GEORGIA

Re: [F] - GEORGIA


High and late era Georgian roster XIII -XV cc ​ after mongols and Timurid invasion

Cavalry


Chukhchi lancer - Kings guard and Body Guards Cavalry - Very Heavy - Very Disciplined and Very Trained (Spear, Mace, Round shield, Horse Heavy armor )

Tadzreuli lancer - Kings elite Knight Cavalry - Very Heavy- Very Disciplined and Very Trained (Spear, mace , round shield, Horse Heavy armor )

Aznauri lancer - Feudals elite Knight cavalry - Heavy-Disciplined and Very Trained (Spear, curved Sword, round shield )

Msakhureuli Lancer- Feudals Servant Knight Cavalry - Medium-Disciplined and Trained - (
Spear, curved Sword,
round shield )

Horse Archer

Aznauri Archer - Feudals elite Knight cavalry - Very Heavy-Disciplined and Very Trained (bow, curved Sword,
round shield )

Msakhureuli archer - Feudals Servant Knight Cavalry - Medium-Disciplined and Trained - (bow
, curved Sword,
round shield )

Infantry

Dismounted Tazreuli Swordsmen -Kings elite Knight Infantry - Very Heavy- very Disciplined and very Trained (mace
,
round shield )

Dismounted Aznauri Swordsmen - Feudals elite Knight Infantry - Heavy-Disciplined and very Trained (
curved Sword,
round shield )

Msakhureuli Swordsmen - Feudals Servant Knight Infantry - Medium- Disciplined and Trained (
curved Sword,
round shield )

Mtieli Swordsmen - East Georgian Higlander - Light - very agrresive and Trained (Curved Sword, Round small Shield )


Spearmen

Metsikhovne Spearmen - Castle Guard - medium - disciplined and trained ( Spear, Round shield )

Glekhi Spearmen - Peasant infantry - light - untrained (Spear , Round shield )

Archer

Dismounted Aznauri Archer -
Kings elite Knight Infantry- Heavy-discilpined and trained (Bow, Curved Sword, Round shield )

Metsikhiovne Archer- Castle Guard -medium- discilpined and trained (Bow, Curved Sword, Round shield )

Svani Spearmen /Archer- West Georgian Highlander Infantry - light - trained (Short Spear,Bow, Round leather shield )
Svani Spearmen /Croosbowmen ( late era ) -
light - trained ( Short Spear, Crossbow, Round leather shield )

Glekhi Archer
- Peasant infantry - light -untrained (Bow, dagger )
 
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Re: [F] - GEORGIA

What do you mean by "very heavy"? There's no such a category :hmm:

Early era XI-XIII cc Byzantine, Kypchak influence

Chukhchi - Lamellar and Scale armor on chain-mail full armor , helmet With Chain-mail coif and face coverd, full byzantine horse full lamellar armor
Tadzreuli - Lamellar and Scale armor on chain-mail full armor , helmet With Chain-mail coif , full byzantine horse lamellar armor
Aznauri - Lamellar and Scale armor on chain-mail full armor , chain- mail armor , helmet With Chain-mail coif
Monaspa - Lamellar and chain-mail armor, helmet with chain-mail coif
Msakhureuli - light chain- mail and padded armor , helmet with chain-mail and padded coif, Chain-mail coif


Mtieli - chain-mail armor, chain-mail coif
Metsikhovne - padded armor , helmets with padded coif , chain-mail coif
Svani - without armor, helmet and coif
Glekhi - without armor, helmet and coif



High era
XIII - XIV cc Turkish, Mongolian and Eastern influence

Chukhchi - Lamellar armor on chain-mail full armor , chest disc, helmet With Chain-mail coif and face coverd, full khwarazm horse lamellar and chain-mail armor
Tadzreuli - Lamellar armor on chain-mail full armor , chain-mail armor, chest disc, helmet With Chain-mail coif and face coverd , full khwarazm horse lamellar and chain-mail armor
Aznauri - Lamellar, Scale armor on chain-mail full armor , chain- mail armor , chest disc , helmet With Chain-mail coif
Msakhureuli - light chain- mail and padded armor , helmet with chain-mail and padded coif, Chain-mail coif


