Frodo45127
Frankly my dear, I don't give a damn.
- Better Maps is a mod that "update" all the maps in the game to make them interesting both visually and tactically.
The "update" in the maps is only a visual update without gameplay effects?
- Nop. Now in the cities there are "garrisonable" buildings, the houses can block the attacks of rifles, etc. Now you can make better tactics and use the buildings for obtain advantage in battle.
This make the battles more hard?
- Maybe. You will have more strategical options.
This change the maps of campaing?
- Yes. This change the maps (specially castles) of campaing and skirmish mode with my modded maps. The name of the new maps in skirmish mode are:
- Chihaya Castle.
- Cape Irago.
- Outlands Castle.
- Plains Garrison.
- Kyoto.
- Kyoto (1868).
- Mountaintop Fort.
- Tarajo.
- Mountain Fort.
- Mountain Stronghold.
- Lonely Fort.
- Lonely Fortress.
- Plains Fort.
- Shinjo.
- Plains Fortress.
- Osaka Castle.
- Himeji Castle.
- Iburi Castle.
- Ezochi Fort
- Cape Irago.
- Outlands Castle.
- Plains Garrison.
- Kyoto.
- Kyoto (1868).
- Mountaintop Fort.
- Tarajo.
- Mountain Fort.
- Mountain Stronghold.
- Lonely Fort.
- Lonely Fortress.
- Plains Fort.
- Shinjo.
- Plains Fortress.
- Osaka Castle.
- Himeji Castle.
- Iburi Castle.
- Ezochi Fort
- Yes. Here are some screenshots:
Version 0.45:
More screenshots of Kyoto (thanks to Sinisa26): http://imgur.com/LUuCDlR,XkigeLE,8p...AHk65,fqgMXXN,Bpx1paE,heW7cJ0,cuj96nG,RB7ZPNM
This mod have some incompatibilities?
- Yep, since version 0.40, with UPC-SHO. But don't worry, to fix it just delete the UPC-SHO pack file and use the modified UPC I make for Better Maps.
It's XXXXX mod compatible with this?
- Yes, and I will no answer more questions about this.
There are some that I need to know before use this mod?
- If your computer runs the game in medium-low graphics, maybe you will have a little drop of frames.
How I must to install this mod?
- Extract the files "Better_maps.pack", "Better_maps2.pack" and "Better_maps3.pack" to data folder of Total War: Shogun 2 and play. If you don't have the game in english, you will need to download the "UPC" rar too, and extract ONLY the file of your language into data folder of shogun 2.
This version it's playable or it's only for testing?
- It's fully playable.
I need some DLC or something special for use this mod?
- Nop. And if you only have FOTS and you dont have vanilla Shogun 2, YES WILL WORK.
How I can help?
- Testing the maps. If you found something that don't work or you think "here must be that building" or something like that, say it. You can help making maps too.
Frecuently Asked Questions (FAQ):
Q: In level 1 castles of ROTS (AKA towns) the AI don't use the defenses.
A: If there aren't walls, AI thinks "It's a normal land battle!! Yayyyy!!". I can't fix that.
Q: In level 1 castles of ROTS (AKA towns) there are no capture point!!! Why???
A: AI thinks "It's a normal land battle!! Yayyyy!!". With capture point, AI don't work as well as in a normal land battle. And how will they win capturing a building with almost none defenses??? It doesn't have any sense.
Q: In both Kyoto maps there are some zones like little streets that are innaccesibles.
A: Work As Intended. It's for prevent units to get dispersed and stuck between buildings.
Q: I'm attacking Kyoto and enemies spawn inside the temples that are outside of his deployment zone.
A: Veeeeeery strange bug. Only happends to me a couple of times and I don't know why.
Q: There is a beautiful garden in level 4, 5 and 6 of plane castles that is inaccesible.
A: Work As Intended. It's not walkable to avoid a bug related with stuck units.
Q: When AI use cavalry in a siege, they use it like an idiot.
A: AI in shogun... is not the most clever AI.
Q: My units are stuck in X place!!!!
A: Tell me where map and I will try to fix it. The only exception to this is when a cannon send a soldier flying right to the inner ditch of Kyoto. That will be fixed when I remake Kyoto.
Q: My units can't use stairs (AKA "stairs are not walkable" bug).
A: You don't have active in mod manager the part 1.
Q: My game crash when I/AI try to siege.
A: If you have Expanded Japan, this is the cause, not better maps. I'm tired of answer people with crashes due to Expanded Japan. If you don't have Expanded Japan, tell me what map crash.
Q: My game has no sound.
