[Released] Late Campaign.

[Released] Late Campaign.

Re: RELEASE: Late Campaign.

Playing as USA I have only one of four trade ports that has a line out of it and that is New York. The others are not trading. Not even a dashed line.

Edit: Ahh It's a game problem as CA has stated. I thought the trade problem was with just nodes not the routes showing up but according to their statement this is supposed to be fixed this week sometime.
 
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Re: RELEASE: Late Campaign.

does it work with the other campaign or does it overwrite
 
Re: RELEASE: Late Campaign.

Works like a charm save a few very minor nations. Can't seem to play Knights of Saint John or the Plains Nations. Other native factions work though.

I think it overwrites the other campaign, but backup your directory and you're able to swap them in and out I reckon.
 
Re: RELEASE: Late Campaign.

can you post a campaign screenie?
 
Re: RELEASE: Late Campaign.

Hey this is great man +rep to you , btw am I undertanding you dorrectly that it only goes 50 more turns? ot is it like the GC and you can just keep playing? I was wondering because you said this is a continutation of the last RTI volume.
 
Re: RELEASE: Late Campaign.

GOOD WORK FRIEND!!! YOU ARE THE BEST!!!

Is desepointed the sound fix who the game needs.!! C A SUCKS!!! 1 GB to fix the sound!!! NOO XD
 
Re: RELEASE: Late Campaign.

can anyone PLEASE post a campaign screeinie if it's not too hard?
 
Re: RELEASE: Late Campaign.

ALL of it: America, Europe, and India.
 
Re: RELEASE: Late Campaign.

thank´s for this nice mod, m8 ;) it´s working goooooooood. finally i can play as hannover!


greets dennis
 
Re: RELEASE: Late Campaign.

Thank you for making this!

Hope you can clear something up for me: What is the main difference between playing as America in episode 4 or starting with them in the GC with your mod? I know you mentioned "with late era units/town development" but could you please elaborate more?

Thanks.
 
Re: RELEASE: Late Campaign.

Mate, I tested you mod and I haven't found any bug yet. I PMd you a question, I hope you answer me, and thank you very much.
 
Re: RELEASE: Late Campaign.

Ok, so I just have to extract the file to the campaigns directory, right? :)
 
Re: RELEASE: Late Campaign.

Ok :D Is working for me ;) But could someone fix those damned FOW!? :laughter:
 
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Re: RELEASE: Late Campaign.

Thank you for making this!

Hope you can clear something up for me: What is the main difference between playing as America in episode 4 or starting with them in the GC with your mod? I know you mentioned "with late era units/town development" but could you please elaborate more?

Thanks.

Hey,

Sure!

I'm happy to say, for America, there's absolutely no difference. I used their faction data from then, which seemed logical. As for the "late era units/town development", it's simply that the towns/faction technologies have developed as they would have normally, to give a real late campaign feel (how much they develop depends on the faction, obviously). Choose a faction and see for yourself!

Ok :D Is working for me ;) But could someone fix those damned FW!? :laughter:

It's a current problem with certain factions. There are various fixes in the original post, but nothing ultimate. It's not a campaign problem, rather a faction one. I'm looking into it though :D
 
Re: RELEASE: Late Campaign.

Can you make Norway(Not Denmark-Norway, but emergent-Norway) a playable faction? Or is there no hope for emergent factions as playable?
Since this mod starts in 1783, maybe it can be done?

You can do it:thumbsup2
 
Re: RELEASE: Late Campaign.

Haha, thanks for the encouragement, but it's rather difficult to pin down teritory files right now, the emergent factions I've got so far have teritory allocations set.

I'll see what I can do when I have more time to play with hexes:yes:
 
Re: RELEASE: Late Campaign.

Hi I was just wondering since this mod uses the same time span as RTI does this mean we can play as Napoleon(with units from that time like his old guard)? It ends in 1810 right and I think Napoleon was around by then since Waterloo ocurred 1815. Havnt finished RTI so I have no idea how it is in the later years.
 
Re: RELEASE: Late Campaign.

I would love to play as Norway :D
 
Re: RELEASE: Late Campaign.

Hi I was just wondering since this mod uses the same time span as RTI does this mean we can play as Napoleon(with units from that time like his old guard)? It ends in 1810 right and I think Napoleon was around by then since Waterloo ocurred 1815. Havnt finished RTI so I have no idea how it is in the later years.


Eesh... well... if Napoleon's in RTI's span, Napoleon's in this :hmmm:
 
Re: RELEASE: Late Campaign.

HEY FRIEND!!! YOU HAVE TALENT!!! CAN YOU PUT THE SCRIPTS FOR THE FACTIONS ONLY, I want beggin from 0. CAN YOU? TANKS
 
Re: RELEASE: Late Campaign.

Hey DeadlyBlowfish great job!!! However is there a chance that V2.00 can have most buildings improved or more money?!
I just seem to run out of money updating my infrastructure alone!!!
Frankly I don't really mind, at least I finally get to play the Pirates :shifty:

P.S (Any chance Ireland can be unlocked as well seen as it is an emergent faction???)
 
Re: RELEASE: Late Campaign.

Well cheers DeadlyBlowfish, yeah my main requests are for more advanced buildings and Ireland to be unlocked!
Thanks for everything!!!
 
Re: RELEASE: Late Campaign.

Oh, no problem :-).


To be honest, the adding of new factions (pirates don't exist at the late stage) is something that might have to wait untill we can unpack the esf files. No harm requesting though. Ditto for Ireland.
 
Re: RELEASE: Late Campaign.

I understand mate! You checked the spoiler in my sig... hehe
 
Re: RELEASE: Late Campaign.

Nice mod Blowfish :thumbsup2

I can see you have changed some of the starting units (i.e. Denmark got Hussars as starting units although they can't recruit these units) Where do you change the starting units? Is it in the startpos.esf?

Is it possible to make it so some of the nations with few unit variations can recruit other countries' units? I would love to see Denmark and Sweden have the Jaegers and Hussars :yes:

Cheers

Edit: Aahhh it must be in the db/units_tables/units right? Can you tell me what to change, do you know?
 
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