Mtieli - chain-mail armor, chain-mail coif
Metsikhovne - padded armor , helmets with padded coif , chain-mail coif
Svani - without armor, without helmet and coif
Glekhi - without armor, withuot helmet and coif


Late era XV c Timurid
influence

Chukhchi - plate armor , chain-mail full armor , helmet With Chain-mail coif and face coverd, Limb protection, horse full plate and chain-mail armor
Tadzreuli - plate armor, chain-mail full armor , helmet With Chain-mail coif and face coverd , Limb protection, horse full plate and chain-mail armor
Aznauri - plate armor, chain-mail full armor , Limb protection, helmet With Chain-mail coif
Msakhureuli - light chain-mail and padded armor , helmet with chain-mail and padded coif, Chain-mail coif


Mtieli - chain-mail armor, chain-mail coif , Limb protection
Metsikhovne - padded armor , helmets with padded coif , chain-mail coif
Svani - without armor, without helmet and coif
Glekhi - without armor, withuot helmet and coif
 
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Re: [F] - GEORGIA

I've had a look at the Georgian roster in the current SSHIP and I cannot find any other faction that has so many factional units. It's perhaps 15 for Georgia, while for Poland it's 4.

In the SSHIP the Georgia AI is performing very well in each game: it has the safest position (no serious neighbours until the border with the Seljucs is established) and the best autoresolve (given the weight that is given in this procedure to the heavy armoured troops).
 
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Re: [F] - GEORGIA

The Georgian reforms descriptions are in the 4th entry in this thread. Here is the code for those reforms. I hope it's stable now, although some conditions may change if realized to be out of step with history, logic or coding rules.
Code:
    ;====================================================================================================== GEORGIA EVOLUTION
  ;---------- Georgia Evolution


    set_event_counter georgian2_golden_age_player 0                ; turn 80-140
    set_event_counter georgian3_shota_rustaveli_player 0        ; turn 150-220
    set_event_counter georgian4_crossbow_in_caucasus_player 0    ; turn 200-300    
    set_event_counter georgian6_revival_player 0                ; turn 270-360
    set_event_counter georgian7_last_united_kingdom_player 0    ; turn 220-270    


    
    ;-------------------------------------------------------------------- GEORGIAN 1 STARTING INFO
    ; information about reforms
    
    monitor_event PreFactionTurnStart FactionType georgia


        if I_IsFactionAIControlled georgia
            terminate_monitor
        end_if


        if I_TurnNumber = 3
            historic_event GEORGIAN0_STARTING_INFO        
            terminate_monitor
        end_if
        
    end_monitor


    monitor_event PreFactionTurnStart FactionType georgia


        if I_IsFactionAIControlled georgia
            terminate_monitor
        end_if


        if I_TurnNumber = 4
            historic_event GEORGIAN1_REFORMS_INFO        
            terminate_monitor
        end_if
        
    end_monitor
    
    ;-------------------------------------------------------------------- GEORGIAN 2 GOLDEN AGE
    ; historically should take place around turn 140


    monitor_event PreFactionTurnStart FactionType georgia
    
        if I_TurnNumber > 70                                        ; just in case the player rushes the map
        and RandomPercent > 20
        and I_CompareCounter number_p_large_town_built > 2            ; Gergia has built 3 Local Guards (Large Town level)
        and I_CompareCounter number_ikoner_studio_built > 1            ; at least 2 Ikoner Studio were built (Minor City level)
        and I_SettlementOwner Kutaisi = georgia
        and I_SettlementOwner Tbilisi = georgia
        
            if I_FactionLeaderTrait georgia WifeIsGreek > 0            ; the FL should have either wife or some ancestors of Byzantine / Kievian descent
                historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }                                        ; info only for the nearby factions
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian2_golden_age_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_Greek > 0
                historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian2_golden_age_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia WifeIsKievan > 0
                historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian2_golden_age_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_Kievan > 0
                historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian2_golden_age_player 1
                end_if
                terminate_monitor
            end_if
        end_if