A: This is a bug due to a mod with spaces in his name, not to better maps.
Q: When the battle starts, my units have a brutal lag!!!!!
A: Vanilla bug. I can't fix it.
Q: When will this mod be updated?
A: When I want.
Q: Why?
A: Because I'm a lazy man.
Q: Why your english is so bad?
A: Because I am spanish.
A: If there aren't walls, AI thinks "It's a normal land battle!! Yayyyy!!". I can't fix that.
Q: In level 1 castles of ROTS (AKA towns) there are no capture point!!! Why???
A: AI thinks "It's a normal land battle!! Yayyyy!!". With capture point, AI don't work as well as in a normal land battle. And how will they win capturing a building with almost none defenses??? It doesn't have any sense.
Q: In both Kyoto maps there are some zones like little streets that are innaccesibles.
A: Work As Intended. It's for prevent units to get dispersed and stuck between buildings.
Q: I'm attacking Kyoto and enemies spawn inside the temples that are outside of his deployment zone.
A: Veeeeeery strange bug. Only happends to me a couple of times and I don't know why.
Q: There is a beautiful garden in level 4, 5 and 6 of plane castles that is inaccesible.
A: Work As Intended. It's not walkable to avoid a bug related with stuck units.
Q: When AI use cavalry in a siege, they use it like an idiot.
A: AI in shogun... is not the most clever AI.
Q: My units are stuck in X place!!!!
A: Tell me where map and I will try to fix it. The only exception to this is when a cannon send a soldier flying right to the inner ditch of Kyoto. That will be fixed when I remake Kyoto.
Q: My units can't use stairs (AKA "stairs are not walkable" bug).
A: You don't have active in mod manager the part 1.
Q: My game crash when I/AI try to siege.
A: If you have Expanded Japan, this is the cause, not better maps. I'm tired of answer people with crashes due to Expanded Japan. If you don't have Expanded Japan, tell me what map crash.
Q: My game has no sound.
A: This is a bug due to a mod with spaces in his name, not to better maps.
Q: When the battle starts, my units have a brutal lag!!!!!
A: Vanilla bug. I can't fix it.
Q: When will this mod be updated?
A: When I want.
Q: Why?
A: Because I'm a lazy man.
Q: Why your english is so bad?
A: Because I am spanish.
Changelog:
Version 0.45:
- Hopefully fixed all crashed due to TEd deleting the 4vs4 deployment zones.
- New map: Ezochi Fort. It replace the "castle_hilly_coast_level_1".
- Emfab updated to 1.2.
- Updated all UPC packs.
Version 0.42b:
- Fixed AI attacking deployment in a mountain map.
Version 0.42:
- Fixed the "corner of wood walls not show in radar" bug (Finally!!!!!).
- Heavely improved pathfinding in almost all maps.
- Detailed and finished all mountain maps.
- Reduced to 1 the max number of players in "mountain_level_02" map.
Version 0.40:
- Modified and heavely detailed the 4 "Level 1" castles of ROTS.
- Enabled the posibility of play all modified maps in a custom battle.
Version 0.35b:
- Fixed a little bug in "castle_mountain_level_02" where units get stuck in a wall.
Version 0.35:
- Fully modified and finished the castles "castle_plane_level_01", "castle_plane_level_02", "castle_plane_level_03", "castle_plane_level_04", "castle_plane_level_05" and "castle_plane_level_06".
- Fixed a bug where you can't join to a multiplayer campaign even when both of players have the same files.
Version 0.32:
- Fully modified and remaked the castles "castle_plane_level_01", "castle_plane_level_02", "castle_plane_level_03", "castle_plane_level_04", "castle_plane_level_05" and "castle_plane_level_06".
- Fully modified the castle "castle_fs_mountain_level_01".
- Fixed a bug where units can go through the tenshu walls in "castle_mountain_level_02".
- Fixed a bug with towers in FOTS campaing in "castle_mountain_version_02_level_02".
- Included the mod EMFAB.
Version 0.26:
- Fully modified the castles "castle_mountain_level_01" and "castle_mountain_level_02".
- Reworked lanterns in both Kioto maps for better night battles.
- Reworked east of "Kioto_level_6" for better AI deployment.
Version 0.23:
- Fully modified the castles "castle_mountain_version_02_level_01" and "castle_mountain_version_02_level_02".
- Improved the AI starting position in "castle_mountain_version_02_level_01" and "castle_mountain_version_02_level_02".
- Improved defensive AI in both Kioto maps.
