Re: How Should We Feel About Day One DLC?
I have no idea how black-dragon's idea deviate from mine.I feel that we are saying similar thing : That's the deal, take it or leave it. I just used more academic words cuz English is not my primary language.
Whatever~ ~
Your example of a more extreme scenario will result in not much people buying that game. You are ripped off if you believe that you are buying something way greater than "only Rome as playable". However, if you do not pay for it, how are you ripped off? Are you telling me you felt ripped off even you did not pay a single buck? The bottom line is that the company has to be honest. CA already told you how many factions you are going to get. That's why, I said Day1 DLC is not the problem. The problem is something else.
Saying "the company is trying to squeeze every single dollar out of the consumers' pockets" is the same argument as saying "the consumers are trying to save every single dollar from a purchase". How are you different from the game developer? You ask for more content at the same price, so that you gain more. They ask for more money for the same content, so they gain more. Don't the 2 demands look the similar? Both parties are just asking for as much as possible.
They can make a **** product and be honest about it so that no one will buy. They can make a very well product to earn our money. Both should not be wrong in the customers' eyes. They offer you the deal: you either accept it or reject it. The wrong thing that can occur though is they lie about their products and take away your money. If CA wish to shoot its own foot with a **** product, you gotta let them do it. He is not shooting at you~ ~
Telling someone to "deal with it" is just a failed argument. It's a blanket that can be used on pretty much anything, like buggy gameplay, poor A.I, etc. Just because someone doesn't like it, it doesn't mean that they're just a whiner with no point. Telling someone to deal with it is just showing that you're brushing away their argument and not taking in whatever they're saying.
Thankfully, you're not demonstrating that kind of behavior.
Your example of a more extreme scenario will result in not much people buying that game. You are ripped off if you believe that you are buying something way greater than "only Rome as playable". However, if you do not pay for it, how are you ripped off? Are you telling me you felt ripped off even you did not pay a single buck? The bottom line is that the company has to be honest. CA already told you how many factions you are going to get. That's why, I said Day1 DLC is not the problem. The problem is something else.
Yes, it is extreme. But here's the thing - where do you draw the line? Day 1 DLC has been getting extensively larger. Let's put it in a less extreme scenario - Carthage isn't playable. The devs announce that you have to pay extra money to unlock the faction of Carthage for the game you buy for 60$. Just because CA announces that the "cultural add-on" or whatever will have to be unlocked, does that mean there is no justified criticism for it? The difference between you and me is that we draw the line at different places. There are definitely people who think something as minor as different unit skins should be included into the original game.
Saying "the company is trying to squeeze every single dollar out of the consumers' pockets" is the same argument as saying "the consumers are trying to save every single dollar from a purchase". How are you different from the game developer? You ask for more content at the same price, so that you gain more. They ask for more money for the same content, so they gain more. Don't the 2 demands look the similar? Both parties are just asking for as much as possible.
They can make a **** product and be honest about it so that no one will buy. They can make a very well product to earn our money. Both should not be wrong in the customers' eyes. They offer you the deal: you either accept it or reject it. The wrong thing that can occur though is they lie about their products and take away your money. If CA wish to shoot its own foot with a **** product, you gotta let them do it. He is not shooting at you~ ~
More content for the same price isn't what this is about. Say you bake a high-quality pie you want to sell. You and your customers know that the entire pie is worth 4$, but then you go ahead looking to make more money and cut out the crust, sell the rest of the pie for 4$, and offer the crust for another 2$. This is what CA is doing here - already developed content being sold in addition to the full price of the game - Skyrim was, what, 60$ upon release? A more relevant analogy would be if they took out horses from the game (mind you, horses were added in during development and already a completed feature) and sold a "stable location calibrator" for 3 dollars in addition to the 60$ of the original game.
If CA (let's analogize CA into a person) is a man wanting to shoot themselves in the foot, I'd go "What the hell are you thinking? Don't shoot yourself!", not let them find out on their own that they're about to be hospitalized. The consumer should do the best they can to help the developer make a great product (the suggestions thread the most obvious example), not just quietly wait for them to release a product and laud them if it's good or kick them into the dirt if it's bad.
And if the problem is something else, what do you think it is?
On the topic of pricing, it's possible that it's worth 60 dollars. Rome was worth the price I bought it for now, and I've found myself enjoying games more and more. Some 2$ games can catch your interest for two minutes or two years, the same thing with 60$ games. As a rule of thumb, if I find myself playing the game more hours than the amount of dollars I purchased it for, the game was worth the purchase.