Warscape engine bug with custom maps. I can't fix it.Anyone has a lag problem? especially when the units move. the game freeze every 2-3 seconds and every 1 second during movement
Anyone has a lag problem? especially when the units move. the game freeze every 2-3 seconds and every 1 second during movement
Yep. And here are the screenshots. Mod is packed and uploading.Great newsDoes your new version will be compatible with Radious overhaul?
Thanks
Yep.Great!! I will try this now.
Does your mod works with the 3 campaigns?
Thanks a lot.
Yep. And here are the screenshots. Mod is packed and uploading.
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EDIT: All versions online.
Some notes:
- The square mountain castle of level 1 now has walls of logs, like the level 2 castles from ROTS. This castle (and the level 2) has taken a lot of time, and that the way I feel they look better.
- Sometimes, cavalry... is just stupid. I can't fix that.
- I need to make more screenshots from the old castles with better quality.
And enjoy!
I don't know. Do you have a save just before a battle with reinforcements to send me for check it? I lost all my saves with the change of PC.Excelent work sir !!! +rep (quick question did it still lag when the reiforcement arise ? )
A new update. Nothing new. It's just that I forget to change some lines in a map... and this cause the AI to deploy the units like an idiot when is atacking one of the mountain maps... The new update is online in steam and in twcenter. Sorry for the problems.
And something for the future: the next update will have near 8 or 10 packs. Why? because steam workshop has a limit of 100 mb, and when I upload a new part I doesn't have a way to communicate the upload of the new part to those who downloaded the mod before I upload the new part. So I will upload all parts in the next update, but some of them will have near to 0kb. I will use them for upload the maps without have to worry about. So, when I release a new update, all will have the new maps + I can upload hotfixes quick with this method. Today the update has taken near 6 hours to be uploaded.





Hi frodo, i dont ask much but please make the pathfinding for ai in this two places more accesible, the 2 map name in custom battle is plain fort and plain fortress. how about big straight road as entrance so the ai can force its way through the big road,at least its reduce the cpu usage problem, its seem the more compleks the path finding the more likely i get stutering due cpu lag.I dont know how can my spec cant handle it i5 4670 k 4.3 ghz (4,7 ghz but hot never want it) + hd radeon xfx 7970 3 gb + 8 gb ram. Back there i use core 2 duo, so i think its the cpu problem now i know its not,it seem even the fps is 45 but the stutering is still produced especialy when ai as attacker in siege ( i think for somehow the pathfinding progess make the stutering).I forced to delete part of this beautiful map since its only more playable if we play vs human only. Hope you able to fix it
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The ai climb the wall but suddenly its stopped just sitting and waiting there, perhaps remove the wall and replace it with big straight road maybe can cure it.
It can happen in campaign, and last time i post the picture using custom battle, never mind about the bug, rest of your map is epic as usualDid happends only in campaign or in skirmish? If is in campaign, can you send me a save from before the battle?
Maybe yes maybe know, still i dont get it why its get stutering like that. Does i5 4670K is not enough ? but i do test if we using small number of men like 5 units the lag is reduced, but if 15 or 20 or above that, then the stutering getting worsePD2: I think someone report that reinstalling the game fixed the bug for him, but that seems to happend only for some people, because another try it and it didn't work. You can try it, if you want.
As I said, it's not your CPU. I have an I5-4570 at 3.2 GHz and I can play 20 vs 20 battles in that map without sttutering. It's due to a vanilla engine bug, and I can't fix it.It can happen in campaign, and last time i post the picture using custom battle, never mind about the bug, rest of your map is epic as usual
Maybe yes maybe know, still i dont get it why its get stutering like that. Does i5 4670K is not enough ? but i do test if we using small number of men like 5 units the lag is reduced, but if 15 or 20 or above that, then the stutering getting worse
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