[Released] early fire by rank mod

[Released] early fire by rank mod

Goret

May the Force be with you.
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Mar 16, 2009
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I was bored of early campaign battles without rankfire and having to focus on military tech to get the firing drill so i can enjoy my battles.

So here is my very first mini-mod.

Fire by rank is researchable once you got military barracks instead of drill school.


Other mod WSR instant action mod is even better

all factions have rank fire, canister shot and ring bayonet right from start.

they still need to be researched to access later technologies or buildings. But during battles you can enjoy this right from start.

To be used with mod manager

Both mods are compatible with Imperial Splendor and Darth mod
 
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This is a great MOD Goret!!!!! Keep up the good work...
 
my only concern here is will the ai actually research this ahead of the time that the game coding recognises it.in other words will the player be able to dominate the ai until it decides to actually research this innovation(if ever)?
 
Glad you like it.

The drill is avaible for AI too, ofc it depends where it's priorities are, naval, industrial etc. but that isn't any different from vanilla.

EDIT: just tested a new campaign, in 1702 russia and prussia sweden have it already(4 turns in). So if the nation is set to be a land based power it will research military stuff first and rank by fire seems to be top priority for them even before square formation and plug bayonet.

fbr.jpg

^ Hm. Maybe the tech could be given to everyone from the start?

that would requier to add the effect to any or all other first researches like quixote07 did in imperial splendor. not sure if that would overright then...

on the other hand that would also defeat the purpose of a landbased strong faction and a naval strong, economicaly strong faction...
 
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@Goret
Thanx for dispelling my concern and showing that the ai does indeed research this when the opportunity is presented:)
 
Nice mod, good to know that AI researches it nice and early.
 
Awsome ! Will test this with Quixote's IS and report back :)

+rep of course that was well needed !
 
Yeah this is working well in Imperial Splendour. Military-minded nations rush to this tech like a fat kid to cake.
I'm fighting against armies that have both fire by rank and canister shot after 8-10 turns. :beaten:
 
do you have mod manager?
do you have any other mod installed?

I updated the mod with the user script, download it again and put

user.empire_script:txt
in

Windows Vista
C:\Users\(Your User Name Here)\AppData\Roaming\The Creative Assembly\Empire\scripts

Windows XP
C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts


if you have other mods i think you should download mod manager or copy the line inside user.empire_script:txt into your user. empire...

also check out http://www.twcenter.net/forums/showthread.php?t=249111 the universal addon. it adds fire by rank by default and some other stuff.
 
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Anyone tried this with the new patch? Don't know if it screws things up because the technologies file was updated in the latest patch.
 
yes it's compatbile

and i uploaded another mod (WSR instant action mod) enabling rank fire canister and ring bayonet right from start for everyone.

still they need to be researched to acess later techs or buildings. But you can enjoy them from the very first battle of your campaign.
 
Hey Goret, are you using the technology file from the new patch or the old patch? I ask because PFM can't seem to read the one from the new patch.
 
edit: reading ftw lol

i use the old ones, me neither can't open new ones wth pfm.

on early rank by fire i actually have full technologies tables.

on the other one i mainly use buildings faction wide effects.
 
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well this only enables it during battles, you won't be able to build 12lbers or carabineers as it's not considered researched in the tech tree.
Also having rank fire on militia will help you play minor factions i guess.

check out war smoke rising in the next days, (i'm slow updating atm)
it has rank fire for militia and also 2 new identical units for the carabineers and 12lbers that don't requier the research of canister or carbines to be build so if you have a nation that can't research anything you'll still be able to build em in your minor governors barracks (savoi, wurttemberg) i They are only avaible to small countries without university or requiered building.

Or if you're interested i can also add this to instant action mod...
yes will be save game compatible.
 
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this is great. finally rank by fire and bayonets with the little nations! rep for you!

that would be great to add the carbines and 12lbs to the instant action mod. adds some depth that the small nations sometimes lack. maybe a "Minor Faction Enhancement Mod". The instant bayonets and rank by fire to even the playing field and then the 12lbs and carbines added. that would be a very nice mod!
 
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I tried adding it manually into my user script yet units still fire while standing and not kneeling. Any help, here?
 
i suggest you use mod manager.

but if you want to ad it manually copy/paste this line:

mod "WSR instant action mod.pack";

By the way what mod did you use? instant action or rank fire? only instant action will enable rank fire right from start.

P.S. to see if mod is installed click on your barracks or encampment and show info and see if it enables rank fire, canister and carbines.
 
Thanks. One last question. Does this also work during custom battles in the early period?
 

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