I am not that fond of VH. In particular because of the AI bonus in battle (number of hits).
I am not that fond of VH. In particular because of the AI bonus in battle (number of hits).
Cheers, but that is Germanicu's work![]()
As for your question, I adjusted the slave's AI to be more active on the campaign map.
So they'll probably will attack
Only thing I have altered was to include the slave faction in the script. To represent the always present thread of piracy during that time.
You mean you adjusted the slaves' AI to be more aggressive on Hard difficulty in the new upcoming patch?
Hey Aeirin,
any feedback regarding my question? I would like to start a new campaign and wondering if I should play on vh/vh or h/h
And a couple more questions: did you finally include a garrison script for key cities?
Cheers.
Thanks for the feedback.
To be honest the AI needs every help it can get and the Garrison Script, for at least key capitals, is a nice, realistic AI boost as it represents the inhabitants taking up arms to defend the city.
I understand you do not like VH battle AI because of the unrealistic morale and hit points to the AI.
But what about Campaign AI?
Did you test it at VH? Is it more aggressive or rather suicidal?
I have been watching the new Let's Play in French on YT ( I shared the link a few posts above) and he is paying at H/H and I feel the AI can be a tad more aggressive and have better morale in battle.
So maybe VH/VH is worth testing?
So when can we expect this highly anticipated update to be finally released?
I am delaying my new campaign waiting for this
Cheers,
DBW
Here are a few current ongoing Let's Plays with this lovely mod:
https://www.youtube.com/watch?v=sddptj4-o34&t=1318s > Republic of Ragusa, in English
https://www.youtube.com/watch?v=OvwMRaEzPCU&t=1203s > Kiingdom of Spain, in Spanish
https://www.youtube.com/watch?v=YIsv9TYLyx4&t=102s > Kingdom of France, in French
We're happy anytime you happen to be onlineOkay guys, I found some time this afternoon and prepare a release of what I've got so far.
Though it won't be a bug tested version, but mostly playable and with tones of new scripts eg. Condotta
Best Aneirin
![]()
;=========================================================================================================== SCANDINAVIA;
; furs and timber are present in many Scandinavia provinces are given due to both historical considerations and also to the M2TW engine mechanics: provinces do not trade with the same resources
; (thus placing these resources in each province DISables unhistorical trade between them, but enables the very historical overseas exports with the warehouses - this is even more historical since they'll be build rightly late, perhaps late 13c.)
; BERGEN - Bergen_Province
resource tin, 113, 286 ; tribute for the overseas: tusk from Island and Greenland
resource tin, 113, 286 ; tribute for the north: stockfish from Lofoten, tolls from Nidaros
resource fish, 122, 266 ; fish from the open seas
resource fish, 138, 265 ; fish from the coastal waters
resource timber, 119, 280 ; timber and pitch the longships were made of (from nearby woods)
; OSLO - Oslo_Province
resource camels, 163, 274 ; honey and wax from the woods
resource ivory, 159, 285 ; butter from the farmers in the Dalen
resource timber, 151, 273 ; timber and pitch the longships were made of (from nearby woods)
; SWERIKE - Sigtuna_Province
resource iron, 196, 285 ; copper from Dalarna region
resource furs, 172, 278 ; furs from the deep woods (no trade with Kalmar and Skara, but with Lund, Gdansk or Novgorod)
resource timber, 198, 273 ; timber from the woods
; GOTALAND - Skara_Province
resource furs, 182, 269 ; furs from the northern forests
resource timber, 170, 262 ; timber from the woods
; GOTLAND - Visby_Province
resource tin, 212, 260 ; tolls from the Baltic trade for Visby was an important hub
; SMALAND - Kalmar_Province
resource furs, 184, 259 ; furs from the northern forests
resource timber, 194, 257 ; timber from the woods
; SKANE - Lund_Province
resource tin, 169, 249 ; tolls on the Sund strait (nice placement on the water)
resource tin, 169, 249
resource fish, 174, 244 ; the cogs of the Hanseatic League would always come from Lubeck to Skane, buy fish and get it to the east
resource fish, 185, 250
; ZELAND - Roskilde_Province
resource sulfur, 167, 246 ; linen produced for Roskilde and Lund
resource camels, 160, 245 ; honey was the main sweetener in this part of the world (to be checked if this is the best choice for the resource here... not sure)
; JUTLAND - Ribe_Province
resource chocolate, 143, 245 ; glass industry next to Ribe
resource fish, 152, 253 ; fish from all around coast
resource fish, 142, 257
;=========================================================================================================== BALTICS
; FINLAND - Turku_Province
; no need for timber placement (what would have been needed if one needs to prevent unhistorical imports from Sweden) since Finland is very unlikely to be a destination of sea trade from any other province (there're many better alternatives), and exports to Novgorod is unlikely
resource furs, 244, 284 ; the northern furs of exquisite quality (not tradable with many other provinces but with Novgorod yes)
; ESTONIA - Kolyvan_Province
resource amber, 250, 266 ; the most northern resource of amber
resource camels, 260, 268 ; honey from the woods (no more furs or fish - they're in the neighbouring provinces)
; LATVIA - Riga_Province
resource tobacco, 246, 255 ; salt on the coast
resource fish, 238, 260 ; fish from the Riga bay
resource amber, 230, 255 ; the most northern source of amber
; LITHUANIA - Kernave_Province
resource amber, 230, 248 ; for centuries the second best place to dig amber. Good spot for a merchant.
