Cataclysm WoW Twink :)

Cataclysm WoW Twink :)

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Wheelchair

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I made it lastnight. Tell me how the editing is and everything, and if you actually like the video. I made it just for fun - love owning people lol :)

Played in the 75-79 PvP bracket

 
Nice video , cool edition ;)

I hate Arathi Basin though, Alliance ALWAYS seems to lose at that... requires lots of teamwork, and normally Horde players are much better team-workers. I prefer Alterac Valley .
 
Nice video , cool edition ;)

I hate Arathi Basin though, Alliance ALWAYS seems to lose at that... requires lots of teamwork, and normally Horde players are much better team-workers. I prefer Alterac Valley .

I like Arathi as a twink because I can singlehandedly win games pretty much. :)
 
Ah, I'm a twinkaholic too. Trying to focus solely on my human warrior, dwarf hunter and draenei paladin now though :P
 
Ah, WoW, I remember those days...

I remember when L19 was the bracket of choice and there was no XP eliminator. When the game of choice was WSG, we didn't even have Arathi Basin let alone EoTS or the newer fangled ones, before anyone had even thought of Arena. When there were no Battlegroups, you fought people from your own server and only your own server. When the honor system made getting the good gear something to be proud of.

WoW has become progressively worse with every expansion pack.

Nice video, OP. I see twinking is still something that goes on, though I guess you're one of the rare few in the higher up brackets, unless the norm has shifted since my day.
 
WoW has become progressively worse with every expansion pack.

When there were no Battlegroups, you fought people from your own server and only your own server. When the honor system made getting the good gear something to be proud of.

I don't think WoW is a bad game even nowdays. It has some serious issues though:

The lack of a sense of community in the realms is one of the worst IMO. In the MMO's I've played everyone knew everyone: The top players were really famous in the server ( the guy who had the best weapon in the game, the richest player in the server, the most high lv player... ), there were like 3-4 top clans everyone wanted to be in, :wub: players have a dark reputation in the server, there was rivalry amongst clans...

But pretty much everyone is faceless in WoW. Too much guilds, you do dungs with people you never met and will never meet again, there's no "famous" players
 
There are reasons for this:

1. Raids have become progressively easier and more PuGable. Back when Blackwing Lair or Ahn'Qiraj were the cutting-edge of raid content (ah 40 man raids, the pathetic 25-man raids just never measured up), there were only a few guilds on each side that could even set foot in those places and make it to the first boss. Everyone knew who those guilds were.

2. You only interacted with your own realm. These days, Arenas, Battlegrounds, I hear even instances are networked across many realms. You don't work with only the guys on your server, you're just lumped in with any random from any server. Kills the community spirit.

The result is: no guilds are renowned for their progression because none of the raids these days are a challenge, even for PuGs, and you don't interact enough with the people on your own server enough to build up a reputation.

WoW has gone downhill: raids are a joke, world-PvP is dead, BG-PvP has been eroded by the lack of community and Arena-PvP revolves around cookie-cutter combos. Also, purples are more common than blues or greens and end-game has become about rep-grinding for factions rather than progressing through genuinely difficult 40-man dungeons.

Even Molten Core, the simplest of all 40-mans, is more of a challenge in terms of tactics and coordination than the average cutting edge of 25-mans.
 
I agree WoW has gone downhill IMO they either need to work on there formula or try something fresh I mean I've played WoW for a VERY long time and now the game is just to repetitive for me to bear anymore the only reason I played through Wrath (Its funny I actually downed the Lich King in a PUG... You should not be able to PUG end game content.) was because I had friends on there I had been with for a long time and after some of them left and I started to get bored playing as the Horde (I used to be Alliance but later switched) I quit entirely (In fact my subscription should run out in about a week).
 
Yeah, I cancelled my subscription last week after having it for...2 years, WoW just lost all sense of adventure for me after level 58, I just found myself playing to get to max level so I could do some raids and get decent gear...
But then level 80 was the same thing as the 10 levels before that, which was the same as the 10 levels before that, etc.
Cataclysm was the same, though I enjoyed grinding the 5 levels in Cata far more than grinding 70-80.
 
I played it on EU release until the release of WotLK: quit rather than buy that expansion pack. I retuned briefly when Cata launched and got to 85 but found the changes in Cata that looked ppealing had been greatly overstated, and so soon lost interest again and quit.
 
I don't think WoW is a bad game even nowdays. It has some serious issues though:

The lack of a sense of community in the realms is one of the worst IMO. In the MMO's I've played everyone knew everyone: The top players were really famous in the server ( the guy who had the best weapon in the game, the richest player in the server, the most high lv player... ), there were like 3-4 top clans everyone wanted to be in, :wub: players have a dark reputation in the server, there was rivalry amongst clans...

But pretty much everyone is faceless in WoW. Too much guilds, you do dungs with people you never met and will never meet again, there's no "famous" players

There are reasons for this:

1. Raids have become progressively easier and more PuGable. Back when Blackwing Lair or Ahn'Qiraj were the cutting-edge of raid content (ah 40 man raids, the pathetic 25-man raids just never measured up), there were only a few guilds on each side that could even set foot in those places and make it to the first boss. Everyone knew who those guilds were.

2. You only interacted with your own realm. These days, Arenas, Battlegrounds, I hear even instances are networked across many realms. You don't work with only the guys on your server, you're just lumped in with any random from any server. Kills the community spirit.

The result is: no guilds are renowned for their progression because none of the raids these days are a challenge, even for PuGs, and you don't interact enough with the people on your own server enough to build up a reputation.

WoW has gone downhill: raids are a joke, world-PvP is dead, BG-PvP has been eroded by the lack of community and Arena-PvP revolves around cookie-cutter combos. Also, purples are more common than blues or greens and end-game has become about rep-grinding for factions rather than progressing through genuinely difficult 40-man dungeons.

Even Molten Core, the simplest of all 40-mans, is more of a challenge in terms of tactics and coordination than the average cutting edge of 25-mans.


Well... all problems seem to come from cross-server group finder then lol.
 
I've been back on WoW for the past few months and I've been doing PvP mostly with pretty much no PvE. PvP is a lot better than previous expansions, less focus on Arena and a much heavier focus on BGs which I love.

On twinks though, I'm not sure they even exist anymore lol :p Twinking used to require a lot of effort and/or money and you would be almost invincible. But with every bracket from 60 to 80 requires so little effort to build up the honour for the best pvp gear available for that bracket. It's actually more efficient to level via PvP rather than questing/instances.

I'm thinking of quitting soon again anyways, I just started playing EVE and I love it and I'm keen on the upcoming SWTOR.
 

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Wheelchair,
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