its rather simple, only 2 things are needed (actually one)
note: you will be editing the export_descr_unit.txt file located in your data folder
lets take the simple peasant, now add drugs
(blue is what section will be changed)
now you really only need to change the mental but, adding warcry makes berserker activatable whenever you want, simpley change to this
(red equals whats changed/edited)
turns out the warcry ability is still in the game
before i figured this out i did it another way, like so:
not as effective but similar
note: you will be editing the export_descr_unit.txt file located in your data folder
lets take the simple peasant, now add drugs
Code:
type Peasants
dictionary Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Peasants, 60, 0, 0.8
[COLOR="Blue"]attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant[/COLOR]
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 4, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
[COLOR="blue"]stat_mental 1, low, untrained[/COLOR]
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 110, 90, 65, 50, 110, 4, 20
armour_ug_levels 0, 1
armour_ug_models Peasants, Peasants_ug1
ownership england, france, hre, denmark, spain, portugal, milan, venice, papal_states, slave, normans, saxons
era 0 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 1 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 2 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
;unit_info 4, 0, 3
now you really only need to change the mental but, adding warcry makes berserker activatable whenever you want, simpley change to this
Code:
type Peasants
dictionary Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Peasants, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant, [COLOR="red"]warcry[/COLOR]
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 4, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 1, [COLOR="Red"]berserker[/COLOR], untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 110, 90, 65, 50, 110, 4, 20
armour_ug_levels 0, 1
armour_ug_models Peasants, Peasants_ug1
ownership england, france, hre, denmark, spain, portugal, milan, venice, papal_states, slave, normans, saxons
era 0 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 1 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 2 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
;unit_info 4, 0, 3
turns out the warcry ability is still in the game
before i figured this out i did it another way, like so:
Code:
type Peasants
dictionary Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Peasants, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant, [COLOR="red"]can_run_amok[/COLOR]
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 4, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 3, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 1, [COLOR="Red"]impetuous[/COLOR], untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 110, 90, 65, 50, 110, 4, 20
armour_ug_levels 0, 1
armour_ug_models Peasants, Peasants_ug1
ownership england, france, hre, denmark, spain, portugal, milan, venice, papal_states, slave, normans, saxons
era 0 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 1 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
era 2 england, france, hre, denmark, spain, portugal, milan, venice, papal_states, normans, saxons
;unit_info 4, 0, 3
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