without trying to sound like a noob as I've played this game for years how do I get the elven pathfinders/melee calv as Thranduil as I can see them listed in the files but I can't recruit them and I've played past the barracks event etc so nothing has triggered them. Anyone know? Are they linked to the elven alliance script because I've rejected that to get the kings guard. Thanks for the help!
Indeed. My intuition was that a close formation would prevent the horse from running through it. At the time I didn't know it was using elephant physics. The only thing that has worked for me so far are archers in front and AP infantry behind them. Javelins are mainly useless because they can only get one volley off before the chariot kills them.Yeah. And close formations make it worse, so using shieldwall (for example) is actually detrimental. I have done some tests earlier. Here's what I typed earlier on that.
3: Did you use notepad++ and run the cleaner afterwards? If not do so.3. is it possible to change the range and missile number of an archer unit, i tried doing it in the "export_descr_unit.txt", but nothing changed ingame
4, where can i find information, about which buildings i must build in order to get all the levels of a certain guild.
Yes, that's what I do, but losing the capital, so 5000 gold to have a new one, in beginning of the game is still though.Invasion armies tend to avoid settlements which are not their target. Don't whittle them down, just abandon Caras Galadhon and retake it later.
Yes, easy to defend one turn. Not several. CGaladhon is to be defend only if we are lucky, if we have scouted that there will be no 3 more stacks to attack our depleted force (and this time not helped by garrison script) next turn.Caras Galadhon is easy to defend - when trying to actually beat an Invasion don't throw away units to keep enemy forces from sieging. Concentrate your superior forces and beat them when they attack your capital. Consider getting a unit or two of cavalry in there to harass them, it can really help.
2 ctrl+dI've been playing V1.2 since the beginning of this year and so far i think its greats, I need help with a few things.
1. My game keeps crashing every time Eastern Osgiliath is taken, any ideas how to fix this crash, so far its happened in all of my campaigns where i'm not playing as Gondor.
2. Is there a was to mass disband/delete a stack of units, i hate doing it individually.
3. is it possible to change the range and missile number of an archer unit, i tried doing it in the "export_descr_unit.txt", but nothing changed ingame
I've been playing V1.2 since the beginning of this year and so far i think its greats, I need help with a few things.
1. My game keeps crashing every time Eastern Osgiliath is taken, any ideas how to fix this crash, so far its happened in all of my campaigns where i'm not playing as Gondor.
2. Is there a was to mass disband/delete a stack of units, i hate doing it individually.
3. is it possible to change the range and missile number of an archer unit, i tried doing it in the "export_descr_unit.txt", but nothing changed ingame
I thought so too, until I tried defending Dale. Caras Galadhon is easy to defend, but you'll lose at least a third of your force against an average invasion stack. Which means that you have to reinforce it after every battle if you want to defend against an invasion.Also, Caras Galadhon is easy to defend - when trying to actually beat an Invasion don't throw away units to keep enemy forces from sieging. Concentrate your superior forces and beat them when they attack your capital. Consider getting a unit or two of cavalry in there to harass them, it can really help.
I think the game is too easy, i can't come up with victory conditions with Bree faction since dwarves destroy my enemies and take cities for me. Because autoresolving for CAI dwarf factions was always one sided to dwarfs. Ered Luin ALWAYS dominates orc factions no matter what. I think it's time that someone could do all dwarfs hate elves and do them as neutral factions wich can only allie with "good" men factions and not to neutral factions, i'm in like 100 turns and Enedwaith lindon dunedain and Ered are Allied and crushing orcs. Just no challenge at all to play. Sorry. Variags should be a neautral faction too, not subdued by Sauron, since Rhun is so opie at money making. Some factions have challenge others not. Anyone agree that there should not be "greatroads" in the game but only the great green road until Minas Tirith? They completely destroy any competition for "evil" factions. Not liking Bree campaing at all, could just sit after destroying Dunland and do nothing since CAI just does it for you. Also make Dunland an "evil" faction, they allie themselves with anyone thus destroying the cahllenge with any faction in that region ffs..Campaign map balance between factions 3/10 sorry guys just so many factions- poor campaign challenge balance.
I think the game is too easy, i can't come up with victory conditions with Bree faction since dwarves destroy my enemies and take cities for me. Because autoresolving for CAI dwarf factions was always one sided to dwarfs. Ered Luin ALWAYS dominates orc factions no matter what. I think it's time that someone could do all dwarfs hate elves and do them as neutral factions wich can only allie with "good" men factions and not to neutral factions, i'm in like 100 turns and Enedwaith lindon dunedain and Ered are Allied and crushing orcs. Just no challenge at all to play. Sorry.
I have a question regarding the elven alliance script:
I haven't played dac for almost a year and I saw the outcome changed in the last updates. You actually now have a bonus for refusing the alliance right?
As Lothlorien for example you'll lose the ability to recruit Galadhrim Marchwardens if you acccept the alliance but you will be able to recruit the Hîr e-Lang, Hîr-e-Daur and Elder Council units of Woodland Realm ? Is it correct ? Am I forgetting something?