resource amber, 230, 248
resource sulfur, 245, 239 ; linen produced for the capital
resource camels, 256, 244 ; honey from the woods
resource tin, 251, 240 ; luxurious stuff from the capital
; BLACK RUTHENIA - Hrodna_Province
resource textiles, 246, 229 ; TEXTILES: local industry in a culturaly quite developed province
resource camels, 256, 229 ; HONEY from the woods
; PRUSSIA - Twangste_Province
; no timber, furs - they'll be imported from the neighbouring provinces, so it can be reconsidered
resource fish, 227, 243 ; FISH will not be traded with Gdansk
resource amber, 221, 240 ; AMBER in Sambia peninsula - for centuries it was the best place for extracting it. Good spot for a merchant.
resource amber, 221, 240
resource dogs, 217, 229 ; FRUITS from the very feritile Dobrzyn region
;=========================================================================================================== CENTRAL EUROPE
; iron -> Metals ivory -> Oil tobacco -> Salt chocolate -> Glass sulfur -> Linen
; coal -> Herbs dogs -> Fruits camels -> Honey tin -> Luxury Goods elephants -> Cattle
; gold, silver, marble, timber, slaves, amber, textiles, dyes, silk, cotton, furs, wool, spices, sugar, wine, grain, fish
; MASOVIA - Plock_Province
resource camels, 236, 217 ; honey from the woods (no trade with Lithuania and Wielkopolska, and this is ok)
resource furs, 231, 225 ; furs from the woods
; POLONIA MINOR - Krakow_Province
resource tin, 226, 208 ; luxury stuff produced at the rulers court
resource silver, 221, 211 ; lead mines at Olkusz
resource tobacco, 228, 205 ; salt in Wieliczka and Bochnia (salines, and from 2nd part of 13c also mines)
resource grain, 236, 209 ; grain in the Vistula valley
resource grain, 229, 208 ; grain in the Vistula valley
; POLONIA MAIOR - Poznan_Province
resource grain, 211, 226 ; Kujawia and region around Thorn was very feritile in the MA
resource chocolate, 201, 224 ; glass industry was present in the Polonia Maior cities
resource furs, 209, 219 ; from the forests around (no trade with Masovia)
; SILESIA - Wroclaw_Province
resource dogs, 200, 217 ; Odra valley was very feritile and fruits were abound
resource sulfur, 195, 217 ; linen craft was essential source of Silesian wealth
resource iron, 190, 213 ; the Ostsiedlung in 13c. started with gold rush in Silesia (city of Goldberg). Wroclaw wealth was build upon it even if more other metals were dug.
; POMERANIA GEDANENSIS - Gdansk_Province
resource fish, 199, 238 ; fish was the staple of the population
resource textiles, 214, 231 ; textiles production was very developed in Gdansk and other cities
resource tin, 214, 236 ; represents the trade that made Gdansk the biggest city both in Poland and in the Baltics in 15/16c.
resource amber, 211, 238 ; coast of the Bay of Gdansk abounded with amber (no trade with Prussia)
; POMERANIA - Szczecin_Province
resource fish, 187, 235 ; fish was the staple
; BRANDENBURG - Brandeburg_Province
; throughout the Middle Ages this was not very rich province so only two low-income resources
resource dogs, 174, 222 ; fruits
resource camels, 169, 228 ; honey
; MECKLEMBURG - Lubeck_Province
resource tin, 157, 234 ; the city was the hub of trade given it's geographical location and trade power
resource tin, 157, 234
resource tobacco, 154, 230 ; salt from Luneburg: it was imported from the Elbe valley but was a main export of Lubeck to the east. In the M2TW engine it's best to give it to Lubeck.