        if I_TurnNumber > 70
        and RandomPercent > 20                                            ; to add some randomness against the bugs
        and I_EventCounter FL_is_crowned_ruler > 0                        ; FL has the crown
        and not I_IsFactionAIControlled georgia                            ; to ensure it's not another faction FL who's got the crown
        and I_SettlementOwner Tbilisi = georgia
        and I_SettlementOwner Kutaisi = georgia


            historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian2_golden_age_player 1
            end_if
            terminate_monitor
        end_if
        
        if I_TurnNumber > 130                                            ; FALL BACK - in case of failure or a bug
        and RandomPercent > 90                                            ; to add some randomness against the bugs
        and I_SettlementOwner Tbilisi = georgia                            ; at least the capital is in the Georgian hands


            historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian2_golden_age_player 1
            end_if
            terminate_monitor
        end_if
        
    end_monitor




    ;-------------------------------------------------------------------- GEORGIAN 3 SHOTA RUSTAVELI 
    ; historically should take place around turn 170
    


    monitor_event PreFactionTurnStart FactionType georgia


        if I_TurnNumber > 150
        and RandomPercent > 20                                            ; to add some randomness against the bugs        
        and I_CompareCounter number_ikoner_studio_built > 3                ; Gergia has built 3 Ikoner Studios (Minor City level)
        and I_CompareCounter number_cathedral_o_built > 1                ; at least 2 Large City
        and I_SettlementOwner Kutaisi = georgia
        and I_SettlementOwner Tbilisi = georgia
        
            historic_event GEORGIAN3_SHOTA_RUSTAVELI factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian3_shota_rustaveli_player 1
            end_if            
            terminate_monitor
        end_if


        if I_TurnNumber > 210                                        ; FALL BACK - in case of failure or a bug
        and RandomPercent > 90                                        ; to add some randomness against the bugs
        and I_SettlementOwner Tbilisi = georgia                        ; at least the capital is in the Georgian hands
        
            historic_event GEORGIAN3_SHOTA_RUSTAVELI factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian3_shota_rustaveli_player 1
            end_if            
            terminate_monitor
        end_if
        
    end_monitor


    ;-------------------------------------------------------------------- GEORGIAN 4 CROSSBOW IN CAUCASUS
    ; add crossbow units for Georgia
    ; this event is unrelated to the next Georgian events (may happen later)
    ; there's no pic
    
    monitor_event PreFactionTurnStart FactionType georgia


        if I_TurnNumber > 200
        and RandomPercent > 20                                            ; to add some randomness against the bugs        
        and I_EventCounter MOUNTED_CROSSBOWS > 0                        ; improvments in crossbow technology in Europe occured
        and I_CompareCounter number_university_built > 0                ; at least 1 Large City (allows contacts with the Latins)
        and I_CompareCounter number_marksmans_range_built > 1            ; Gergia has built 2 Marksmans Ranges (Castle level)
        and I_SettlementOwner Kutaisi = georgia
        and I_SettlementOwner Tbilisi = georgia
        
            if I_FactionLeaderTrait georgia WifeIsJerusalem > 0            ; the FL should have either wife or some ancestors of Byzantine / Kievian descent
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }                                ; info only for the nearby factions
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_Jerusalem > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia WifeIsHRE > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_HRE > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia WifeIsEnglish > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_English > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia WifeIsSicilian > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_Sicilian > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia WifeIsFrench > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if


            if I_FactionLeaderTrait georgia Royal_Relation_French > 0
                historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
                if not I_IsFactionAIControlled georgia
                    inc_event_counter georgian4_crossbow_in_caucasus_player 1
                end_if
                terminate_monitor
            end_if
            