And on the other hand, are the Marchwardens and economical boost the only bonus you have for refusing the alliance ?
I'm getting a little confused with the different outcome of the two choices right now. If someone could sum it up for me, I would be extremely thankful![]()
Balls, good catch. I have no idea how that got changed (though I assume I made a silly schoolboy error somewhere when adding one of the new units in...). But, yes, that is very much unintended.
Dwarf factions should not be "good" factions, in fact, they never fought wars except for themselves.
1. Ered Luin faction should fight with Lindon elves since their relationship should be "bad" with elves, because you know, the lore says that, and they never should make alliances with elves and "good" men factions, same goes with another 2 dwarf factions, Erebor stays with Dale but not with Woodland elves. These subtypes of factions have the most powerful units in the game, they should fight one another and not be allied and crush your campaign as we clearly can see what is done with Angmar and Misty mountains. They loose hard in economy AND autoresolving, because again, everyone knows, how CAI stacks up their armies : 6 general bodyguards ( the most opie units in the game ) and then other heavies.
But why i am writing this, nobody will do anything, I think it is not normal having very good relationship with Misty mountains as Bree faction, and those idiotic alliances with Dunland and Rohan with Shadow of Mirkwood.. Whoever made these change is very wrong.
Hmm. Maybe Ered Luin could be made more passive. One way is to make them neutral towards Angmar. I don't think that diplomacy can differ between AI or players, though. And as a player you only have Angmar in your sights.
Perhaps what might work is to give one or more of the rebel provinces to the Dunedain so as to block the dwarves' path to the east. But, again, that's not much fun as a player of Ered Luin.
Now, you could easily make things more difficult for yourself. Rush to block the dwarves - they take a while to get going, so you should be able to. You wrote '100 turns in' - that is a lot of time and opportunity to act. Go and rush for neutral settlements, attack Dunland (or Enedwaith if you want more of a challenge. Prevent them from allying with your allies), attack Angmar, attack the Misty Mountains.
Heck, attack your allies to take Eriador for yourself.
But why i am writing this, nobody will do anything, I think it is not normal having very good relationship with Misty mountains as Bree faction, and those idiotic alliances with Dunland and Rohan with Shadow of Mirkwood.. Whoever made these change is very wrong.
Dwarf factions should not be "good" factions, in fact, they never fought wars except for themselves.
1. Ered Luin faction should fight with Lindon elves since their relationship should be "bad" with elves, because you know, the lore says that, and they never should make alliances with elves and "good" men factions, same goes with another 2 dwarf factions, Erebor stays with Dale but not with Woodland elves. These subtypes of factions have the most powerful units in the game, they should fight one another and not be allied and crush your campaign as we clearly can see what is done with Angmar and Misty mountains. They loose hard in economy AND autoresolving, because again, everyone knows, how CAI stacks up their armies : 6 general bodyguards ( the most opie units in the game ) and then other heavies.
But why i am writing this, nobody will do anything, I think it is not normal having very good relationship with Misty mountains as Bree faction, and those idiotic alliances with Dunland and Rohan with Shadow of Mirkwood.. Whoever made these change is very wrong.
Anyone knows the answer to this question?
My friend and I can play hotseat campaign fine except when one of us wants to be dale, erebor, mirkwood, dorwinion, galadhrim or some combination of these. The first person's turn goes fine but after the turn cycle, the scond person gets the ever spinning ring as a battle scroll shows up between rebels and whatever faction the first player is. At this point we cannot resolve the battle in any fashion and cant even click in the menu. tried auto_win battle console command and it goes as if it worked in console but the battle scroll still doesnt go away. Any Ideas why this is and how to fix. Love the mod but we both really like some of the factions in the east and would really like to play them. Thanks for all help.
One might say that then it still could been controversy between Ered Luin Dwarves and Elves; still, while all Sindar are Elves, not all Elves are Sindar; and not all Sindar came from Doriath and/or were described as hostile.The Elvish folk of this realm had migrated from the south, being the kin and neighbours of the Elves of Lórien; but they had dwelt in Greenwood the Great east of Anduin. In the Second Age their king, Oropher [the father of Thranduil, father of Legolas], had withdraw northward beyond the Gladden Fields. This he did to be free from the power and encroachments of the Dwarves of Moria, which had grown to be the greatest of the mansions of the Dwarves recorded in history;
- Unfinished Tales
In ancient days they had had wars with some of the dwarves, whom they accused of stealing their treasure. It is only fair to say that the dwarves gave a different account, and said that they only took what was their due, for the elfking had bargained with them to shape his raw gold and silver, and had afterwards refused to give them their pay. ... All this was well known to every dwarf, though Thorin’s family had had nothing to do with the old quarrel I have spoken of. Consequently Thorin was angry at their treatment of him...
