avesta said:
That's awesome. But do the rams and siege towers generally catch fire as easy as they did in RTW? I'd usually have about 3 or 4 units of archers and they could almost set any siege equipment on fire with a few volleys.
Well I'd say it's pretty easy setting anything on fire with 300 odd fire arrows..
But yes, it does seem as easy, in one assault, a tower alone set a siege tower on fire before it got half way, but then my ram made it to the gates intact, so luck or randomness plays a big part.. Siege equipment was generally made with green wood, this does not burn as easily due to it's wetness, then you cover it with wet hides and it should theoretically be way more flame retardent than in the game...
I know it's a game and these things do need some abstraction, but the siege is an aspect where CA could do so much to make it a bit more fun/involved...
Assign each province with a 'dominant tree' type... Pine burns so much easier than oak..
Assign each province with a tree density... It should take much longer to build a seige tower in the desert due to lack of wood...
Make it harder for cities to destroy siege equipment but add a bonus to this chance for each level of 'engineers buildings' (catapult maker etc)
When an assault starts a popup that asks you how to divide your defences and you assign a % of (intrinsic) men to for example counter sapping, manning the towers to shoot at siege equipment, manning the walls to repel ladders, manning the gates to throw rocks down on rams.
So if each was at 25% then it's even odds, but each percentage over or under 25% is a + or - bonus in taking out the opposed equipment..
Worried about siege towers, put 35% of your defence in the wall towers and get a 10% bonus against them... But that might mean less men over the gates and a greater chance (10%) their rams get through the gates...
Anyway, didn't mean to hijack the thread..
I'd like to see oil back in, yes it was overpowerd in RTW, but i think thats more because it was a constant effect, in reality they'd only have a few cauldrons ready and waiting over the gates and it would take a long time to replenish.. So make it a one maybe 2 shot thing not a bleeding 'carwash'...
As for sapping, a breach in a wall is not a nice smooth gap cav can get through, it's generally a pile of rubble no horse could get past easily... This needs to be resolved I think... Cav should only be allowed through a gate...
I'm yet to do an assault where I have more casualties than the defenders, and this is sooo wrong... Sadly I don't think this will change much because the AI wouldn't cope with an assault if it was any harder..
Iskander...