RonaldAniban
Here's looking at you, kid!
- Joined
- Apr 21, 2011
- Messages
- 277
- Reputation
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- Points
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First, I'll list some unrealistic features of Shogun 2:
1.) The existence of pure Katana Samurais (historically, main weapons of samurais are the spear and the bow, katanas are secondary). What we can do here is to make them Archers with better melee but with less accuracy, ammunition, and reload skill than bow samurais.
2.) Homing arrows but unrealistically weak damage - you see 120 arrrows hitting 200 men who are light/unarmoured and only killing 10, and when you watch it slow mo you'll see many arrows passing through many units without doing any damage like OMGHAX
3.) Matchlocks have shorter range than bows (epic balancing from "CA's fun department" who values fun waaay more than realism); LOOK AT THIS>>>http://wiki.samurai-archives.com/index.php?title=Teppo
IF YOU WANT TO BALANCE REALISTIC MATCHLOCKS (meaning waaay more range than bows) AND NOT BECOME A "CLICK TO WIN" BUTTON, REDUCING THEIR ACCURACY (which I've already done anyway
) AND INCREASING THEIR COST AND UPKEEP WILL KEEP THEM BALANCED!
4.) Katanas beat Yaris. LOL. Seriously. Yaris have always been more effective than Katanas during medieval ages. KATANAS ARE JUST SECONDARY WEAPONS. HOLLYWOOD MESSES UP HISTORY. If you want balance, as I've said in number 1, you can make all katanas be archers but with less missile stats than bow sams.
5.) You can spam samurais
- Historically, Sengoku Jidai armies many composed of Ashigarus. Samurais are very few because they are expensive (AFAIK). What we can do here is to give them maybe 3x unit cost and upkeep to make them have a "realistic unit cap". Some mods made artificial unit caps. Artificial unit caps suck. For example: Bow Samurais capped to 5 - What if you have already conquered Japan? You can still train only 5 Bow Samurais? WTF?
I know that there are more unrealistic things, I just forgot them when I started typing. If you have good suggestions to be added in to the list, I'll add it.
If there are any good modders that can fix these issues WHILE ALSO AFFECTING THE AI (the AI is the reason why I can't do it myself...I don't know if changing stuff to historical accuracy will affect the AI), I'll be very grateful. BTW, I've already made projectiles "realistic" (IMO) by myself. If you want to try it out, I'll gladly post it here.
If these wishes are granted, I'll merge it with the projectiles mod that I made, and we will have the Realistic Shogun 2 at the same time fun (hopefully) that we are all dying for (only me I guess).
Sorry for my English.
1.) The existence of pure Katana Samurais (historically, main weapons of samurais are the spear and the bow, katanas are secondary). What we can do here is to make them Archers with better melee but with less accuracy, ammunition, and reload skill than bow samurais.
2.) Homing arrows but unrealistically weak damage - you see 120 arrrows hitting 200 men who are light/unarmoured and only killing 10, and when you watch it slow mo you'll see many arrows passing through many units without doing any damage like OMGHAX
3.) Matchlocks have shorter range than bows (epic balancing from "CA's fun department" who values fun waaay more than realism); LOOK AT THIS>>>http://wiki.samurai-archives.com/index.php?title=Teppo
IF YOU WANT TO BALANCE REALISTIC MATCHLOCKS (meaning waaay more range than bows) AND NOT BECOME A "CLICK TO WIN" BUTTON, REDUCING THEIR ACCURACY (which I've already done anyway
4.) Katanas beat Yaris. LOL. Seriously. Yaris have always been more effective than Katanas during medieval ages. KATANAS ARE JUST SECONDARY WEAPONS. HOLLYWOOD MESSES UP HISTORY. If you want balance, as I've said in number 1, you can make all katanas be archers but with less missile stats than bow sams.
5.) You can spam samurais
I know that there are more unrealistic things, I just forgot them when I started typing. If you have good suggestions to be added in to the list, I'll add it.
If there are any good modders that can fix these issues WHILE ALSO AFFECTING THE AI (the AI is the reason why I can't do it myself...I don't know if changing stuff to historical accuracy will affect the AI), I'll be very grateful. BTW, I've already made projectiles "realistic" (IMO) by myself. If you want to try it out, I'll gladly post it here.
If these wishes are granted, I'll merge it with the projectiles mod that I made, and we will have the Realistic Shogun 2 at the same time fun (hopefully) that we are all dying for (only me I guess).
Sorry for my English.
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