- The Hobbit
There were and always remained some Dwarves on the eastern side of Ered Lindon, where the very ancient mansions of Nogrod and Belegost had been - not far from Nenuial; but they had transferred most of their strength to Khazad-dûm. Celeborn had no liking for Dwarves of any race (as he showed to Gimli in Lothlórien), and never forgave them for their part in the destruction of Doriath; but it was only the host of Nogrod that took part in that assault, and it was destroyed in the battle of Sam Athrad [The Silmarillion pp. 233-5]. The Dwarves of Belegost were filled with dismay at the calamity and fear for its outcome, and this hastened their departure eastwards to Khazad-dûm. Thus the Dwarves of Moria may be presumed to have been innocent of the ruin of Doriath and not hostile to the Elves.
- Unfinished Tales
Oropher had come among them with only a handful of Sindar, and they were soon merged with the Silvan Elves, adopting their language and taking names of Silvan form and style. This they did deliberately; for they (and other similar adventurers forgotten in the legends or only briefly named) came from Doriath after its ruin and had no desire to leave Middle-earth, nor to be merged with the other Sindar of Beleriand, dominated by the Noldorin Exiles for whom the folk of Doriath had no great love. They wished indeed to become Silvan folk and to return; as they said to the simple life natural to the Elves before the invitation of the Valar had disturbed it.
- Unfinished Tales
This is not the case, and it is well attested the Noldor and Dwarves went together well enough both before, and through the Ages after, Doriath was sacked.There were and always remained some Dwarves on the eastern side of Ered Lindon, where the very ancient mansions of Nogrod and Belegost had been – not far from Nenuial; but they had transferred most of their strength to Khazad-dûm.
- Unfinished Tales
After the end of the First Age the power and wealth of Khazad-dûm was much increased; for it was enriched by many people and much lore and craft when the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.
- Appendix A
c. 40 Many Dwarves leaving their old cities in Ered Luin go to Moria and swell its numbers.
- Appendix B; The Second Age
And even the Sindar of Lothlorien were ready to work with Dwarves when common foes called for it;Ever cool was the friendship between the Naugrim and the Eldar, though much profit they had one of the other; but at that time those griefs that lay between them had not yet come to pass, and King Thingol welcomed them. But the Naugrim gave their friendship more readily to the Noldor in after days than to any others of Elves and Men, because of their love and reverence for Aulë; and the gems of the Noldor they praised above all other wealth.
- Silmarillion; Quenta Silmarillion
In those days Maedhros son of Fëanor lifted up his heart, perceiving that Morgoth was not unassailable; ... But Maedhros had the help of the Naugrim, both in armed force and in great store of weapons; and the smithies of Nogrod and Belegost were busy in those days.
- Silmarillion; Quenta Silmarillion
Only in Eregion, which Men called Hollin, did Elves of Noldorin race establish a lasting realm beyond the Ered Luin. Eregion was nigh to the great mansions of the Dwarves that were named Khazad-dûm, but by the Elves Hadhodrond, and afterwards Moria. From Ost-in-Edhil, the city of the Elves, the highroad ran to the west gate of Khazad-dûm, for a friendship arose between Dwarves and Elves, such as has never elsewhere been, to the enrichment of both those peoples.
- Silmarillion; Of the Rings of Power and the Third Age
Moreover Galadriel was a Noldo, and she had a natural sympathy with their minds and their passionate love of crafts of hand, a sympathy much greater than that found among many of the Eldar: the Dwarves were "the Children of Aulë," and Galadriel, like others of the Noldor, had been a pupil of Aulë and Yavanna in Valinor.
...
But in the meantime the power of Galadriel and Celeborn had grown, and Galadriel, assisted in this by her friendship with the Dwarves of Moria, had come into contact with the Nandorin realm of Lórinand on the other side of the Misty Mountains.
- Unfinished Tales
Thranduil was not in favour of Dwarves and was soon to imprison Thorin's company when they intruded and caused troubles without explaining why, still he was not the hateful kind of bloke as in Jackson's films. Indeed he was the most reasonable leader in the Hobbit, and did not desire to fight the Dwarves, unless the Dwarves forced it, by denying their friends from Lake-town their rightful share of the treasure.Elrond had gathered such a few of the Elves of Eregion as had escaped, but he had no force to withstand the onset. He would indeed have been overwhelmed had not Sauron host been attacked in the rear; for Durin sent out a force of Dwarves from Khazad-dûm, and with them came Elves of Lórinand led by Amroth.
- Unfinished Tales
Jackson's latest first film play up this to create "drama" absurdly, when in fact Elrond [an old brother-in-arms to Khazad-dûm and their race] was respected among Dwarves.Even decent enough dwarves like Thorin and his friends think them foolish (which is a very foolish thing to think), or get annoyed with them. For some elves tease them and laugh at them, and most of all at their beards.
- at Imladris, The Hobbit
After the Battle of the Five Armies, tension could still arise on personal grounds, but even Dwarves and the Elves of Mikwood had become friends:'And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy, and to learn, if may be, why he desires this ring, this least of rings. Also we crave the advice of Elrond. '
- Gloin, FotR
And Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.
- The Hobbit
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