Questions & Suggestions

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I was thinking.. is it possible to change the eastern and western roman rebellions of BI into a civil war feature??
forgive me if this was said before.
 
I'll apologize before hand if this is the wrong thread to ask this question or if it has been answered before. When i installed Roma Surrectum I checked off the one turn recruitment but in the game units still recruit with zero turns. Has anyone else had this problem?
 
I'll apologize before hand if this is the wrong thread to ask this question or if it has been answered before. When i installed Roma Surrectum I checked off the one turn recruitment but in the game units still recruit with zero turns. Has anyone else had this problem?

In the data folder of your RS install there ia a folder called '_important_stuff'.
In THAT folder is a folder called 'recruitment'. In there you'll find bith '0' and '1' turn folders. Just copy the one's you want into the data folder....be sure and copy BOTH files.
 
Thank you dvk901. This is a very impressive mod. Great work.
 
dvk, I'm sorry I have to spam threads but can you tell me which to use - 1 turn or 0 turn recruitment? What are the pros and cons? Most important for me - will there be THAT much stacks running around?
 
Well let's see. If your about 90 years old like Cherryfunk, and have a hard time moving the mouse with your arthiritic hands, use '1' turn. But if you're a real man and want a challenge, use '0' turn. :)

(Just kidding Cherry, don't hit me.............again.)

Seriously, '0' turn play is for the 'SPQR' type player who loves the battles, the intensity and feeling of possibly being 'overwhelmed' by the opposition, and who loves to slog thru the enemy left and right to acquire the desired goals.
Personally, I cannot play any other way.

'1' turn play is much slower paced. Battles will be with smaller armies and much less frequent I imagine. You'll have more time perhaps to focus on all the 'intricacies' of the game like faction ranking charts and how old your leaders are, or who they're married to and all that. :) You can watch the little ships go from port to port, and all the trees wave back and forth on the new beautiful map. Or count how many times one of the characters on the strat map lifts his leg and farts.......wish I could add that sound.

Stuff like that.

(Oh boy, am I gonna get it for this!)
 
That's a definite answer. I'll go with 0 turn. :)

Edit : Is it intended, because it's strange that Legions III, VI and V don't have an aquifier? (spelling?) What, are they 'transitional' Legions? (This is in 1.5)
 
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I have a strange proplem. Romans cannot recruit anything but city militia? I gues it has something to do with the install and i'll try to reinstal but still I didi ewerything as directed so...???
 
I have a strange proplem. Romans cannot recruit anything but city militia? I gues it has something to do with the install and i'll try to reinstal but still I didi ewerything as directed so...???

My guess is that something got pretty corrupted. Try reinstalling the RS1.5 Upgrade.
 
Oh alright. Havan't conquer them yet so I didn't know. Sorry.
Also ummm, I guess we can't recurit generals anymore. THey have to be governor- generals. I just don't like having them being on foot on the batttlefield. Or am I missing a building?

Sorry I'm a little slow today.
 
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Oh alright. Havan't conquer them yet so I didn't know. Sorry.
Also ummm, I guess we can't recurit generals anymore. THey have to be governor- generals. I just don't like having them being on foot on the batttlefield. Or am I missing a building?

Sorry I'm a little slow today.

I think u will able train early-general after u get the 4 level barrack (Army Barrack), if i'm not mistake....
 
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dvk, did you see my post about Legios III, VI and V? I'm really interested if this is done on purpose.
 
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Hi, were can i changes the recruit systhem, 0 to 1 ?
 
The mod is great. Nice work. I am from Malta. The campaign map is quite good but Melite which is Malta today the position of the city is incorect it should be near the north of the island and the shape of the island is very incorrect. Thanks.
 
Hej.
]Nice work with mod. Quite amazing.
I am from and right now I have the RS 1.5. The campaign map is awesome but Melite (Malta today) is incorrect. The city placement is wrong it should be near the north of the island and and also the form of the island is very incorrect. I hope that maybe for the RS 2.0 thing would be better. Still well done keep it up.
 
Two things I would like to mention:
1. The Greek Agema Hypaspistoon are weaker than the Armored Hoplites and less and still they cost almost as much and are available at the same time as far as I observed. Did that happen on purpose because now I don't see why I should use them.

2. I do not know how this is in a longterm campaign but when I started a campaign yesterday immediately the strong alliances between Carthage and Rome and between Pergamum and the Seleucids shattered which didn't happen very often in 1.10c. Did I just have bad luck, are alliances broken more easily in 1.5 or are those two just bad examples?

And the third thing just because I would feel bad not telling you another time:
1.5 is awesome.
 
Okay. Here seems to be my proplem now DVK. I installed all from the scratch after trying just to instal 1.5 without any result to the proplem I had with unrecruitable romans. Now the proplem still seems to exist. I'm not sure if this has nothing to do with it but after I close Roma surrectum this error message appears.
- data/world/maps/campaign/imperial_campaign/descr_strat.txt, line 51, column 30

Landmark statue positioned on an invalid tile and has been ignored

I run Vista and I think there might be an issue on instead of copying the files it just ads new files pesides of the old ones, but I wanted to ask from you first about this error message.
 
I'm getting the same exact thing as Musashi. I reinstalled, made it 0 turn recruitment this time (since I thought it might have been caused by it wanting to revert back to 0 turn) and got the same message:

errornq9.jpg


I really want to play this game, and hope this minor inconvenience can be easily solved. :)

Oops, sorry if I should have put this in the Bugs & Issues thread instead. I just wanted to give a tad bit of support to Musashi's problem to help it be more out in the open.
 
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I am playing 1.5v, I try to find a city in the campaign file, that has all the city names. I can't find this city hold by the free people called Scythian Neapolis. I try other files too but but there are no settlement called this name, excepted in the game. Can anyone help one, Thanks!!!
 
It's on the crimea.. or something like that.. the peninsula south of modern ukraine
 
I am playing 1.5v, I try to find a city in the campaign file, that has all the city names. I can't find this city hold by the free people called Scythian Neapolis. I try other files too but but there are no settlement called this name, excepted in the game. Can anyone help one, Thanks!!!
Yeah, it's hard to use the cheat codes if you don't have the correct city name. LOL :laughter: Anyway, in the Rome - Total War/Data/text/imperial_campaign_regions_and_settlement_names.txt, you can reference the city name. For Scythian Neapolis, it would be Simferopoi. :thumbsup2
 
Yeah, it's hard to use the cheat codes if you don't have the correct city name. LOL :laughter: Anyway, in the Rome - Total War/Data/text/imperial_campaign_regions_and_settlement_names.txt, you can reference the city name. For Scythian Neapolis, it would be Simferopoi. :thumbsup2

Hehe........you got me, I always used Rome or Armenia. Now I am using a new faction so try to speed up the process and see how this 1.5v goes. Thank you, and are they other cities had one name in game and other in files?
 
Cheat codes always use the city name EXACTLY as displayed in the game, including the (L).

No, Dvk...I try this city name scythian neapolis but you can't find this city with cheat code, unless you used siferopoi.
 
I'm getting the same exact thing as Musashi. I reinstalled, made it 0 turn recruitment this time (since I thought it might have been caused by it wanting to revert back to 0 turn) and got the same message:

errornq9.jpg


I really want to play this game, and hope this minor inconvenience can be easily solved. :)

Oops, sorry if I should have put this in the Bugs & Issues thread instead. I just wanted to give a tad bit of support to Musashi's problem to help it be more out in the open.


Any ideas for this one????
 
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