works:
Back then the King/Lord would assign someone to look after some land in return for a tithe, how much that tithe was depend on the person in charge of that bit of land, if the person was talented and loyal it would be alot but if the person was dishonest it would be little. Its pretty obvious that S2 is not a Feudralism sim but I want titles and governors to matter reducing the Micromanagement the player must do (Note: This is all what the old tax system was little more than changing sliders) but rather using the characters under his command.
iirc they had various titles you could grant generals in Medieval I, which would give them various bonuses, its a shame they took that out. Of course, they were mostly loyal bonuses, so they would go to unloyal generals, which dosent make much sense, (also they took out the loyalty system, which would work well with fuedalism

) but the only really historical part of the game is the start, before the player or AI have a chance to do anything.
Actually setting the taxes for each region individually is way easier
because never having to change or worry about taxes other then just exempting regions is really hard?
Global taxes are going well ... as I said and I repeat, did you miss nothing at first, regional taxes are a bit illogical (the more you rebel, the more you pay less) and the loyalty of the provinces are rewarded with ... more taxes than everyone else!
um, since there is no "loyalty" chart/graph/bar/indicater etc you seem to have completly misrepresented the entire taxing system of TW and argued against that instead of what it is. regions have levels of
happiness, the happier the people (due to things like public works, a good garrison, etc) the higher tax burden they will support without getting angrey. since the levels of taxes are so few (like 4 options) no one ends up paying huge sums of money while their neighbors pay nothing.
however, apart from anything else, with regional taxes were simply raise or lower taxes depending of public order ... in S2TW is more logical that the feud with the same Daymo that everyone pays the same amount, with the option to exempt taxes. the system of global taxes also adds a bit of challenge because you need to better manage all the provinces together, also there is no boredom and no Repeatable action at some point ... as in the other TW game.
no, you really dont. in the latest games you could just keep taxes at the defult, and exempt angrey regions. if a nation is border line unhappy you can just put a garrison in the city. and if you didnt like the need to change taxes, you could always have automanaged them.
Glad someone pointed this out. Unless lowering taxes in one region makes all the neighbouring regions more likely to rebel because they're paying higher taxes, allowing people to control the taxes in each region is bad idea.
this would be a HUGE improvment, as i said before your not going to have someone paying 400% the taxes as their neighbors, but slight unhappiness bonuses for more then 10% tax difference would be great.
as most taxes were paid in food the amount depended on the regions fertility
for all this talk of "histroically accuracy", no one has mentioned being paid in koku and not being able to change the amount you gain without farming improvments.