a little
suggestion to think about:
concerning starting-population, town-growth, recruitment.
I've just started a new campaign with
High Elves (but this is not the only faction, I've this problem
with).
Isenguard is at its end, the
Orcs of the misty mountains are now on my agenda and I'm still
fighting with the standard militia. those are the guys I fight nearly all my campaigns with. It is(for
me) impossible to get
higher-tier-units into early combat - and nearly whole my campaign is "early
combat".
so what I suggest is, perhaps you could look over the system of the city-population again. I know
it is made like this to show the low spread population over middle earth, and second to make it a
bit more difficult for the players. that is in a way understandable, but it's a bit boring to fight the
real hard battles with militia and lateron, when your empire spreads over half the map you simply
just play on to achieve units like
Mithlond Nobles only to see them (and there is simply no enemy
near the recruitement-point to battle with anymore).
It would be great if the main cities (those which lateron produce
AOR-units) could start with a
(much) bigger population, so that you don't have to wait 200+ turns untill you can fight with real
soldiers.
don't get me wrong, I don's want an absolutely simple game, but what I liked at M2TW was the
use of diversified armies and in TATW I havn't diversified ones at 80% of the campaign.
so in contradiction to it I suggest to adjust the advantage of the higher population in special towns
you could lower the starting population in others and you could make the
AOR- and
higer-tier-units
more rare by raising the recruitement- and training-time in a massive way (or the recruitement costs).
So you could use special units from start on (not only those you have and can't retrain untill turn
200+) but must still rely on mostly militia. I personally would like it more to be abled to use
high-
tier-units early but in lesser numbers.
would be cool if you think about it.