        end_if
            
        if I_TurnNumber > 290                                        ; FALL BACK - in case of failure or a bug
        and RandomPercent > 90                                        ; to add some randomness against the bugs
        and I_EventCounter MOUNTED_CROSSBOWS > 0                    ; improvments in crossbow technology in Europe occured    
        and I_SettlementOwner Tbilisi = georgia                        ; at least the capital is in the Georgian hands


            historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian4_crossbow_in_caucasus_player 1
            end_if
            terminate_monitor
        end_if
        
    end_monitor


    
    ;-------------------------------------------------------------------- GEORGIAN 5 6 REVIVAL
    ; historically should take place around turn 380


    monitor_event SettlementTurnStart SettlementName Tbilisi
        and I_EventCounter GEORGIAN3_SHOTA_RUSTAVELI > 0            ; only after the peak had happened (but no turn condition)
        and not FactionType georgia                                    ; Gergia lost capital to another faction
        and not FactionType slave                                    ; but not to a rebellion


            historic_event GEORGIAN5_REVIVAL_ALLOWED                ; next part of script may fire
              terminate_monitor
    end_monitor
    
    monitor_event PreFactionTurnStart FactionType georgia
    
        if I_TurnNumber > 270
        and RandomPercent > 20                                        ; to add some randomness against the bugs            
        and I_EventCounter GEORGIAN5_REVIVAL_ALLOWED > 0            ; Gergia had lost capital to another faction
        and I_CompareCounter number_p_city_built > 3                ; Gergia has built 4 Local Councils (Minor City level)
        and I_CompareCounter number_citadel_built > 0                ; at least 1 Citadel (Large Castle) exists
        and I_SettlementOwner Tbilisi = georgia
        
            historic_event GEORGIAN6_REVIVAL
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian6_revival_player 1
            end_if            
            terminate_monitor
        end_if


        if I_TurnNumber > 350                                        ; FALL BACK - in case of failure or a bug
        and RandomPercent > 90                                        ; to add some randomness against the bugs
        and I_SettlementOwner Tbilisi = georgia                        ; at least the capital is in the Georgian hands
        
            historic_event GEORGIAN6_REVIVAL factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian6_revival_player 1
            end_if            
            terminate_monitor
        end_if
        
    end_monitor




    ;-------------------------------------------------------------------- GEORGIAN 7 LAST UNITED KINGDOM
    ; historically should take place around turn 600
    ; details of this event are to be worked out in the future (the description is ok, but there's no pic)
    
    monitor_event PreFactionTurnStart FactionType georgia


        if I_TurnNumber > 520
        and RandomPercent > 20                                        ; to add some randomness against the bugs
        and FactionBuildingExists = huge_cathedral_o                ; at least 1 Huge City
        and FactionBuildingExists = great_university                ; at least 1 Huge City
        and FactionBuildingExists = royal_armoury                    ; highest level of barracks in a citadel
        and I_SettlementOwner Kutaisi = georgia
        and I_SettlementOwner Tbilisi = georgia
        
            historic_event GEORGIAN7_LAST_UNITED_KINGDOM factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian7_last_united_kingdom_player 1
            end_if            
            terminate_monitor
        end_if


        if I_TurnNumber > 600                                        ; FALL BACK - in case of failure or a bug
        and RandomPercent > 90                                        ; to add some randomness against the bugs
        and I_SettlementOwner Tbilisi = georgia                        ; at least the capital is in the Georgian hands
        
            historic_event GEORGIAN7_LAST_UNITED_KINGDOM factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }    
            if not I_IsFactionAIControlled georgia
                inc_event_counter georgian7_last_united_kingdom_player 1
            end_if            
            terminate_monitor
        end_if
        
    end_monitor
 
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Re: [F] - GEORGIA

I've had a look at the Georgian roster in the current SSHIP and I cannot find any other faction that has so many factional units. It's perhaps 15 for Georgia, while for Poland it's 4.

