That looks very similar to EB.
Yes yes. But the 2 hp system allow for more incidences of troop routing rather than fighting to the last man most of time.But me likes missiles!!!! Nothing is more fun than slaughterng hoplite stacks with slingers!
And cav too.
Yes yes. But the 2 hp system allow for more incidences of troop routing rather than fighting to the last man most of time.
XC uses a system that is slower than XGM 1hp but keeps some more missile effectiveness than XGM 2hp, close combat uses half lethality as XGM (so closer to 2hp) and missiles are slightly more accurate but with somewhat shorter range to represent effective combat use rather than paper strength.
Morale is more of a factor and unit role emphasis is stronger so that sending skirmishers against cavalry or western barbarians against elephants will result in epic failures.
As a somewhat extreme example, this is an historical battle happening in the first turn as seleucids:
http://www.youtube.com/watch?v=XVYD3PfOvvw
Like in history, one unit proved to be the battle turner in an otherwise almost hopeless battle.
According to the info you've provided, i'd like some examples put into context, such as cretan archers charging and holding their line for abit agaisnt say peltasts(the long shielded ones) or levy phalangites.
Greek hoplites also seem to be very powerfull, to the point of holding their act together even when surrounded.
On a different note, i guess what it is said about XC being different than XGM when it comes to being more realistic and not fielding loads of stacks is true. I started producing more expensive units and that immediatly had an impact on my economy which went from 5-7k to 2k per turn.
Well GCS is my favourite faction aswell, but i cant say the same when considering XC. In this mod, GCS lose their diversity when it comes to army roster.
I dont know much about greek army history, only that at some point they had to abandon their traditional hoplite fighting style and adopt one more similar to that of Macedonian phalanx.
Maybe its just my inexperience with the mod and its armies, but i went with a 4-6 phalanx units supported by 4 units of peltasts , 1 or 2 archers and 1 or 2 slingers, lead by a general or two. This setup was proving successfull in the east agaisnt TPE and TSE, but i just started war agaisnt macedon and my army got slaughtered by a mix of typical macedonian units supported by a bunch of Falxmen, which by the way had no battle experience.
I understand that concept that RTW envolves alot of micro managing, but XC takes it to another level and in my opinion slows the pace at which a campaign develops.
For example in XGM in my Pergamum campaign i'd control half of Asia Minor (Pontus controls the other), Rhodes, Crete, Tarsus, Antioch and parts of Egypt and i'd be swimming in money, while in XC with similar empire i would still probably be limited to one or maybe 2 stacks.
Is this realism? I think i read that XC aims for reality because it wouldnt be possible to field the armies as you do in XGM. I know that sometimes there's ridiculous amounts of armies in XGM to the point of spending long turns fighting them off, but for example the Roman Empire managed border garrisons or maybe even legions in several key points of the empire.
Well GCS is my favourite faction aswell, but i cant say the same when considering XC. In this mod, GCS lose their diversity when it comes to army roster.
I dont know much about greek army history, only that at some point they had to abandon their traditional hoplite fighting style and adopt one more similar to that of Macedonian phalanx. Yet i dont not like this adaptation in XC. The GCS cleary has a disadvantage when fighting a Macedonian or Seleuced phalanx due to their very short spears, and as GCS, i love my phalanxes, its a key of my army.
Maybe its just my inexperience with the mod and its armies, but i went with a 4-6 phalanx units supported by 4 units of peltasts , 1 or 2 archers and 1 or 2 slingers, lead by a general or two. This setup was proving successfull in the east agaisnt TPE and TSE, but i just started war agaisnt macedon and my army got slaughtered by a mix of typical macedonian units supported by a bunch of Falxmen, which by the way had no battle experience.
I understand that concept that RTW envolves alot of micro managing, but XC takes it to another level and in my opinion slows the pace at which a campaign develops.
For example in XGM in my Pergamum campaign i'd control half of Asia Minor (Pontus controls the other), Rhodes, Crete, Tarsus, Antioch and parts of Egypt and i'd be swimming in money, while in XC with similar empire i would still probably be limited to one or maybe 2 stacks.
Is this realism? I think i read that XC aims for reality because it wouldnt be possible to field the armies as you do in XGM. I know that sometimes there's ridiculous amounts of armies in XGM to the point of spending long turns fighting them off, but for example the Roman Empire managed border garrisons or maybe even legions in several key points of the empire.
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