; MORAVIA - Olomoc_Province
resource camels, 198, 203 ; honey from the woods (fits the neighbouring provinces well)
resource iron, 192, 199 ; metals from the Jihlava (Iglau) region, but it signifies the overall abundance of this stuff also in the Sudeten Mts.
; BOHEMIA - Prague_Province
resource iron, 176, 208 ; Bohemia had plenty of metals in Rudavy mts., as also in the south
resource silver, 188, 202 ; silver mines of Kutna Hora supplied 1/3 of Europe's demand for silver in 14c.
resource silver, 188, 202
resource sulfur, 175, 203 ; linen was produced and exported (in 15c. whole cloth industry developed)
We're happy anytime you happen to be online
BTW, have you messed with the resources / trade system in the past?
I've been recently working on this in the SSHIP
Code:;=========================================================================================================== SCANDINAVIA; ; furs and timber are present in many Scandinavia provinces are given due to both historical considerations and also to the M2TW engine mechanics: provinces do not trade with the same resources ; (thus placing these resources in each province DISables unhistorical trade between them, but enables the very historical overseas exports with the warehouses - this is even more historical since they'll be build rightly late, perhaps late 13c.) ; BERGEN - Bergen_Province resource tin, 113, 286 ; tribute for the overseas: tusk from Island and Greenland resource tin, 113, 286 ; tribute for the north: stockfish from Lofoten, tolls from Nidaros resource fish, 122, 266 ; fish from the open seas resource fish, 138, 265 ; fish from the coastal waters resource timber, 119, 280 ; timber and pitch the longships were made of (from nearby woods) ; OSLO - Oslo_Province resource camels, 163, 274 ; honey and wax from the woods resource ivory, 159, 285 ; butter from the farmers in the Dalen resource timber, 151, 273 ; timber and pitch the longships were made of (from nearby woods) ; SWERIKE - Sigtuna_Province resource iron, 196, 285 ; copper from Dalarna region resource furs, 172, 278 ; furs from the deep woods (no trade with Kalmar and Skara, but with Lund, Gdansk or Novgorod) resource timber, 198, 273 ; timber from the woods ; GOTALAND - Skara_Province resource furs, 182, 269 ; furs from the northern forests resource timber, 170, 262 ; timber from the woods ; GOTLAND - Visby_Province resource tin, 212, 260 ; tolls from the Baltic trade for Visby was an important hub ; SMALAND - Kalmar_Province resource furs, 184, 259 ; furs from the northern forests resource timber, 194, 257 ; timber from the woods ; SKANE - Lund_Province resource tin, 169, 249 ; tolls on the Sund strait (nice placement on the water) resource tin, 169, 249 resource fish, 174, 244 ; the cogs of the Hanseatic League would always come from Lubeck to Skane, buy fish and get it to the east resource fish, 185, 250 ; ZELAND - Roskilde_Province resource sulfur, 167, 246 ; linen produced for Roskilde and Lund resource camels, 160, 245 ; honey was the main sweetener in this part of the world (to be checked if this is the best choice for the resource here... not sure) ; JUTLAND - Ribe_Province resource chocolate, 143, 245 ; glass industry next to Ribe resource fish, 152, 253 ; fish from all around coast resource fish, 142, 257 ;=========================================================================================================== BALTICS ; FINLAND - Turku_Province ; no need for timber placement (what would have been needed if one needs to prevent unhistorical imports from Sweden) since Finland is very unlikely to be a destination of sea trade from any other province (there're many better alternatives), and exports to Novgorod is unlikely resource furs, 244, 284 ; the northern furs of exquisite quality (not tradable with many other provinces but with Novgorod yes) ; ESTONIA - Kolyvan_Province resource amber, 250, 266 ; the most northern resource of amber resource camels, 260, 268 ; honey from the woods (no more furs or fish - they're in the neighbouring provinces) ; LATVIA - Riga_Province resource tobacco, 246, 255 ; salt on the coast resource fish, 238, 260 ; fish from the Riga bay resource amber, 230, 255 ; the most northern source of amber ; LITHUANIA - Kernave_Province resource amber, 230, 248 ; for centuries the second best place to dig amber. Good spot for a merchant. resource amber, 230, 248 resource sulfur, 245, 239 ; linen produced for the capital resource camels, 256, 244 ; honey from the woods resource tin, 251, 240 ; luxurious stuff from the capital ; BLACK RUTHENIA - Hrodna_Province resource textiles, 246, 229 ; TEXTILES: local