Best archer unit

More threads by 501st Legion

please before you try to argue this further, take one unit of preatorian cavalry and one unit of egyption chariots and have them charge each other, the chariots will crush the cavalry with only the loss of one or two chariots

actually i tried that before posting and i tried it many times. If you you put the praetorian cavalry in long but thin line (2 rows) the praetorian cavalry won 75% of the battles against eygptian chariots. And some of them without minimum casualties.

Besides when u talk about ur "flawless":no: egyptian strategy ur assuming that i will be dumbly falling in your trap. (Playing against human is far different from playing against stupid AI). Besides your archers would be worthless against my armor. So Romans can take the defensive and till u run out of ammo and then attack (just to get massacred).

BtW making combos of praetorian cavalry + hidden triarii will defeat any cavalry or chariots
 
actually i tried that before posting and i tried it many times. If you you put the praetorian cavalry in long but thin line (2 rows) the praetorian cavalry won 75% of the battles against eygptian chariots. And some of them without minimum casualties.

Besides when u talk about ur "flawless":no: egyptian strategy ur assuming that i will be dumbly falling in your trap. (Playing against human is far different from playing against stupid AI). Besides your archers would be worthless against my armor. So Romans can take the defensive and till u run out of ammo and then attack (just to get massacred).

BtW making combos of praetorian cavalry + hidden triarii will defeat any cavalry or chariots


why do you have to continue this, firstly, you call me stupid by saying i would charge your cavalry in a place where you could hide your men, secondly, i wont fire on your cohorts until they are all thats left, thirdly, how did you test the preat cav and chariots and now try to stress test them with a 6 on 6, and how upgraded did you make them?

and ive never said the strategy was flawless, people have beaten it before, its simply the best way to defeat a typical roman army

typical mean- 8 urbans, 6 archers, 6 preats

2 urbans are often changed for 2 first legionarres

mine is- 6 chariots, 2 chariot archers, 6 pharoahs bows, 2 archers, 4 spears

that is my official army for defeating rome, you can test that as much as you want, but i guaruntee you i out cav you and out arch you

also, have you shot arrows into the back of the romans, it makes a difference
 
why do you have to continue this, firstly, you call me stupid by saying i would charge your cavalry in a place where you could hide your men, secondly, i wont fire on your cohorts until they are all thats left, thirdly, how did you test the preat cav and chariots and now try to stress test them with a 6 on 6, and how upgraded did you make them?

and ive never said the strategy was flawless, people have beaten it before, its simply the best way to defeat a typical roman army

typical mean- 8 urbans, 6 archers, 6 preats

2 urbans are often changed for 2 first legionarres

mine is- 6 chariots, 2 chariot archers, 6 pharoahs bows, 2 archers, 4 spears

that is my official army for defeating rome, you can test that as much as you want, but i guaruntee you i out cav you and out arch you

also, have you shot arrows into the back of the romans, it makes a difference

First of all i didnt call u stupid and im sorry if it came out that way. Secondly during the chariot\Praet cavary test, nothing was upgraded.
As for the archers i think it would be really hard to be at back of Romans (i mean what are the cavalry doing?)
and moreover in the typical roman army, 6 archer are way too much. Id personally rather have more cavalry (8 to 10 praets).

I actually believe that the cavalry battle's outcome decides the fate of entire battle. (the person who wins it rout the enemy archers easily and outflank melee units while theyr engaged.

So i know that in war soemtimes luck matters and anything can happen. But u have to agree that romans have the advantage (especially in infantry since pharous guards are nothing compared to urbans)
 
First of all i didnt call u stupid and im sorry if it came out that way. Secondly during the chariot\Praet cavary test, nothing was upgraded.
As for the archers i think it would be really hard to be at back of Romans (i mean what are the cavalry doing?)
and moreover in the typical roman army, 6 archer are way too much. Id personally rather have more cavalry (8 to 10 praets).

I actually believe that the cavalry battle's outcome decides the fate of entire battle. (the person who wins it rout the enemy archers easily and outflank melee units while theyr engaged.

So i know that in war soemtimes luck matters and anything can happen. But u have to agree that romans have the advantage (especially in infantry since pharous guards are nothing compared to urbans)

i am glad we can call this concluded, i am used to playing with rather strict rules that max the number of cav to 6, so ive never tested it at a half army scale, and if you could afford the said army, i most likely would not be egypt because as you said their inf is to good, and the person playing is the most important aspect of all
 
hmm... I would have to say the best archer unit is what ever one kills your army:tongue: but statistics wise Gaul has the best archer in my opinion:thumbsup2
The best one in my opinion is the earliest one you get, which is the Dacian Archer Warband. You can get them from the earliest level missile ranges.;)
 
Well, long time no see. If you want to play, so play to the end.

please before you try to argue this further, take one unit of preatorian cavalry and one unit of egyption chariots and have them charge each other, the chariots will crush the cavalry with only the loss of one or two chariots

Do you know why you lost only "one or two chariots"?

This is an amazing, hard to explain, unfair point of the "new chariot", which have... 10 Hit points (!!!!!) because of that, you didn't suffer from the double rule: During the battle, your force will decrease by the time, not because your stamina, because of your unit loss. Because of that, your force will have a constant number to continue to fight, and the truth is 10 HP is too much (and actually not right compared with the history). This is the 1st point.

But to have... 10 HP, the chariots will not die easily, the force number remains constant over time. The chariot is too hard to maneuver, it died right when cavalry born. It's why the defence of chariots is only 1.

But only the 10 HP is not enough for you to win. Because yours is only 18, but mine is 54. Your chariots will die massly if your defence is actually 1, because follow that, only with 4 cavalry attack, your chariot will rout. And this is the 2nd unfair thing: the experience. The truth on the battlefield, the better the first base, the easier the experience develop. But in this case, the first base of chariot is too bad. It is heavy, hard to manoever, hard to fight constantly. But with the Rome rule, the experience raised freely, without concerning anything.

And to consume it, with some 5 or 6 experiences, your chariot will be a formidable force: 6 or 7 DEF, very good attack (some 14 - 18 ATK!!!) and... 10 HP. That's why your force win easily.

To tell the truth, you have just only exploited some imbalance in the game.
 

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501st Legion,
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