Georgia is culturally and geographically very isolated. While all Latin factions can share many generic units, the Orthodox factions are so far apart that they wouldn't really share much. Although I presume you could cook up some more "Eastern" units to fill up the Russians, Serbians, and most likely the Georgians. If unit slots are that much of a pressing issue that is.
 
Re: [F] - GEORGIA

Georgia is culturally and geographically very isolated. While all Latin factions can share many generic units, the Orthodox factions are so far apart that they wouldn't really share much. Although I presume you could cook up some more "Eastern" units to fill up the Russians, Serbians, and most likely the Georgians. If unit slots are that much of a pressing issue that is.

Georgia's allies were pre-Islamic North Caucasians- Roki Spa

https://en.wikipedia.org/wiki/Roki_Spa



What 's new? Has anything been done?
 
Re: [F] - GEORGIA

What 's new? Has anything been done?
Over the last year I've spent more time on scripting Georgian events and on making order in the recruitment and on re-naming the units than on all other factions combined...

Georgia is culturally and geographically very isolated. While all Latin factions can share many generic units, the Orthodox factions are so far apart that they wouldn't really share much. Although I presume you could cook up some more "Eastern" units to fill up the Russians, Serbians, and most likely the Georgians. If unit slots are that much of a pressing issue that is.
I actually agree with @Rodrigues that Georgia's roster should be very different form the other Orthodox factions... and it is. Imo, it's too heavy and too far away from the neighbouring factions. If you abstain from dreaming the Georgian phantasies about their past and the art conventions borrowed from the Greeks, rationally thinking the troops should be quite close to the Armenian, Persian and Anatolian peoples living around.
 
Re: [F] - GEORGIA

Over the last year I've spent more time on scripting Georgian events and on making order in the recruitment and on re-naming the units than on all other factions combined...


I actually agree with @Rodrigues that Georgia's roster should be very different form the other Orthodox factions... and it is. Imo, it's too heavy and too far away from the neighbouring factions. If you abstain from dreaming the Georgian phantasies about their past and the art conventions borrowed from the Greeks, rationally thinking the troops should be quite close to the Armenian, Persian and Anatolian peoples living around.

Georgian military historians know better. They dig Tombs, study, know the history of Georgia better

In the 9th-12 th centuries in georgia was Byzantine military influence. Georgian elite cavalry - Tadzreuli , Chukhchi Guard Gavalry was Very armored. Aznauri Cavalry Had no horse armor, but human armor was heavy . They were analogues of knights . There was no archers cavalry. Georgia did not have a mobile cavalry. David IV Settled cumans in Georgia for this.

After the Mongols invasion Georgian cavalry started fighting with a bow, But main weapon was a spear Shock attack. Georgian cavalry never fought similar Nomads and Turks.



Please see

https://independent.academia.edu/MamukaTsurtsumia

https://www.academia.edu/42959374/ც...საქართველოში_Horse_Armour_in_Medieval_Georgia


Horse Armour in Medieval Georgia
Summary
A good horse had always a high value. The riders life depended on the horse,hence its protection was given considerable attention from early times.Horse armour has a history of some three millennia, originating in Meso- potamia. Heavy cavalry was created by the Assyrians. They mounted a heavily
armoured warrior on a horse, while the Khorezmians are known to have had a
cavalry fully equipped (both the rider and the horse) with metal armour in the 6thcentury BC. In later centuries horse armour occurs in the armies of all great em- pires of the East. The Achaemenids and Seleucids employed an armoured cavalry.Especially intensive was its use in Parthia and Sasanid Iran, Rome and Byzantiumimitating the latter.Research into horse armour in Georgia comes across many obstacles. In the
rst place note should be taken of the non-existence of archaeological specimens,
and generally of any material evidences. Matters are complicated further by theabsence of a full-valued representations of horse armour; this may be accounted
for by the tradition established in Orthodox iconography, which did not reect an
armoured horse from the beginning. Nevertheless, horse armour has a long history in Georgia. The tradition of
ghting on an armoured horse is attested to from the time of Vakhtang Gorgasali.
Reports on Georgian horse armour become more numerous in the Middle Ages.Early in the 11th century, when the Georgian kingdom is formed and the Georgian
feudal class is on the rise, the heavy armament and armoured horses were reect
-ed in the writings of Byzantine and Armenian authors. Horse armour is attested toin Georgian documents and narrative sources as well. Belles-lettres also suppliesdiverse material on horse armour.The evidence preserved in Georgian written sources enables one to discussthe types of horse armour and it’s constituent parts, such as
chamfron
,
crinet
and
barding
.A review of horse armour helps us to form an idea of medieval Georgianheavily armed cavalrymen, which points to the high level of warfare and the con-siderable resources spent by the Georgian feudal society on armament.
 
