Well, talent tree better? Story? Twists?'
Cmon man you can give a better answer.
Yeah, all of that. I just said everything except those two things. Not twists I guess, I don't remember any important twists in either of those games, twists aren't necessary unless it's an M. Night Shamalamalamalon movie.
Better story, better writing, better presentation, better voice acting,
Inhuman One said:
Not just modding and multiplayer. Also the toolset, armor/clothing customization, more varied weaponry, at least a hundred more spells, way more classes, allowing you to create your own character instead of the restrictive origins, mounted combat, cloaks, about twenty times more creatures, more playable races, more voice sets to choose from, infinite replayability whereas dragon age collects dust when its finished a few times while NWN can never truly be finished.
Toolset=modding. Armor customization is the same thing, unless you're talking about those bottles of dye or whatever.
The spells were alright, all D&D 3e spells so it's not like they made them up, but D&D 3e isn't all that balanced. Besides, the casting interface was terrible.
The origins were awesome.
Uh, mounted combat?
Cloaks? I guess, some people make a big deal about stuff like that, don't see how it makes it a better game.
Voice sets are useless anyway, your character only says a few phrases, mostly during combat, and which ever one you pick it gets old very quickly.
Replayability=multiplayer, unless you somehow feel the need to replay the (far inferior to Dragon Age) single player campaign over and over.