Version 0.20:
- Completelly remaked Kioto and Kioto_level_6
- Fully modified the castles "castle_mountain_version_03_level_01" and "castle_mountain_version_03_level_02".
Version 0.15:
- Lot of fixes and improvements in Kioto and Kioto_level_6.
- Improved the AI starting position in both Kioto maps (Need more testing).
- Fixed the bug that AI dont use artillery if is attacking Kioto.
- Made some buildings garrisonable in historical battles of Aizu, Anegawa, Hakodate, Osaka, Toba-Fushimi and Ueno.
- Changed name from "Better Cities" to "Better Maps".
Version 0.1 (Initial release):
- Fully modified "Kioto" and "Kioto Level 6".
- Hopefully fixed all crashed due to TEd deleting the 4vs4 deployment zones.
- New map: Ezochi Fort. It replace the "castle_hilly_coast_level_1".
- Emfab updated to 1.2.
- Updated all UPC packs.
Version 0.42b:
- Fixed AI attacking deployment in a mountain map.
Version 0.42:
- Fixed the "corner of wood walls not show in radar" bug (Finally!!!!!).
- Heavely improved pathfinding in almost all maps.
- Detailed and finished all mountain maps.
- Reduced to 1 the max number of players in "mountain_level_02" map.
Version 0.40:
- Modified and heavely detailed the 4 "Level 1" castles of ROTS.
- Enabled the posibility of play all modified maps in a custom battle.
Version 0.35b:
- Fixed a little bug in "castle_mountain_level_02" where units get stuck in a wall.
Version 0.35:
- Fully modified and finished the castles "castle_plane_level_01", "castle_plane_level_02", "castle_plane_level_03", "castle_plane_level_04", "castle_plane_level_05" and "castle_plane_level_06".
- Fixed a bug where you can't join to a multiplayer campaign even when both of players have the same files.
Version 0.32:
- Fully modified and remaked the castles "castle_plane_level_01", "castle_plane_level_02", "castle_plane_level_03", "castle_plane_level_04", "castle_plane_level_05" and "castle_plane_level_06".
- Fully modified the castle "castle_fs_mountain_level_01".
- Fixed a bug where units can go through the tenshu walls in "castle_mountain_level_02".
- Fixed a bug with towers in FOTS campaing in "castle_mountain_version_02_level_02".
- Included the mod EMFAB.
Version 0.26:
- Fully modified the castles "castle_mountain_level_01" and "castle_mountain_level_02".
- Reworked lanterns in both Kioto maps for better night battles.
- Reworked east of "Kioto_level_6" for better AI deployment.
Version 0.23:
- Fully modified the castles "castle_mountain_version_02_level_01" and "castle_mountain_version_02_level_02".
- Improved the AI starting position in "castle_mountain_version_02_level_01" and "castle_mountain_version_02_level_02".
- Improved defensive AI in both Kioto maps.
Version 0.20:
- Completelly remaked Kioto and Kioto_level_6
- Fully modified the castles "castle_mountain_version_03_level_01" and "castle_mountain_version_03_level_02".
Version 0.15:
- Lot of fixes and improvements in Kioto and Kioto_level_6.
- Improved the AI starting position in both Kioto maps (Need more testing).
- Fixed the bug that AI dont use artillery if is attacking Kioto.
- Made some buildings garrisonable in historical battles of Aizu, Anegawa, Hakodate, Osaka, Toba-Fushimi and Ueno.
- Changed name from "Better Cities" to "Better Maps".
Version 0.1 (Initial release):
- Fully modified "Kioto" and "Kioto Level 6".
Steam Workshop version:
Part 1:http://steamcommunity.com/sharedfiles/filedetails/?id=99501976
Part 2:http://steamcommunity.com/sharedfiles/filedetails/?id=123046263
Part 3:http://steamcommunity.com/sharedfiles/filedetails/?id=427417469
Non-Steam version:
http://www.twcenter.net/forums/downloads.php?do=file&id=3856
UPC-SHO adapted for better maps:
https://mega.co.nz/#!KggFGaqA!QJTUzKqHBnwVxR8Kii9XqQMsdaeWMwx_3fS0dmLBTbc
Thanks to:
- oriajh, from clanguardias.com, for help me testing the maps.
- Little Rock, from steam, for help me testing the maps.
- Sisina26, for some of the screenshots you can see in this post.
- tom.025 (from steam) for translate to french the name of the new maps.
- Dramabelli, for translate to italian the name of the new maps.
- Destin Faroda, for translate to german the name of the new maps.
- Weierstrass, help me with almost all the decoration of Ezochi Fort.
Last edited:
