MOS v1.6.2+ Bug fixer 30 Dec 2013
@Qba, Veteraan,
thank you for your answers guys, the window mode is working now
@Bladvak,
thank you for clearing that up. I guess it was the right move, forts indeed give huge advantage to the player. Oh, well, I still have RSII to use them
[QUOTE=Stylix;13519703]dIRECTOR reworked the elves and some of Gondor.
He had really good reasons for what he did, but I can't remember them ATM...
Perhaps he will show up and give a detailed account.
I for one love the new elven armour (all three. Lorien now looks like it did in the movies.) As a Tolkien scholar I can say that plate armour at all was never really attributed to elves. (2-3 exceptions.) So that being said, I understand the movie lore option. (Saves from designing them from scratch.) Now for my 2 cents worth: A little respect would be, I am sure, much appreciated for the time @dIRECTOR put into this project. You can disagree/dislike/whatever, but at do not tear down his efforts. Anyway, Peace.
Although the plate and silly shields bug me (as with Arthohir I understand the borrowing from the movies), I like the silver armour better (though having Glorfindel with gold armoured elites was cool).
Ok thank you all for your answeres :-)
I will soon then try to install 1.6.2 again :-)
How does the new economic system works that will prevent the massive spamming of full stacks armys from the AI?
That was the only major setback with earlier versions of MOS for my own personal taste. So my question is does this new changes work or does the AI still spams massive armys of full stacks?
Yes they are upgradeable.
Strangely enough, even though the bug fixer is supposed to be not savegame-compatible, it fixed this bug also for my 1.6.2 High Elven save (I couldn't resist loading it, 200+ turns of High Elven campaign lost would have been hard to deal with).
One suggestion I'd like to make, could you please integrate the link to the bug fixer on the first page? I, for example, only found it through Stylix's signature.
Thank you all for the positive feedback and encouragement1 :
I have received word from Tree Knee that the files will be hosted on his site in a few days at most.
Sorry for the delay, but it is the holidays for many people and RL can be a real bother at times.
There is also a link to a torrent for downloading the files in my release post.
Click on the link in my signature and it will take you to the post containing the link and if you use it be sure to rep Neaera for starting the torrent.
MOS v1.6.2+ Bug fixer 30 Dec 2013
Hi there's a way to edit the number of soldiers to eliminate 2 soldiers?
I'll explain.. if i put in the soldier line 100 I should have 250 soldier..but when I recruit it and when I use the soldier in custom battle I have 252 soldier..so i try to put 99 instead of 100 but the game gives me 249 soldiers..
any help?
I think you need to edit the number of officers in the unit to 0.
most units have 1-2 officers and I do not recall any unit with 0 officers. if you do not receive a thorough answer on this, you might be better asking in the workshop/technical forum.
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
hi
i hope someone could
teach me how to change unit sprite Draw distance
obviously they have use another format of doing this so there are more than 3 number
to tweak.
the mod defuet sprite range is little consevertive
after all, this game engine is 5 year old at least
children why when loading scenario for fractions throws out on a desktop? in the left corner of the screen 1.6.2 there are also fights all work
Fights I work ------ there are also fights all work
Alright for everyone who's experiencing problems, here's a few solutions that should work.
* TATW + MOS 1.6.2: ( Non-Steam users )
1. Download TATW part 1 & 2
2. Download TATW Patch 3.1 & Patch 3.2 ( All TATW files are located here. )
3. Download MOS V1.6.2
4. Download MOS V1.6.2 Patch - Bin 1 & Bin 2 ( All MOS files are located here. )
5. Download MOS V1.6.2 Bug Fix #1 & Bug Fix #2. ( Link. Scroll down to Stylix post )
6. Create a folder (Ex: TATW) on your desktop or where you please as long as it's not in your Medieval II folder.
7. Put the MOS files in there. ( It's important that the MOS.exe, MOS Bin 1 & MOS Bin 2 files are together in a folder )
8. Install TATW Part 1 & 2 ( It's advised that you install it at the default path. C:/Program Files(x86)/Sega/Medieval II )
9. Install TATW Patch 3.1 & 3.2 ( It will probably show C:/Program Files(x86)/Sega as default path which is good. )
10. Install MOS 1.6.2
11. Install both Bug Fix #1 & Bug Fix #2. Note: Run Cleaner.bat after these patches as well. (Some people don't need to run the Cleaner.bat at all.)
12. Run Cleaner.bat
13. Launch the game & enjoy. ( Hopefully! If not, keep reading. )
For those who experience the Window Script Host error ( See image below ), there is a fix that worked for me. Copy & Paste your Medieval II Folder out of your Program Files(x86) folder. I copied mine to C:/Games/ . ( This also seems to fix launch errors for some players so if you have tried everything except for this, try it!! ) Other then being annoying the error itself shouldn't cause any problems while playing the game.
Small know bugfixes:
Originally Posted by HHECTOR
I don't know if someone report this bug before, but Rohan battlehorn is with wrong sound, it's sounds like Mordor's horn. And also icon of horn in battlemap for Rohan units are in Mordor's style.
Try deleting the ...\Third_Age_3\data\ui\mesoamerican\interface\battlepage_03.tga file if it exists. This should correct the rally unit icon.
Other threads:
- Install Tutorial by Elvenkind. ( Also include detailed installation for Steam user's )
- Installation of Multiple Mods tutorial. By Emperor of Hell.
Summarize:
- Daylight saving on ( Change date and time settings.. )
- UAC ( Change User Account Control settings.. for details check link below)
- Edit Security for your main Medieval II Total War folder ( Link by SigniferOne. Also includes info about UAC & VirtualStore)
- Run Cleaner.bat
- Copy & paste your Medieval II Folder out of Program Files (x86). Example: C:/Games/
Hope this will help some of you guys!
Regards,
Vossie
Last edited by Vossie; December 30, 2013 at 03:45 PM.
☧Imperium Romanum☧
I have a problem in that that throws out me at start of the card of game
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
I started
I pressed
fights starts but not the scenario card
doesn't help
Last edited by Radzeer; December 30, 2013 at 06:03 PM.
I love the new patch, having a great time so far, but i did encounter one problem i cant seem to upgrade any villiges to the next level as any faction.