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Re: [F] - GEORGIA

Each nation fights in a similar way as its neighbours do. But the narrative of the historians and artists always try to depict it in a similar ways as a faction perceived as culturally superior is depicted. So the Georgians fought like the other people in the Cauacasus and the Armenian highlands but they depicted their elites as the Byzantine (and later also the Latin) artists and historians did for their elites.
 
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Re: [F] - GEORGIA

Each nation fights in a similar way as its neighbours do. But the narrative is always to a faction perceived as culturally superior. So the Georgians fought like the highlanders but depicted their elites as the Byzantine did.


It is not so, in Georgia St. George were painting similar georgian warriors. If you bypass history, it will not be real

Couched Lance and Mounted Shock Combat in the East: The Georgian Experience


https://www.academia.edu/7781595/Co...ck_Combat_in_the_East_The_Georgian_Experience



mounted Shock combat was Georgian cavalry Tradition


1st century AD Kartvelian Cavalry - Gaming plate from Dedoflis Gora





17th century AD Kartvelian Cavalry - Teramo Castelli art


]
 
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Georgia is being a very interesting play-through for me so far. They may not have dirt cheap units for me to abuse, but start on a surprisingly strong position that I can capitalize on. Nonetheless, I have two observations to make regarding them:

1 - Adoption and marriage screens refer to them as Byzantines.
2 - While flourished unit descriptions are great, specially when cleaver (Berdchiniki), I feel some of their units may be too much, like the swordsmen. "Loved by all" seems a bit too strong to put in a unit's description, they surely aren't loved by enemies, brigands, and the occasional peasant uprising they got to smash.
 
about georgian mercenary unit - Roki Spa


https://en.wikipedia.org/wiki/Roki_Spa



also georgians wore epiloricion s on armor


XI century georgian horse neck armors




I am currently researching georgian shields




When you start creating units, please Write to me and Let's create together. I learned a lot more about Georgian Medieval army.
 
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Hi Khevsur,
good to come back here. Work on Georgian units has yet to be done as I felt there was no consensus on what the Georgian warriors would look like. :mellow:
There is a new subject which has just opened with several units represented for which your opinion interests me. Look here : Georgian units if yall need
 
Hi Khevsur,
good to come back here. Work on Georgian units has yet to be done as I felt there was no consensus on what the Georgian warriors would look like. :mellow:
There is a new subject which has just opened with several units represented for which your opinion interests me. Look here : Georgian units if yall need


I did not like it, he needs my help

You have to do what I tell you

please , Work together
 
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Actually, i also made some new units while i was away. Not just new unit model but also new units which is not implemented yet in current SSHIP

6ksJpju.jpg

OejtICT.jpg

WDhJya1.jpg

I planned to make a submod which contains reworked unit roster
 
Wow, this is very interesting. It seems Khevsur dreams may come true - more Georgian units! (although he may perceive it as a nighmare...)

Make your submod, @umbracatervae, let's see how do they perform in practice. Then we may cooperate if you would like to, this may be very interesting to make the SSHIP more exciting for the players!
 