industry in a culturaly quite developed province resource camels, 256, 229 ; HONEY from the woods ; PRUSSIA - Twangste_Province ; no timber, furs - they'll be imported from the neighbouring provinces, so it can be reconsidered resource fish, 227, 243 ; FISH will not be traded with Gdansk resource amber, 221, 240 ; AMBER in Sambia peninsula - for centuries it was the best place for extracting it. Good spot for a merchant. resource amber, 221, 240 resource dogs, 217, 229 ; FRUITS from the very feritile Dobrzyn region ;=========================================================================================================== CENTRAL EUROPE ; iron -> Metals ivory -> Oil tobacco -> Salt chocolate -> Glass sulfur -> Linen ; coal -> Herbs dogs -> Fruits camels -> Honey tin -> Luxury Goods elephants -> Cattle ; gold, silver, marble, timber, slaves, amber, textiles, dyes, silk, cotton, furs, wool, spices, sugar, wine, grain, fish ; MASOVIA - Plock_Province resource camels, 236, 217 ; honey from the woods (no trade with Lithuania and Wielkopolska, and this is ok) resource furs, 231, 225 ; furs from the woods ; POLONIA MINOR - Krakow_Province resource tin, 226, 208 ; luxury stuff produced at the rulers court resource silver, 221, 211 ; lead mines at Olkusz resource tobacco, 228, 205 ; salt in Wieliczka and Bochnia (salines, and from 2nd part of 13c also mines) resource grain, 236, 209 ; grain in the Vistula valley resource grain, 229, 208 ; grain in the Vistula valley ; POLONIA MAIOR - Poznan_Province resource grain, 211, 226 ; Kujawia and region around Thorn was very feritile in the MA resource chocolate, 201, 224 ; glass industry was present in the Polonia Maior cities resource furs, 209, 219 ; from the forests around (no trade with Masovia) ; SILESIA - Wroclaw_Province resource dogs, 200, 217 ; Odra valley was very feritile and fruits were abound resource sulfur, 195, 217 ; linen craft was essential source of Silesian wealth resource iron, 190, 213 ; the Ostsiedlung in 13c. started with gold rush in Silesia (city of Goldberg). Wroclaw wealth was build upon it even if more other metals were dug. ; POMERANIA GEDANENSIS - Gdansk_Province resource fish, 199, 238 ; fish was the staple of the population resource textiles, 214, 231 ; textiles production was very developed in Gdansk and other cities resource tin, 214, 236 ; represents the trade that made Gdansk the biggest city both in Poland and in the Baltics in 15/16c. resource amber, 211, 238 ; coast of the Bay of Gdansk abounded with amber (no trade with Prussia) ; POMERANIA - Szczecin_Province resource fish, 187, 235 ; fish was the staple ; BRANDENBURG - Brandeburg_Province ; throughout the Middle Ages this was not very rich province so only two low-income resources resource dogs, 174, 222 ; fruits resource camels, 169, 228 ; honey ; MECKLEMBURG - Lubeck_Province resource tin, 157, 234 ; the city was the hub of trade given it's geographical location and trade power resource tin, 157, 234 resource tobacco, 154, 230 ; salt from Luneburg: it was imported from the Elbe valley but was a main export of Lubeck to the east. In the M2TW engine it's best to give it to Lubeck. ; MORAVIA - Olomoc_Province resource camels, 198, 203 ; honey from the woods (fits the neighbouring provinces well) resource iron, 192, 199 ; metals from the Jihlava (Iglau) region, but it signifies the overall abundance of this stuff also in the Sudeten Mts. ; BOHEMIA - Prague_Province resource iron, 176, 208 ; Bohemia had plenty of metals in Rudavy mts., as also in the south resource silver, 188, 202 ; silver mines of Kutna Hora supplied 1/3 of Europe's demand for silver in 14c. resource silver, 188, 202 resource sulfur, 175, 203 ; linen was produced and exported (in 15c. whole cloth industry developed)
Well, I do have some knowleged on the trading system. IMO, it's the best system in the whole TW series.Cheers mate![]()
Well, not really. Simply due lack of knowledge and fear of messing things up.
Were you able to get some new insights on the trading system?
Trading would be an interesting part, especially for the trade republics like Genoa, Venice or Ragusa.
I used buildings with bonuses to represent their connections and trading networks in my mod.
;----------- RESOURCES ------------------------------------------------------------------------------------;
; Placement of resources - take into account:
; (1) historicity:
; --- some provinces were famous for certain resources (eg. salt near Krakow, wool in England, wine along Rhein, in Hungary, or in Monemvasia)
; --- the overall balance in the income from provinces and their development over centuries.
