I made it lastnight. Tell me how the editing is and everything, and if you actually like the video. I made it just for fun - love owning people lol 
Played in the 75-79 PvP bracket
Played in the 75-79 PvP bracket
Nice video , cool edition
I hate Arathi Basin though, Alliance ALWAYS seems to lose at that... requires lots of teamwork, and normally Horde players are much better team-workers. I prefer Alterac Valley .
WoW has become progressively worse with every expansion pack.
When there were no Battlegroups, you fought people from your own server and only your own server. When the honor system made getting the good gear something to be proud of.
I don't think WoW is a bad game even nowdays. It has some serious issues though:
The lack of a sense of community in the realms is one of the worst IMO. In the MMO's I've played everyone knew everyone: The top players were really famous in the server ( the guy who had the best weapon in the game, the richest player in the server, the most high lv player... ), there were like 3-4 top clans everyone wanted to be in,players have a dark reputation in the server, there was rivalry amongst clans...
But pretty much everyone is faceless in WoW. Too much guilds, you do dungs with people you never met and will never meet again, there's no "famous" players
There are reasons for this:
1. Raids have become progressively easier and more PuGable. Back when Blackwing Lair or Ahn'Qiraj were the cutting-edge of raid content (ah 40 man raids, the pathetic 25-man raids just never measured up), there were only a few guilds on each side that could even set foot in those places and make it to the first boss. Everyone knew who those guilds were.
2. You only interacted with your own realm. These days, Arenas, Battlegrounds, I hear even instances are networked across many realms. You don't work with only the guys on your server, you're just lumped in with any random from any server. Kills the community spirit.
The result is: no guilds are renowned for their progression because none of the raids these days are a challenge, even for PuGs, and you don't interact enough with the people on your own server enough to build up a reputation.
WoW has gone downhill: raids are a joke, world-PvP is dead, BG-PvP has been eroded by the lack of community and Arena-PvP revolves around cookie-cutter combos. Also, purples are more common than blues or greens and end-game has become about rep-grinding for factions rather than progressing through genuinely difficult 40-man dungeons.
Even Molten Core, the simplest of all 40-mans, is more of a challenge in terms of tactics and coordination than the average cutting edge of 25-mans.
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