Actually, i also made some new units while i was away. Not just new unit model but also new units which is not implemented yet in current SSHIP

6ksJpju.jpg

OejtICT.jpg

WDhJya1.jpg

I planned to make a submod which contains reworked unit roster

Wonderful, you have good vision and talent. But you have mistakes in these units

Let’s do it together and there will be no more mistakes. Write me in inbox






Jurand of Cracow

Yes I like it, though it needs to be corrected
my Units roster is Historically reality, but Dismounted Knight is for Game .
Remove if not needed dismounted Tadzreuli Cavalry and dismounted Aznauri Cavalry. Horse armor will only had Tadzreuli and Generals bodyguards.




Remind me of the early periods years of Mod . 11-12 centuries AD ?
 
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@umbracatervae : Bravo for your mastery and your know-how! :thumbsup2

SSHIP starts in 1132 it seems to me ...
Indeed, these units seem closer to what Khevsur is looking for.


So here we have a version of the bodyguards with spears that could be suitable (probably a little too protected for a first upgrade) ;)
 
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why are not you writing me ? Let's make Georgian units fast soon.

Small details are very important.

Georgian units have not yet been done properly.You do not know the Georgian army and its details. Your interpretation may overshadow the historical reality. Let me help you


Remove round shields with ornaments, I drew it earlier by mistake. A typical Georgian shield was like that in the 11th-13th centuries. It had a concentric and radial Rays reinforcement of the metal




The royal color was dark red and burgundy




This is the 14-15th century forearm Armor , Was not in the 11th-13th centuries in georgia




georgians shoulder armor were Was of such a shape



 
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@umbracatervae : Would you agree to send me your Georgian units mesh and textures + battlemodel.modeldb so that I integrate them in the next version of SSHIP (possibly correcting some details to make them historically as believable as possible)? :innocent:

@Khevsur : You are extremely picky and for the moment the only "specialist" in Georgia of the Middle Ages. :unsure:As I also have other units to work on - I am remaking Muslim units at the moment - I am waiting to get a more precise personal idea before I start modifying Georgian units.


Besides, I do well to wait ;); other modders are offering their units right now ! :)
You may not realize how much time it takes to modify, integrate and then test a new unit. I would really like to move faster but I'm just a modder, not a professional. :sweating:
I made a schedule in which I will maybe add the work on Georgia ...
 
I don't want to sound rude but... maybe you're putting a bit too much pressure on a guy who's essentially volunteering to make models, for free? This entire modding community is built upon people who craft stuff for the game, entirely out of their own good will and and enthusiasm.

And dropping a bucket of cold water on that good will and enthusiasm will ultimately result in the mod stagnating and dying out, eventually.
 
I don't want to sound rude but... maybe you're putting a bit too much pressure on a guy who's essentially volunteering to make models, for free? This entire modding community is built upon people who craft stuff for the game, entirely out of their own good will and and enthusiasm.

And dropping a bucket of cold water on that good will and enthusiasm will ultimately result in the mod stagnating and dying out, eventually.


My English is very bad, sorry if I wrote a bad thing. I just want it done accurately and quickly.I have a lot of work to do and old photos are often deleted from the site.
 
I don't want to sound rude but... maybe you're putting a bit too much pressure on a guy who's essentially volunteering to make models, for free? This entire modding community is built upon people who craft stuff for the game, entirely out of their own good will and and enthusiasm.

And dropping a bucket of cold water on that good will and enthusiasm will ultimately result in the mod stagnating and dying out, eventually.
@kostic and @umbracatervae must learn by fire how to read messages from @khevsur. I've already got my lesson :boxer:
 
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My internet is acting up so two things real quick via phone:

Jurand, maybe you can paste this thing on the cumans into my last post on the kipchak thread? Thank you. Sorry for posting it here, ik it's a bit irrelevant.

Khevsur, I'm pretty sure everyone who loves SSHIP would love your units, but there aren't many of us who can even make decent units. And even those who can, no.Offense to anyone, can't always make 100% perfect representations. I'm sure someone will fix them eventually, but unless you do it yourself we probably won't get them for awhile. So my sugvestion remains that you,if you haven't already, make a thread and edit the first post so unit creators can access them easily.


Okay, ive been rambling for too long now. Tata.
 

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