; (2) how the trade between provinces is generated by the M2TW engine
; --- a province trades with the neighbouring provinces: the more land borders (even over the impassable terrain), the more trade connections
; --- only sea trade for the islands (need to have plenty of resources to be at par with other provinces)
; --- no trade of the same good: the neighbouring provinces do not trade the same resource
; (3) merchants' profitability:
; --- in the vicinity of capital there should be the high-income manufacturing resources (textiles, glass) so that own merchants won't be placed on those resources
; --- stacking of resources make a place more profitable and it should be put in the places famous for resources - where it would be historical to see a merchant at work
Cheers mate!![]()
As for your questions:
1. I'd say Papal States, they are the ones with a more easy start in gameplay. Hardest are definitely Naples, Milan or one of the minor factions like Urbino, Bologna or Montferrat.
2. Feel free to give feedback to the Hungarian faction if there is anything you might feel is not correct![]()
Thanks for the tip!
I wouldn't say it not correct, good job on the mod. I still have some observations if you are interested. Feel free to disregard them: the mod already represents Hungary quite well. Good job!
Forts:
There are few forts which have, I think serbian (?) names. Nitrianske Kniezatstvo, Viroviticko zupanija, Podrucje Sinj
Settlements:
I cannot tell what naming patterns you used, so I just list all versions which make sense:
Sissek: Sziszek (HU), Sisak (HR), Sisseg (DE)
Banjaluka: Banja Luka (HR), Orbászvár (HU)
Jajce (HR/BA), hungarian is Jajca
Bihac (HR), hungarian is Bihács
Severin: I don't know what this settlement represents
Warasdin (DE): Varasd (HU), Varazdin (HR)
Odenburg (DE): Sopron (HU)
Pressburg (DE): Pozsony (HU), Bratislava (SK)
Raab (DE): Győr (HU)
Eszék (HU): Osijek (HR), Essegg (DE)
Characters.
Vladislaw the honorable: Wladyslaw (PL), Ulászló (HU), Vladislav (CZ)
Boris of Pécs and Prince Kálmán are I think placeholders?
Ideas:
Tamás Bakócz, cardinal (51 y/o, 1442-1521) he ran for the Papal job (wasn't elected), later organized a crusade which turned out to be a big peasant rebellion.
Pál Kinizsi, general (62 y/o, 1432-1494). The last big scale general of Mathias Corvinus
János Bornemissza, general (33 y/o, 1460-1527). Major figure in Hungary until after Mohács. Was zhupan of Pozsony (Pressburg)
Bernardin Frankopan, general (40, 1453-1529). Not himself, but he was the father of the "main" general of the regaion during the 16th century. (Christoph Frankopan)
János Corvinus (31, 1473-1504) croatian ban, bastard son of Mathias Corvinus. Was slain in a battle against the ottomans in 1504.
Roster: generally very good.
In this period Hungary used lots of heavy cavalry, even more light cavalry, and some heavy infantry. Infantry was defensive: arquebus, crossbow, halberd behind pavese shieldbearers.
What is not in line with this is only two units:
1: the szekler horse archer. These are not used for quite some time. I would advise to change it to a noble insurrection or noble volunteer unit, which should be similar to the hussar, but worse.
2: pavese shieldbearer is missing from the roster. Similar to Medieval 2 vanilla pavese, but actually these were heavily armored professionals.
Other: Hungary didn't really use serfs in battle, or for guarding towns. It doesn't really hurt the mod, but traditionally they were not given weapons. (1514: instant rebellion) Manpower was not really the problem in this period, professionals and some chosen mercs provided enough against all opposition in Europe. Except for the ottomans of course, but they were dominant for different reasons.
(logistics, centralized supply, independent of continental european harvest, planning, funds, etc.) It took Europe to struggle through the 30 years war to understand what the ottomans already know in 1500.
You might want to see this, the magyar mod guys did very authentic units for the period (costumes are less "steppe" and bit more western, but it is not a big deal)
https://www.youtube.com/watch?v=mdIgp1davEY
The Wiki's Modding Portal is the place to start looking for modding information.
The Wiki has Modding Index pages for most Total War games, listing tools, tutorials and resources.
View Total War Mods to find modifications that have already been undertaken.
As one of the most adaptable Total War games, naturally M2TW has a host of information on the Wiki:
You can view all the wiki content without an account.
However, do please apply for a wiki account, if you would like to edit pages, or save your viewing preferences.
Post in the TWC Wiki forum if you have any queries.
The Wiki has content for all three 'Rome' Total War games:
For more information about TWC past and present see:
The wiki has a portal for every game in the Total War Series.
Games from the original Shogun Total War, to Total War:Pharaoh are covered.
Information ranges from system requirements to load the games, to details on how to make a total conversion mod.