APE: TI -- Large Unit Sub-mod?

Would you like a patch for larger units?

  • Yes

    Votes: 26 81.3%
  • No

    Votes: 3 9.4%
  • I don't care

    Votes: 3 9.4%

  • Total voters
    32
  • Poll closed .
Did you ever come out with this sub-mod? I really want to play with huge armies again like darthmod.
 
Did you ever come out with this sub-mod? I really want to play with huge armies again like darthmod.

The current BETA I am working on for open test release DOES have larger units.

This, the tech tree changes, and several other things need to be finished off and I will be releasing an open BETA for everyone to test and enjoy!
 
i always play with the scale set to 2 or 2.5 so my Prussian line infantry number 400 and Austrian number 500.

Back in APE (before TI) I would get CTD when large units entered buildings etc but I not had any of these yet (tbh could be due to the lower spec of my system back then not being able to cope with it)
 
I wouldn't use it, I can only imagine how much more annoying path-finding is with such unit sizes. I wouldn't mind a small increase to allow for greater variety but otherwise no.... (meaning unit size variety. There seems to be 3 infantry sizes with a couple exceptions. 120, 90 and 60 for various units, upping the max a bit could allow for some interesting unit size balancing choices)

Also, there are entire factions which are not balanced or polished in any way - it seems likely no one on the team has even loaded them up before! So I think other things should be focused on.


edit: oh this is old, oh well, i stand by my words!
 
The size increase is actually only to 210 men for a line infantry regiment -- this number was chosen because the widest you can stretch a line with a mouse drag is 70 men. So 210 men will drag out as wide as they possibly can with a mouse drag only and still keep three ranks.

There is no increase to number of field guns, dragoons, and several other units.

What factions did you have in mind? I've played to completion with short campaigns with many of the nations and am always willing to hear what other people think of the unit setup between factions!

Make a post in the v1.0.9 discussion thread and let's see what we can come up with!
 
Last edited:
Make a post in the v1.0.9 discussion thread and let's see what we can come up with!


Hey!

The factions I'm referring to are the Iroquois, Huron, Inuit, Cherokee, basically all the native North American civilizations, and some of the small Mediterranean and European factions too, like the Knights of St. John. I read that Saxony and Westphalia weren't really fleshed out either. Also there's the 13 colonies/US and the issue of the later start date campaigns which I think everyone would love to see!

I made a thread about the NA factions because to start because they are really quite ignored. But a ittle love could go a long way to at least making them more sensible and even fun to play - historical intricacies are a bit further off but if anyone on your team was into it, i'm sure people would love to see a real Native American faction.

AS for those unit increases, that sounds like the kind of number ballpark I was thinking of. Still don't' know if I'd personally use it, I really can't stand path finding issues that crop up with large units but it sounds very reasonable!
 
Oh what about cavalry?

And Native American units?

Cavalry will stay at 60 - 80 horse with infantry dragoons seeing an increase to 160.

Native units will see a doubling across the board -- excluding their 1-piece artillery units, though we do plan on doing more work with the NA factions in the future.
 
Can we get this mod implemented? I am really dying to see these unit sizes in a mod which I now see as superior to other mods but lacking the unit sizes.
 

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BroneSaw,
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Exanimous,
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